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	<title>Comments on: Uncharted on the 360?  Not Bloody Likely</title>
	<atom:link href="http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/</link>
	<description>All Your Geek Are Belong To Us</description>
	<pubDate>Mon, 13 Oct 2008 11:41:27 +0000</pubDate>
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		<title>By: Chris</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-70942</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 24 Sep 2008 22:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-70942</guid>
		<description>I know this is too late to comment, but it just bothers me that i really want to tell you guys this.

Uncharted WILL NOT go to 360 because...
1. Its being published by Sony
2. Sony owns Uncharted IP
3. the biggest thing of all, Naughty Dog is owned by Sony</description>
		<content:encoded><![CDATA[<p>I know this is too late to comment, but it just bothers me that i really want to tell you guys this.</p>
<p>Uncharted WILL NOT go to 360 because&#8230;<br />
1. Its being published by Sony<br />
2. Sony owns Uncharted IP<br />
3. the biggest thing of all, Naughty Dog is owned by Sony</p>
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		<title>By: tybalt</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-34741</link>
		<dc:creator>tybalt</dc:creator>
		<pubDate>Mon, 23 Jun 2008 06:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-34741</guid>
		<description>"Just as moronic as PS3 fanboys screaming about Bioshock coming over to their little baby."

Bioshock is coming to PS3 this October 2008, but I'm sure you already know that by now. Just putting it out there.</description>
		<content:encoded><![CDATA[<p>&#8220;Just as moronic as PS3 fanboys screaming about Bioshock coming over to their little baby.&#8221;</p>
<p>Bioshock is coming to PS3 this October 2008, but I&#8217;m sure you already know that by now. Just putting it out there.</p>
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		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-21272</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Mon, 24 Mar 2008 10:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-21272</guid>
		<description>I appreciate the response Dan, but a lot of what you say is heresay and muddled up.  As is MoNarky's above.

I think a lot of what you're saying is relevant in this forum post http://www.ripten.com/forum/viewtopic.php?f=3&#038;t=57&#038;start=20</description>
		<content:encoded><![CDATA[<p>I appreciate the response Dan, but a lot of what you say is heresay and muddled up.  As is MoNarky&#8217;s above.</p>
<p>I think a lot of what you&#8217;re saying is relevant in this forum post <a href="http://www.ripten.com/forum/viewtopic.php?f=3&#038;t=57&#038;start=20" rel="nofollow">http://www.ripten.com/forum/viewtopic.php?f=3&#038;t=57&#038;start=20</a></p>
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		<title>By: Dan</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-21255</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 24 Mar 2008 00:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-21255</guid>
		<description>it's a good lookin game no doubt about that but you gota consider these things. first programming for the cell takes a lot more space than xenon does like i mean they have to programme for 7 SPUs 7th 1 being different from the other 6 and then getting the PPU to excecute some commands for the SPUs which yes reduces speed slightly. You also have to realise the 360 has a far superior GPU which spec sheet already is ahead of the RSX(ps3 GPU). the xenos(360 GPU) runs at 95-100% efficiency due to unified shader architecture which basicly means everything you see on the xenos spec sheet is done like for example the number of shader ops. whereas for the RSX it has less pipelines and runs at normal efficiency which is around 50-60% meaning that it is doing about half of what it's spec sheet says. 

Then you gota take into consideration that the xenos has MEMEXPORT which alows it do a lot of DX10 and Shader model 4.0 and Dx10 has a huge physics advantage over Dx9. 

