Kojima Productions: No More MGS4 Trailers
by Chad Lakkis on September 28, 2007 at 6:13 pm
“Coast is clear, looks like those damn camera men are finally gone”
With an English demo currently under development, we are pretty sure nine demos will be enough to hold fans of the series over for a while. Kojima Productions Assistant Producer Ryan Payton in an interview with MTV Games said that the video shown at this years Tokyo Game Show “could be the last trailer.” Read more…
Ninja Gaiden 2 – Preview
by James Fleming on September 28, 2007 at 11:50 am
“The forecasted title for – Ninja Gaiden II: Electric Boogaloo”
When the original Ninja Gaiden was released in the U.S. in March of 1989 on the NES console it was an instant classic. The mix of side scrolling action, shuriken power-ups, insane difficulty and memorable boss battles left a lasting impression on young gamers across America. It also set the record straight concerning the misconceptions surrounding that most mysterious of ancient Japanese arts: Ninjutsu. The game’s developer, Tecmo, encouraged us to look past the rants of so called “historians” who claim that the Shinobi were assassins who incorporated the use of avoidance, non-detection, information gathering and stealth to achieve their goals.
According to the Tokyo based game company that was all a lot of baloney. Ninjas actually cared very little for subtleties – favoring the slaughter of everything from birds, leopards, dogs and spiders to fellow ninjas, grenade hurling hulks, axe lobbing hockey masked maniacs and even women…all in broad daylight. Yes, Ryu Hyabusa definitely utilized extermination over espionage and little has changed in the almost two decades since the series’ inception. Read more…
Sony PSP Preview: Syphon Filter: Logan’s Shadow
by Rob Way on September 26, 2007 at 5:09 pm
Gabe can blind fire around corners
Bend and Sony return with the sequel to Syphon Filter: Dark Mirror, Logan’s Shadow; with new features, an impressive soundtrack (composed by Azam Ali), and an amazing storyline (written by Greg Rucka) it seems Bend knocked one out of the park. Read more…
New Video Game Aims To Teach Kids About Food & Dieting – Will It Work?
by Drake Hess on September 26, 2007 at 2:26 pm
Quick! The baby is about to say his first words — I think he said “McDonalds”
The problem, obesity in United States children is out of control. Rates are rising and everyone seems to be looking for a canned solution. In steps a new video game called “The Incredible Adventures of the Amazing Food Detective”. The idea behind the game is to educate children ages 9 and 10 about food and diet. Read more…
Bungie Defends Graphics In Halo 3 – Photo Realism Overrated?
by Drake Hess on September 26, 2007 at 1:42 pm
Bungie Studio’s Halo 3 has only been out for a few days now and the complaints are already starting to come in. The most recent piece of critisism hails from the UK and calls the game “Halo 2 in HD”. Well, as someone that has watched NFL football for years, many of which were before the release of HD, I can say that HD makes a world of difference. Read more…
BBC Blunder – Killzone 2 Footage Spliced Into Halo 3 Segment On BBC News 24
by Drake Hess on September 26, 2007 at 12:24 pm
How on earth does this happen by mistake? Answer, it doesn’t — and if it does someone should be made to answer. Yes, it is funny, but from a marketing stand point it is free publicity for Killzone 2, and one can only imagine that Microsoft is not happy about it. And from the other side of the fence, fans of Killzone 2 are probably upset that their graphics are being used to falsely promote Halo 3.
Right after the obvious Halo 3 portion you will see the footage from Killzone 2 clear as day. If you haven’t seen the video yet, check it out after the jump. Read more…
Ubisoft Unveils New Assassin’s Creed Knights Templar Trailer
by Drake Hess on September 26, 2007 at 12:11 pm
The newly released trailer will definitely get your blood pumping with increased anticipation for the games release. The camera pans down from above as the trailer begins and reveals a secret meeting taking place between the Knights Templar. They discuss their plan to prevent the game’s protagonist. Check it out after the jump. Read more…
New Kojima Report – Work On English MGS4 Demo Starts Tomorrow
by Drake Hess on September 26, 2007 at 11:19 am
A new Kojima report podcast has surfaced, and according to the contents, the English version of the Metal Gear Solid 4 Demo will begin production tomorrow. No date is given for completion, however if you factor in bathroom breaks, sleep, and the occasional pause for food and water, we could be looking at a few weeks.
“All I can say is that as of tomorrow we’re going to start working on the English demo.”
Check out the podcast here, and stay tuned as more information becomes available.
Source: mp.i-revo.jp
Xbox 360 Preview: CSI: Hard Evidence
by Andrew Podolsky on September 24, 2007 at 10:24 pm
“Grissom, any evidence that this game will be better than the last three?”
There are going to be a lot of fourths on the shelves in the next year– Devil May Cry 4, Metal Gear Solid 4, Grand Theft Auto 4. But who’s searching for Crime Scene Investigation 4? Read more…
Xbox 360/PS3 Review: NHL 2K8
by Michael Bencic on September 21, 2007 at 10:02 pm
If there’s one word that defines this generation of sports games, it is complication.
