
Fury Review (PC)
by Josh Pankratz on October 29, 2007 at 6:45 pm

“Pretty sure the big flaming “F” on the box stands for failure.”
As an avid MMO player with three level 70s in World of Warcraft, I always hated the idea of grinding for experience. It seems so archaic. There is little fun to be had in killing the same thing over and over just to increase your numerical value by one digit. Fury appeals to the idea that grinding is for suckers. So when I heard that a company was claiming they had a game that would redefine PvP, I jumped at the chance to review it.
Auran, the games developer, is attempting to cater to the gamers who tried titles like WoW and Guild Wars only to be disappointed due to boredom, or did not want to invest the time it takes to get a high level character. In fact the city chat in Fury is filled almost exclusively with people bashing WoW.
It is this type of gamer that Fury seems to be catering to, as the game offers absolutely no leveling in terms of character progression. The idea behind this is that the characters in Fury are all legendary figures brought back to fight and collect essence to power their respective sanctuary. However, I felt that this message was poorly conveyed and felt more like an excuse than a fleshed out storyline.
The first thing you must tackle after installing the game is the account set up process. After reading on the box that the game was “free”, I was very surprised to find out they offer an optional subscription service. There is a somewhat long list of features that are only offered in the subscription plan.
The pricing structure is very similar to Hellgate London, in that players can opt to get a few extra perks, and a little bit more content each month if they elect to pay a small monthly fee. In other words, while the game can be played for free, you won’t get the full experience that way. Fury Costs $9.99 a month, and for fans of the game, it seems like a pretty fair deal.
After downloading and installing the necessary patches, you’ll be prompted to create your first character. Make sure you like the name, because there are no extra character slots. Additionally you can never delete your character. When asked to comment on this, Lead Developer Adam Carpenter went on to say, “Really at the end of the day there’s no reason to have a second character, since your avatar can have as many as a dozen items, and you can learn every single ability in the game. So having a second character doesn’t really afford you any opportunities.” Additionally, players can also modify the appearance of their characters anytime during gameplay.

The first thing you’ll notice upon starting the tutorial and walking around the game world is the graphics. It really looks like the engine could have used a few more months in development. Running on a high end system that can play Bioshock with settings turned on high, Fury brought framerates to a grinding halt. The visuals just don’t seem proportionate to the performance. In addition the overall aesthetics could have used some work. There really isn’t anything unique in the art direction for Fury. It looks boring and drab, there is nothing here to differentiate it from any other Fantasy RPG.
While wrapping up the tutorial portion of the game, one thought seared through my mind like the flames surrounding the games four letter logo: “I know these guys are from Australia, but did they really need to hire Nicole Kidman to do the voice over?” Now, I am pretty sure the VO was not Nicole Kidman, but my point is that it was dry, repetitive, and at times excruciatingly annoying as it stated “Please choose your archetype….Please choose your archetype…Please choose your archetype” over and over again. You could say that this aspect of the game left me FURY-ious (Yeah, I said it). Thinking of this woman being mauled by a bear was probably the single highest moment I experienced while playing this game.
After the tutorial you are asked to choose your archetype (sound familiar?), and your choices are as follows: life, growth, death, decay, as well as melee, or spiritual. Choose quickly, though, because in case you forget, you will be prodded relentlessly to do so by Nicole’s evil twin.
You gain new skills as well as essence as you perform your chosen archetype’s attacks in combat. For instance, if you kill three people with a death spell, you will then gain death essence to spend on new skills. Each new skill requires that you go through a trial in order to obtain it. Don’t worry though, you won’t actually have to do anything complicated in these trials. Simply click through the cliché fantasy dialogue and bam, you have a new fireball spell!
This brings me to one of the most promising features in Fury– the ability to switch your incarnation (character class) on the fly. For instance, say your group needs a life archetype, all you need to do is spend some equipment points, and throw a few healing spells onto your “hotbar”.
Players have 1,000 equipment points at their disposal, and each piece of armor, as well as every weapon in the game will cost you a certain amount of equipment points to add on. This mechanic works well, as it gives you the option to change your class, but also makes sure you don’t load up your characters hotbar with every Archetype specific spell available in the game at once.

Actual image of me playing in the game
Considering the difficulty of getting a healing class in almost any other MMO, Fury’s approach to this aspect of gameplay is refreshing. Sadly though, very few players that I came across were actually using the life archetype. After all, who wants to run around healing, when they could be killing instead?