Basicly you have to look at the ps2 and realise that even it hasn't peaked out yet and is still getting better. also look at games like far cry 2 that is coming out on 360 ps3 and pc. it runs on all and it is a superior game to uncharted. also uncharted can show off as it is a third person shooter by over dramatising on drake. then you also have to look at games like warhound coming out for 360 by techland which most people seem to already be saying has totaly annihalated crysis and when you look at the warhound technology video you can't help but think oh crap i think they are right.</description>
		<content:encoded><![CDATA[<p>it&#8217;s a good lookin game no doubt about that but you gota consider these things. first programming for the cell takes a lot more space than xenon does like i mean they have to programme for 7 SPUs 7th 1 being different from the other 6 and then getting the PPU to excecute some commands for the SPUs which yes reduces speed slightly. You also have to realise the 360 has a far superior GPU which spec sheet already is ahead of the RSX(ps3 GPU). the xenos(360 GPU) runs at 95-100% efficiency due to unified shader architecture which basicly means everything you see on the xenos spec sheet is done like for example the number of shader ops. whereas for the RSX it has less pipelines and runs at normal efficiency which is around 50-60% meaning that it is doing about half of what it&#8217;s spec sheet says. </p>
<p>Then you gota take into consideration that the xenos has MEMEXPORT which alows it do a lot of DX10 and Shader model 4.0 and Dx10 has a huge physics advantage over Dx9. </p>
<p>Basicly you have to look at the ps2 and realise that even it hasn&#8217;t peaked out yet and is still getting better. also look at games like far cry 2 that is coming out on 360 ps3 and pc. it runs on all and it is a superior game to uncharted. also uncharted can show off as it is a third person shooter by over dramatising on drake. then you also have to look at games like warhound coming out for 360 by techland which most people seem to already be saying has totaly annihalated crysis and when you look at the warhound technology video you can&#8217;t help but think oh crap i think they are right.</p>
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		<title>By: Monarky</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-15228</link>
		<dc:creator>Monarky</dc:creator>
		<pubDate>Thu, 31 Jan 2008 08:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-15228</guid>
		<description>OMG I post up those benchmark screens I took and now they are all over the web!

Well at least ProFX is getting their name out there! ;)  ....I still wonder if ProFX is what Uncharted developers used for Drake getting wet!</description>
		<content:encoded><![CDATA[<p>OMG I post up those benchmark screens I took and now they are all over the web!</p>
<p>Well at least ProFX is getting their name out there! ;)  &#8230;.I still wonder if ProFX is what Uncharted developers used for Drake getting wet!</p>
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		<title>By: mohamed leigh</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-10058</link>
		<dc:creator>mohamed leigh</dc:creator>
		<pubDate>Fri, 28 Dec 2007 23:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-10058</guid>
		<description>make this game on xbox 360</description>
		<content:encoded><![CDATA[<p>make this game on xbox 360</p>
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		<title>By: MoNaRky</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-8062</link>
		<dc:creator>MoNaRky</dc:creator>
		<pubDate>Fri, 07 Dec 2007 04:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-8062</guid>
		<description>First off I want to commend Patrick Steen on some excellent review skills. Glad to see more professional writing than the high school dropout stuff from 1UP or GameSpot’s backdoor paid crapola!

….and for those interested enough to understand the technical reasons here’s why PS3 can run games without Any Loading Times in a game like “Uncharted”!!!

First and foremost the Xbox 360 is closer to a regular PC in how it’s processor works. In that both platforms run a symmetrical multi-core processor and the PS3 runs an Asymmetrical multi-core processor (only one of it’s kind). If you would have visited the ProFX Engine website 7 months ago, they had benchmarks for loading their “Bayou Demo”. The results posted had a PC w/Nvidia 8800 card doing it in 5 seconds and the Xbox 360 loading Bayou Demo in 10 seconds on an older version of their engine. The PS3 was listed on the benchmarks, loading the same demo in 1.2 seconds. That’s 4 times faster than the PC and over 8 times faster than the Xbox 360 (I have screenshots of this as proof)! How can the PS3 do that?

Speed has nothing to do with it in and of itself. Nor the fact that it has a hard drive. That just makes it more capable of storing added cache information not unlike a computer. Level loading pre-stored information is nothing new in the computer world. But that doesn’t explain how the Cell enables the PS3 to do all these calculations at the same time, it’s calculating the present level! …..or how it can take very small files, do all the calculations on the fly in real time to render huge complex levels. “Uncharted’s” last level is almost a complete ProFX Ultimate Demo in itself!

The CEO Sebastien Deguy of ProFX stated in an interview that they were working on an optimized port of their ProFX engine for the Sony PS3: “That said, programming the PS3’s eight Synergistic Processing Units (SPUs) can be quite challenging from time to time, but there is definitely a lot to gain from the architecture, and ProFX on PS3 should run impressively fast. (We should get confirmation on that by the end of the year or so ;) (notice wink)!

Go to "Dr. Dobb's Portal search this number: 201800372  for this interview with Sebastien.