I grew up during the advent of 8 bit gaming and the explosion of 16-bit. For hockey fans, this was a fabulous time to lace up pixelated skates. Between Nintendo’s Ice Hockey and Konami’s cult-classic Blades of Steel, the seeds of simple but fun hockey had been planted. In 8 and 16 bits the hockey games kept evolving, but the basics were what kept fans returning every year. Read more…
Call of Duty 4 – Real Life Marines and Online Clans Now Testing PC Version
by Drake Hess on September 20, 2007 at 5:45 pm
Infinity Ward has begun testing the PC version of Call of Duty 4: Modern Warfare by bringing in random gamers to their studio. Read more…
TGS07: MGS4 Demo Coming To A Playstation Network Near You
by Chad Lakkis on September 20, 2007 at 1:41 am
“Download This”
Round trip flight to Tokyo from pretty much anywhere in the United States, $1027.00. Playing the Metal Gear Solid 4 demo at the Tokyo Game Show, priceless. Playing the same demo from the comfort of your home without the cost of a plane ticket, even better. Read more…
TGS07: Home, Sony’s PS3 Social Network, Delayed Until Spring 2008
by Chad Lakkis on September 20, 2007 at 1:06 am
We know you have been practicing your best dance moves and trying to decide what color to paint your virtual pad, and because of that it pains us to report this news to you, but that is what we are here for — you may want to sit down for this. Read more…
Want To Break The Halo 3 Street Date? Jules and Vincent Say “Stop Right There”
by Chad Lakkis on September 19, 2007 at 11:31 pm
So you have heard about a few lucky gamers who got their hands on the Halo 3 game before its release date and now you wish you were in their shoes. Not so fast — according to computerandvideogames.com, Microsoft is ready to dish out lifetime bans from its Xbox Live service for anyone caught playing the game before its street release date Read more…
NCAA Football 08: Disk Unreadable, Experience Unbearable, Oversight Inexcusable…
by Drake Hess on September 19, 2007 at 6:52 pm
Lets get one thing straight right off the bat, I love college football and this years NCAA 08 makes many improvements in the realm of gameplay. However, that said there is no excuse for the lack of a mid game save feature when your game spurts out a “disk unreadable” error on a fairly consistent (and frustrating) basis. Read more…
Table Tennis Preview: How to Smack Balls like a Rockstar
by Andrew Podolsky on September 19, 2007 at 6:15 pm
Leagues beyond Wii Sports Tennis
This week Rockstar Games held an informal get-together for game journalists in the San Francisco Bay Area to hang out at a Metreon sports bar, have some drinks, and learn to play Table Tennis on the Wii. Read more…
Party: GameCock Puts Out for Austin GDC
by Emily Balistrieri on September 11, 2007 at 6:06 pmIf the decreased number of sexy chicks at recent industry events has got you down, you can count on GameCock to pile them on after hours. We were fortunate enough to get an invite to their party at Fado Irish Pub this past Thursday night. I think they may have mentioned games…once or twice, including a cute parody of Billy Joel’s Piano Man (“Give us a code, Mr. Game Man…”), but the evening was most focused on “Girls! Girls! Girls!” Read more…
Xbox 360 Review – Stranglehold
by James Fleming on September 10, 2007 at 4:38 pm
“Face Off against the Triads with style.”
John Woo has shaped cult cinema for years now. First making his big splash with the film A Better Tomorrow in 1986, Woo would be launched to a new tier of success (along with star Chow Yun Fat) within the Hong Kong movie making industry. Woo’s style was a ballet of violence and embodied the perfect combination of pirouettes and pistols. But to a greater extent, Woo’s films would fuse the popular chop-socky pictures of China with the six-shooter Westerns of golden era Hollywood. The result of which still affects cinema in a major way today: leaving future celluloid heroes standing waste deep in a pile of smoking bullet casings with exhausted trigger fingers – a dangling cigarette jutting from a face made of stone. Read more…
Xbox 360 Review – Stuntman: Ignition
by Andrew Podolsky on September 4, 2007 at 1:03 pm
“Lights, cameras, cue the exploding monkeys, and… action!”
For all the dramatic action, so carefully scripted and staged in Stuntman: Ignition, the game still uses the implausible concept that you are a professional stunt driver who is completely uninterested in learning the stunts ahead of time. Read more…
LAIR Review
by Rob Way on September 2, 2007 at 5:24 pm
“Crash and Burn”
As I begin playing LAIR for the first time on thing immediately pops into my head, “why the hell can’t I turn off the Six Axis?” I’m not a big fan of the six axis controllers, in fact I thought it wasn’t a good idea when they released it for the PS One, so having Factor 5 cram it down my throat wasn’t a pleasant experience. And if that wasn’t bad enough their controls sucked! It took me three tries to do a 180, after I had been playing it for an hour. I would assume if you’re going to make a game with only one control scheme you’d make it work. Read more…