The game’s PvP arenas are set in epic landscapes, with Unreal Tournament style powerups strewn throughout. All character progression is earned in these battlefields, spanning from Icy Villages to Ancient Ruins. This is the bread and butter of Fury.
If they nailed one thing about Fury, it would hands-down be the environments. It’s a shame however, that the combat system makes for confrontations that are nowhere near as interesting as the surroundings they take place in.

About one third of the attack animations never seemed to materialize on screen. It often ended up looking like you were running around staring at your enemies, waiting to get slaughtered. When they did work, it felt very similar to the new style of combat regurgitated onto Star Wars Galaxies. This is NOT a good system to model your game after.
Auran tried to make actions feel fast, and twitch based. However it turned into a button mashing bout, as the poor use of on-screen cues meant to highlight “cooldown” periods often left you unsure about which attacks were available. The idea was for you to look at the bar on the bottom of the screen, but doing so in a fast paced battle type environment just doesn’t work. A better approach may have been to apply a thin border to the screen edges that changed color based on what attacks you had available.
When it comes to options, the inclusion of only three types of PvP modes, Vortex (Capture the Flag), Elimination (Team Deathmatch), and Bloodbath (Deathmatch) is simply inexcusable. They get old very quickly, and not being able to implement different objectives for each warzone, something that you think would be a no-brainer, was very disappointing.
Actual footage of me playing in the game
Getting slaughtered seems to be the theme of combat in Fury. The customer service rep assured me that the matchmaking feature was in place and working properly, however, it seemed to match up players at random. Every warzone I went into had people with far better gear than I did, which meant three or four hits would constantly put me out of commission. I discussed this with Adam, and he stated, “You can get decent matches right now, but they’re harder to come by because populations are low.”
When you’re not getting your ass kicked in the warzones, you will be taken to a sanctuary, Sanctarum, the game’s one and only city. Here you can meet up with other players to buy and sell items won on the battlefield, and to make pre-made PvP groups. Sadly there is very little positive interaction here, as most of the chat boils down to how WoW is for babies. However, I did manage to pin down a well-geared, high-ranked player for a short interview. Meet Merr!
Me: Can you please state your title and incarnation (character class) for our readers?
Merr: My name is Merr and I am an Overlord.
Me: What games, specifically MMOs, have you played in the past?
Merr: I have played WoW and Guild Wars.
Me: What aspects of Fury interested you before you bought the game, then to follow up, have your expectations been met?
Merr: I expected a PvP game and maybe a little more, but mostly my expectations have been met. It’s a casual in-between game.(Between two big games)
Me: Fury as a whole wasn’t on a lot of gamers’ radar, do you think this title has the potential to be a sleeper hit? Or do you see it fizzling out after a few months?
Merr: I think it will be an under the radar hit, but might fizzle out in about a year.
Me: Have you experienced any technical problems? Such as rubber banding, or frame rate issues?
Merr: Not so far, however I think this game will experience some problems, because there’s probably going to be a lot of patches.
Me: If you could change one thing about the game, what would it be?
Merr: I would add more PvP types, because if its based on PvP there should be more than three types of gameplay.
My hats goes off to Merr, as the Overlord was clearly able to stomach much more than I could in regards to this game.
So what happened to Fury? Was it doomed since they announced the price point was going to be 50$? Especially seeing as how most other MMOs in the same price range have PVE content to go along with the PvP experience. I asked Adam what factors they considered when deciding on a price. “Primarily so that the box price point is competitive with WoW and Guild Wars, and also with FPS games and other things from that genre. So we figured that it would be appropriate to charge that much at retail since we’re offering the same value you would get from your typical FPS, with the additional value of persistence from an MMO.”
How can a game like Fury compete in an extremely competitive market? What makes this game different from WoW and Guild Wars, Fury’s main competition? Mr. Carpenter went on to state, “Primarily that we are one hundred percent pure PvP. Where as those two are hybrid games, and many times I think of them as bi-polar games. Because the developers are constantly having to focus on whether some aspect of PvP is impacting PvE and vice versa. How we’re planning on competing is just too keep ourselves distinct, and now we can focus on making things as fun as possible for PvP without having to make sacrifices for PvE.”
Can any game hope to compete against the 9 million strong cultural Phenomenon that is World of Warcraft? Not if they turn out like Fury. I couldn’t even recommend this game to those who don’t enjoy the traditional MMO. There simply isn’t enough game here to sink your teeth into. I could run around most MMORPGs for weeks and not come close to seeing all the content implemented. Alternatively, you could play Fury for about three days, and see all the content the game has to offer.