So how does this relate to loading separate levels that can only be calculated on this Asymmetrical Multi-core processor? Well all of the levels in “Uncharted” are made of of procedurally generated textures rendered “LIVE” (living) as only the PS3 can, in Real Time, On the Fly (no or close to no load times unlike other platforms). The Cell’s cores are uniquely “Lockable”, along with having their own memory, unlike any of the competition. All with shared on chip cache/memory (no unlocked shared memory like all other platforms). This makes the PS3 not simply multi-threaded, but gives it completely separate multi-tasking abilities the others can’t even fathom.

The best comparison is the new Sony PS3 commercial with the Octopus. The average, multi-threaded, symmetrical multi-core processor is still like the fingers on a single hand (can do separate things, but not work on unrelated tasks). While the PS3’s Cell is not simply Multi-threaded (many fingers on a hand), but Cell (because of lockable cores with their own memory) is truly multi-tasking as well. Picture an Octopus with Swiss Army Knives on each tentacle and you get a glimpse of the “Beast With-in” the PS3. For if PS3 were a person, it could not only sign the checks for bills, tie it’s shoes, cook it’s dinner, write a letter, and scratch it’s head at the same time, it can calculate it all for tomorrow as well and store it on it’s hard drive. That’s why Naughty Dog says “Uncharted” is still only using 30% of the PS3’s power.

Don’t get me wrong, these other platforms have their benefits. But if you have the capability of calculating completely unrelated threads for separate multi-threaded tasks on the PS3, why not use it? Not only can you calculate a level and render it, but you can calculate and store the next completely unrelated level and render the whole thing without visible loading times or screens. The job of all game developers this generation is to learn to utilize the unique abilities of the PS3 to calculate, render and store a game On the Fly in Real Time on this incomparable machine. That’s how with the old ProFX un-optimized engine, PS3 was able to even out perform a PC w/8800 GPU (with more memory) and leave the Xbox 360 eating their dust! …”Uncharted” is the first of many games that use ProFX’s procedural texture mapping, it’s multi-core chip and PS3’s hard drive to it’s best advantage! ;)</description>
		<content:encoded><![CDATA[<p>First off I want to commend Patrick Steen on some excellent review skills. Glad to see more professional writing than the high school dropout stuff from 1UP or GameSpot’s backdoor paid crapola!</p>
<p>….and for those interested enough to understand the technical reasons here’s why PS3 can run games without Any Loading Times in a game like “Uncharted”!!!</p>
<p>First and foremost the Xbox 360 is closer to a regular PC in how it’s processor works. In that both platforms run a symmetrical multi-core processor and the PS3 runs an Asymmetrical multi-core processor (only one of it’s kind). If you would have visited the ProFX Engine website 7 months ago, they had benchmarks for loading their “Bayou Demo”. The results posted had a PC w/Nvidia 8800 card doing it in 5 seconds and the Xbox 360 loading Bayou Demo in 10 seconds on an older version of their engine. The PS3 was listed on the benchmarks, loading the same demo in 1.2 seconds. That’s 4 times faster than the PC and over 8 times faster than the Xbox 360 (I have screenshots of this as proof)! How can the PS3 do that?</p>
<p>Speed has nothing to do with it in and of itself. Nor the fact that it has a hard drive. That just makes it more capable of storing added cache information not unlike a computer. Level loading pre-stored information is nothing new in the computer world. But that doesn’t explain how the Cell enables the PS3 to do all these calculations at the same time, it’s calculating the present level! …..or how it can take very small files, do all the calculations on the fly in real time to render huge complex levels. “Uncharted’s” last level is almost a complete ProFX Ultimate Demo in itself!</p>
<p>The CEO Sebastien Deguy of ProFX stated in an interview that they were working on an optimized port of their ProFX engine for the Sony PS3: “That said, programming the PS3’s eight Synergistic Processing Units (SPUs) can be quite challenging from time to time, but there is definitely a lot to gain from the architecture, and ProFX on PS3 should run impressively fast. (We should get confirmation on that by the end of the year or so ;) (notice wink)!</p>
<p>Go to &#8220;Dr. Dobb&#8217;s Portal search this number: 201800372  for this interview with Sebastien.</p>
<p>So how does this relate to loading separate levels that can only be calculated on this Asymmetrical Multi-core processor? Well all of the levels in “Uncharted” are made of of procedurally generated textures rendered “LIVE” (living) as only the PS3 can, in Real Time, On the Fly (no or close to no load times unlike other platforms). The Cell’s cores are uniquely “Lockable”, along with having their own memory, unlike any of the competition. All with shared on chip cache/memory (no unlocked shared memory like all other platforms). This makes the PS3 not simply multi-threaded, but gives it completely separate multi-tasking abilities the others can’t even fathom.</p>
<p>The best comparison is the new Sony PS3 commercial with the Octopus. The average, multi-threaded, symmetrical multi-core processor is still like the fingers on a single hand (can do separate things, but not work on unrelated tasks). While the PS3’s Cell is not simply Multi-threaded (many fingers on a hand), but Cell (because of lockable cores with their own memory) is truly multi-tasking as well. Picture an Octopus with Swiss Army Knives on each tentacle and you get a glimpse of the “Beast With-in” the PS3. For if PS3 were a person, it could not only sign the checks for bills, tie it’s shoes, cook it’s dinner, write a letter, and scratch it’s head at the same time, it can calculate it all for tomorrow as well and store it on it’s hard drive. That’s why Naughty Dog says “Uncharted” is still only using 30% of the PS3’s power.</p>
<p>Don’t get me wrong, these other platforms have their benefits. But if you have the capability of calculating completely unrelated threads for separate multi-threaded tasks on the PS3, why not use it? Not only can you calculate a level and render it, but you can calculate and store the next completely unrelated level and render the whole thing without visible loading times or screens. The job of all game developers this generation is to learn to utilize the unique abilities of the PS3 to calculate, render and store a game On the Fly in Real Time on this incomparable machine. That’s how with the old ProFX un-optimized engine, PS3 was able to even out perform a PC w/8800 GPU (with more memory) and leave the Xbox 360 eating their dust! …”Uncharted” is the first of many games that use ProFX’s procedural texture mapping, it’s multi-core chip and PS3’s hard drive to it’s best advantage! ;)</p>
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		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6437</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Tue, 20 Nov 2007 10:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6437</guid>
		<description>Hello San.  I agree with you, and you can see that the article I wrote agrees with what you said as well.

