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	<title>Comments on: Xbox 360 Review - Overlord &#8220;The Diet Coke of Evil&#8221;</title>
	<atom:link href="http://www.ripten.com/2007/07/01/xbox-360-review-overlord-the-diet-coke-of-evil/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com/2007/07/01/xbox-360-review-overlord-the-diet-coke-of-evil/</link>
	<description>All Your Geek Are Belong To Us</description>
	<pubDate>Fri, 29 Aug 2008 01:33:21 +0000</pubDate>
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		<title>By: LordCancer</title>
		<link>http://www.ripten.com/2007/07/01/xbox-360-review-overlord-the-diet-coke-of-evil/#comment-3599</link>
		<dc:creator>LordCancer</dc:creator>
		<pubDate>Mon, 15 Oct 2007 21:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/07/01/xbox-360-review-overlord-the-diet-coke-of-evil/#comment-3599</guid>
		<description>This game sorta reminds me of fable in that its equal as shallow in terms of interaction with the npc's of the world and there cities.

hey you know they did this in oblivion too, dungeons respawn and the apples and oranges on the table respawn in the same exact place.

I haven't seen any games this gen that gave succeed in creating a world where the player has any real effect.

I think beyond the glitz of unreal engine games of this gen gameplay has been incredibly shallow, older games like morrowind and gothic 2 did a much better job at simulating a world that reacts to player actions.

One hopes that future rpg/adventure games have worlds that appear more realistic and interactive as opposed to I can play this game for 100 hours and all I have to show for it is a silver sword plus 3... and an army of everyone you killed respawning instantly so you can rekill them in an endless stream of oh my god I don't need a brain to play this thats soo coolism...

I'd drop the score 2 points on overlord, this game barely scores a 3 and oblivion can have the 5.6.</description>
		<content:encoded><![CDATA[<p>This game sorta reminds me of fable in that its equal as shallow in terms of interaction with the npc&#8217;s of the world and there cities.</p>
<p>hey you know they did this in oblivion too, dungeons respawn and the apples and oranges on the table respawn in the same exact place.</p>
<p>I haven&#8217;t seen any games this gen that gave succeed in creating a world where the player has any real effect.</p>
<p>I think beyond the glitz of unreal engine games of this gen gameplay has been incredibly shallow, older games like morrowind and gothic 2 did a much better job at simulating a world that reacts to player actions.</p>
<p>One hopes that future rpg/adventure games have worlds that appear more realistic and interactive as opposed to I can play this game for 100 hours and all I have to show for it is a silver sword plus 3&#8230; and an army of everyone you killed respawning instantly so you can rekill them in an endless stream of oh my god I don&#8217;t need a brain to play this thats soo coolism&#8230;</p>
<p>I&#8217;d drop the score 2 points on overlord, this game barely scores a 3 and oblivion can have the 5.6.</p>
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