The games box features a quote stating “This is PvP Reborn”, well if that’s the case, safe sex would have been a better way to go. One can only hope the Australian-based development company learns from the mistakes they made this time around, and improves upon what, in theory, has the potential to be a nice addition for fans of this genre.

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on October 30, 2007 1:53 pm
Well Josh, I recently purchased the game, and I find it better than WoW, Guild Wars, StarWars Galaxies, Silkroad Online, Shadowbane, and Vanguard (which I also played). I believe all you proved in this article is that you extremely dislike this game. When you go about reviewing a game you do it in an unbiased way. From my perspective as a gamer in general I find some of the things you stated to be very truthful, but overall it seemed like hate towards a perfectly fine game. You sound like someone who has played WoW since the day of its release(Am I right?). You talk an awful lot about World of Warcraft in this article about FURY, about you thinking Fury couldn’t stand up to WoW, and how you couldn’t even recommend this game to anyone who doesn’t like Traditional MMO’s!? You didn’t have a single good thing to say about this game, and I can’t seem to figure out why. This is the first time I’ve seen this site, but I do believe if all the articles are as biased as this one… well (No Hate Speech Allowed so I’ll leave this bubble empty) . I find that the editors/authors define the website they write for, and man was this a bad defenition for this site. Thank you for your “Fury” review… although I heard nothing good about a game that many people I know play, and think is great(also how great WoW is with their nine million subscribers). I find it very hard to believe that you found everything in this game bad, yet WoW is perfect? Come on. At least you could have said something good about Fury. I think if you gave the game some time to flourish( since it was just released October 16, 2007), maybe you wouldn’t have such a bad opinion about it. :)
Thank you(If you read this), and have a nice day.
-Joshua Goldberg
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on October 30, 2007 2:02 pm
Also Fury only has one server up… and I don’t remember hearing anything WoW bashing.
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on October 30, 2007 2:28 pm
I agree with Hadesdark, this review is entirely biased. I really wish people would stop comparing games to WoW or even Guild Wars (although Guild Wars is horrible anyways).
If people would stop comparing games to WoW, then we’d have more diversity and variety in games that are released, such as in Fury. Games such as Vanguard, Age of Conan, and Warhammer are all trying to be similar to WoW, and in doing so they fail horribly. Why are they always trying to be similar to WoW? Because WoW works, 9 million subscribers prove that. But just because WoW works, does that mean that nothing else will work also? Why can’t a new game that is in no way similar to WoW be popular too?
I felt that this review was extremely biased. The game is fantastic, it breaks the mold of all MMORPGs and any other game. The combat is fun, although yes it’s true I’m paying attention to my skillbar more than my environment, which is disappointing because the environments are amazing. But the combat is great, the customization is just incredible, although I think some new armor models and new hairstyles/colors could be implemented, and once they release the Weekly and Monthly ladders, the game will really be competetive. I agree that there should be more PvP types added, and even the option to choose a non-24 person Bloodbath, maybe a 12 or 16 person one, less people = less lag on low end systems.
As for the lag issues, yeah it seems like it hogs a lot of resources. But any new game that is released hogs a lot of resources, it’ll get better when computer systems get better, and with more patches. I’ll bet that they’re already working on a hardware patch that will increase performance. And I guess you didn’t pay attention to Fury’s forums at all (forums, a major part of a game) and didn’t see that a great way to increase performance was to turn off the sound, they’re having issues with their sound working properly with soundcards of a certain variety, turning the sound off will increase your FPS by about 2x.
Your review was atrocious. In order to give a good review, you need to give good examples of the positive and negative sides of the game. Let the gamers make their own decision. I’ll bet that some gamer who was interested in this game read your review, and now isn’t going to try the game. I bet if he hadn’t read your review (or maybe read a version that included good sides of the game also), and had tried the game that he’d see that the performance isn’t that bad and that he enjoys the combat and is in love with the customization of character classes/abilities. See? You have to include good sides, never give a 100% negative review because it disheartens people from even trying the game.
And on a side note: I’ll also bet that the reason you didn’t like the game was because it’s too hard for you. There was no easy PvE in the beginning where you get to kill some level 1 wolves, you got thrown right into some intense PvP and got your butt handed to you on a silver platter. Well that’s how it’s supposed to be, you’re supposed to get good at the game, you can’t just log in on the first time playing and expect to dominate everything like you dominate level 1 wolves in WoW.