As far as Bioshock, it would be very welcome on the PS3.

As far as "Sorry" saying the game is overhyped, I will be reviewing the game very soon and we shall see how good it actually is.</description>
		<content:encoded><![CDATA[<p>Hello San.  I agree with you, and you can see that the article I wrote agrees with what you said as well.</p>
<p>As far as Bioshock, it would be very welcome on the PS3.</p>
<p>As far as &#8220;Sorry&#8221; saying the game is overhyped, I will be reviewing the game very soon and we shall see how good it actually is.</p>
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		<title>By: OWOW</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6423</link>
		<dc:creator>OWOW</dc:creator>
		<pubDate>Tue, 20 Nov 2007 08:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6423</guid>
		<description>WOW

Crazy SDF!!

Xbox360 better than PS3 know childrens

Thz</description>
		<content:encoded><![CDATA[<p>WOW</p>
<p>Crazy SDF!!</p>
<p>Xbox360 better than PS3 know childrens</p>
<p>Thz</p>
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		<title>By: san</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6393</link>
		<dc:creator>san</dc:creator>
		<pubDate>Tue, 20 Nov 2007 05:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6393</guid>
		<description>Haha, what you see is animations which they said were the major road bumps in porting. Obviously "sorry" didn't even read the article. Patrick, getting a game down from 22gb to 7gb would kill it. 2GB taken off the Blur-ray is a lot less than 2GB off the dvd, so your rebuttal is pretty poor and you have misinterpreted their points. 

The truth is, if they had to they could. But chances are they would end up with a very different game. Why would naughty dog even bother...

