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	<title>Comments on: Assassin&#8217;s Creed Hints At Sci-Fi Twist: Should We Care?</title>
	<atom:link href="http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/</link>
	<description>All Your Geek Are Belong To Us</description>
	<pubDate>Fri, 21 Nov 2008 10:10:46 +0000</pubDate>
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		<title>By: VisioPhobia</title>
		<link>http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/#comment-6900</link>
		<dc:creator>VisioPhobia</dc:creator>
		<pubDate>Mon, 26 Nov 2007 12:27:25 +0000</pubDate>
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		<description>The 'twist' fits into the game perfectly and only enhances realism when relating to standard problems encountered in video-game production (death, skipping sections of time, HUD etc.) The reason I insert the term 'twist' as a quote because it is introduced at the start of the game, therefore it is not a twist as such, just a feature of the plot which was omitted from the games marketing campaign. This game has set the bar for all action/adventure games to come.</description>
		<content:encoded><![CDATA[<p>The &#8216;twist&#8217; fits into the game perfectly and only enhances realism when relating to standard problems encountered in video-game production (death, skipping sections of time, HUD etc.) The reason I insert the term &#8216;twist&#8217; as a quote because it is introduced at the start of the game, therefore it is not a twist as such, just a feature of the plot which was omitted from the games marketing campaign. This game has set the bar for all action/adventure games to come.</p>
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	<item>
		<title>By: jordan</title>
		<link>http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/#comment-5854</link>
		<dc:creator>jordan</dc:creator>
		<pubDate>Thu, 15 Nov 2007 19:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/#comment-5854</guid>
		<description>The spoiler is the game actually takes place in the future and the way we see him (as an assasin) is just a memory</description>
		<content:encoded><![CDATA[<p>The spoiler is the game actually takes place in the future and the way we see him (as an assasin) is just a memory</p>
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		<title>By: C</title>
		<link>http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/#comment-5232</link>
		<dc:creator>C</dc:creator>
		<pubDate>Fri, 09 Nov 2007 18:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/#comment-5232</guid>
		<description>this game sucks.</description>
		<content:encoded><![CDATA[<p>this game sucks.</p>
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		<title>By: B</title>
		<link>http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/#comment-5223</link>
		<dc:creator>B</dc:creator>
		<pubDate>Fri, 09 Nov 2007 17:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/#comment-5223</guid>
		<description>I disagree with A, my calculations put the spoil factor between 8.51% and 42.16%. I'd have to put into question the scientific methods A used to calculate his spoilage numbers, as they're obviously completely off.

(idiot)</description>
		<content:encoded><![CDATA[<p>I disagree with A, my calculations put the spoil factor between 8.51% and 42.16%. I&#8217;d have to put into question the scientific methods A used to calculate his spoilage numbers, as they&#8217;re obviously completely off.</p>
<p>(idiot)</p>
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	<item>
		<title>By: A</title>
		<link>http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/#comment-5070</link>
		<dc:creator>A</dc:creator>
		<pubDate>Wed, 07 Nov 2007 17:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/07/assassins-creed-sci-fi-twist-should-we-give-a-monkeys/#comment-5070</guid>
		<description>I agree with u this twist could spoil at least 10 to 30 percent of the game. Thanks for the article thought. The game will still be great though, just maybe not as convincing, depending on the twist.</description>
		<content:encoded><![CDATA[<p>I agree with u this twist could spoil at least 10 to 30 percent of the game. Thanks for the article thought. The game will still be great though, just maybe not as convincing, depending on the twist.</p>
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