I’ve played Guild Wars, WoW, SWG, Vanguard, City of Heroes/Villains, Silkroad Online, Eve Online, FFXI, EQ2, and many many other games. I find this game to be completely different than any of them, a very good step in the right direction for new games being released. While it has its downsides to it, I believe that this is a good game and show incredible potential.
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on October 30, 2007 2:59 pm
The reviewer does say a lot of good things about Fury: that the character switching ability is promising, the life archetype is refreshing, and the environments were good.
The comparisons to WoW are valid, considering that they cost the same, except Fury doesn’t really deliver on the PVP combat that was promised.
I hope you two enjoy Fury but just because one reviewer didn’t like it (and I thought he explained why very well), doesn’t mean your opinion isn’t valid. You just have different opinions. Thanks for commenting.
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on October 30, 2007 9:07 pm
why should every review of a game reflect niche group of individuals who tie the collective scoring of a video game to there maniacal ego?
I think the review is balanced just fine pointing out the pros and cons and delivering a score reflecting his opinion of the experience that just might be shared amongst other gamers.
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on November 15, 2007 7:22 pm
The review is spot on. Don’t sweat the attacks in the comments. It is a fanboy thing. They announce on the forums who has posted a bad review and then the rabid fury fans run to the site and insult the reviewer. They have done it on every review where user comments are allowed. According to them there are three basic reasons for a bad review, none of which are the result of the game failing on any level. Reason 1 - Auran didnt pay for advertizing on the site with the review which is why it was a bad review. Reason 2 - Everybody who reviews it badly just sucks, and can’t play so they took it out on the game cause they got pwned. And the infamous and often repeated Reason 3 - any bad review is written by a biased WOW fanboy and therefore can’t be taken seriously.
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on November 16, 2007 1:15 am
Your review attempts to point to the the lack of content or storyline entirely misses the point of the game. The game is about combining skills and abilities to make your charcater unique and interesting, the fun is in the interaction with a very wide diverse set of player designed characters. The game has all the depth you could ever want and your review failed to explore that. It looks like you logged in did a cursory “walk through” and failed to actually learn how to play or what the game was all about. Chessboards lack excitement when viewed, it’s the play thats fun, and in this age of … if I grind for x days on x boars I get x virtual rewards. Fury is refreshing in so many ways, your review failed to deliver. It offered far too many personal opinons on how a “proper” game should work which speaks volumes to your inability to understand the game and be objective. Well, I’m not sure what the game really offers .. but there arent big maps, leveling, pretty pictures and hours of senseless grind! Something is wrong!
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on November 16, 2007 2:18 am
I would like to point out, in your video you had all default skills and didn’t even dive into the later skills. Never used a defensive stance to prevent yourself from taking damage. And fighting 3 on 1 not expecting to die…
also you interviewed a REBORN player, which is the lowest rank possible and he did not have good gear, it was even mismatched pieces for different classes…
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on November 16, 2007 4:39 am
No mention of the elemental charge system instead of a mana bar.
No mention of the complex meta-game; where every ability and piece of equipment has 10 ranks, each rank more powerful but costing more equip points, forcing a decision between powerful abilities and powerful gear, or a balance between them.
Interviewing a Reborn (lowest rank) and proclaiming he’s high-ranked and well-geared.
Running in low-render and complaining about poor graphics.
Expecting to be able to take on 3 probably more experiences players at once and survive.
And are you mouse-clicking your abilites in the skillbar?
EPIC FAIL, SIR.
I’ve never seen WoW even mentioned in the games chat. And bind your hotkeys, use the number pad.
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on November 16, 2007 6:19 am
This review was lost to me in the first sentence. I did however read it all anyway, and it didn’t prove me wrong.
Fury is so different from WoW that a review by someone who spend countless hours grinding not one but three characters to level 70 can’t turn out good. Besides, stating that you do have three level 70’s and don’t enjoy grinding for experience doesn’t go well together. Furthermore Andrew Podolsky’s explanation on why Fury and Wow is compared (”The comparisons to WoW are valid, considering that they cost the same”) is just wrong on so many levels. By his logic I can compare a piece of candy and a newspaper to see which tastes better, because they happen to cost the same.
That said, I can agree on some things pointed out. The tutorial is very bad, and it doesn’t allow for a smooth entry to the real combat. There’s also problems with the UI and performance on the High-end renderer.
If you are willing to look through that, you find a game with intense battles and complex tactics. Fury has a lot of potential and a very dedicated team of developers, so don’t dismiss it just yet.
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