Bioshock does not need to come to PS3, most PS3 owners have a computer so who really cares. I wouldn't get it on PS3 anyway...</description>
		<content:encoded><![CDATA[<p>Haha, what you see is animations which they said were the major road bumps in porting. Obviously &#8220;sorry&#8221; didn&#8217;t even read the article. Patrick, getting a game down from 22gb to 7gb would kill it. 2GB taken off the Blur-ray is a lot less than 2GB off the dvd, so your rebuttal is pretty poor and you have misinterpreted their points. </p>
<p>The truth is, if they had to they could. But chances are they would end up with a very different game. Why would naughty dog even bother&#8230;</p>
<p>Bioshock does not need to come to PS3, most PS3 owners have a computer so who really cares. I wouldn&#8217;t get it on PS3 anyway&#8230;</p>
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		<title>By: over hyped</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6389</link>
		<dc:creator>over hyped</dc:creator>
		<pubDate>Tue, 20 Nov 2007 04:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6389</guid>
		<description>over-hyped??  I did not know that there was a big line up for this game anywhere and someone dressed up like Drake.</description>
		<content:encoded><![CDATA[<p>over-hyped??  I did not know that there was a big line up for this game anywhere and someone dressed up like Drake.</p>
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		<title>By: Sorry</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6379</link>
		<dc:creator>Sorry</dc:creator>
		<pubDate>Tue, 20 Nov 2007 01:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6379</guid>
		<description>Sorry.The 360 doesn't need this game.  I bought Uncharted, it's over-hyped and what I see with my eyes could easily be done on the 360.  What is with the foilage?  You can run thru it and it moves on the paths but if you go outside of that it's static? Not very next-gen.  If you want to play this game on the 360 just load up Just Cause, add a little Gears of War and sprinkle in some Tomb Raider.</description>
		<content:encoded><![CDATA[<p>Sorry.The 360 doesn&#8217;t need this game.  I bought Uncharted, it&#8217;s over-hyped and what I see with my eyes could easily be done on the 360.  What is with the foilage?  You can run thru it and it moves on the paths but if you go outside of that it&#8217;s static? Not very next-gen.  If you want to play this game on the 360 just load up Just Cause, add a little Gears of War and sprinkle in some Tomb Raider.</p>
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		<title>By: conor</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6360</link>
		<dc:creator>conor</dc:creator>
		<pubDate>Mon, 19 Nov 2007 23:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6360</guid>
		<description>uncharted is so good buy it if you have a ps3</description>
		<content:encoded><![CDATA[<p>uncharted is so good buy it if you have a ps3</p>
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		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6321</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Mon, 19 Nov 2007 17:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6321</guid>
		<description>It is true that Bioshock is a different kettle of fish to Uncharted, but the discussions are the same, with both Microsoft and TakeTwo having to come out time and time again to destroy the rumours.  

7gb may well be the case, I was under the impression it was more about the 8.5GB mark (the recent double-layer DVD's).  And if 2gb are lost because of security etc, a similar amount will be lost on a Blu-ray disc.  

Although both your points have grounds, neither are particularly misleading when interpreted properly.  

Thanks you very much for commenting.  

Patrick Steen</description>
		<content:encoded><![CDATA[<p>It is true that Bioshock is a different kettle of fish to Uncharted, but the discussions are the same, with both Microsoft and TakeTwo having to come out time and time again to destroy the rumours.  </p>
<p>7gb may well be the case, I was under the impression it was more about the 8.5GB mark (the recent double-layer DVD&#8217;s).  And if 2gb are lost because of security etc, a similar amount will be lost on a Blu-ray disc.  </p>
<p>Although both your points have grounds, neither are particularly misleading when interpreted properly.  </p>
<p>Thanks you very much for commenting.  </p>
<p>Patrick Steen</p>
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		<title>By: altair 07</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6319</link>
		<dc:creator>altair 07</dc:creator>
		<pubDate>Mon, 19 Nov 2007 17:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6319</guid>
		<description>360 fanboys can go to hell..</description>
		<content:encoded><![CDATA[<p>360 fanboys can go to hell..</p>
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	</item>
	<item>
		<title>By: Prolog</title>
		<link>http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6318</link>
		<dc:creator>Prolog</dc:creator>
		<pubDate>Mon, 19 Nov 2007 16:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/11/19/uncharted-on-the-xbox360-not-bloody-likely/#comment-6318</guid>
		<description>Two mistakes/misleading comments in your article:

Bioshock is not published by MS therefore it may very well be coming if they decide to do it. 

Second, 360 DVD can only hold 7GB of space. You lose two gigs due to security precausions among other things.</description>
		<content:encoded><![CDATA[<p>Two mistakes/misleading comments in your article:</p>
<p>Bioshock is not published by MS therefore it may very well be coming if they decide to do it. </p>
<p>Second, 360 DVD can only hold 7GB of space. You lose two gigs due to security precausions among other things.</p>
]]></content:encoded>
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