Rose-Tinted Nostalgia: The Top Five Franchises That Nintendo Forgot
by Cavin Smith on December 7, 2007 at 6:18 pm

“No time machine? Not my problem!”
I admit it, I’m a hypocrite. I have no problem busting Nintendo’s chops on forums across the internet for banking on nostalgia these days, but I’ve got a secret rose-tinted past of my own. Like most of you, I grew up on Nintendo — watched the cartoons, ate the cereal, wore the underoos. But I feel like they’ve left a few of my favorite franchises collecting dust while Mario and Zelda get all the glory. Hit the jump for the top 5 series that I think time (and Nintendo) forgot and how they should be resurrected.
5. Pilotwings

Oh yes, Pilotwings. The flight sim that actually made flight sims fun. I’m also pretty sure it paved the way for hundreds of “fly through the rings” challenges and mind-numbing checkpoint races to come, but it was great stuff back in 1990!
It’s also one of the games that introduced us to the SNES’ ubiquitous Mode 7 technique which allowed flat surfaces to be stretched, scaled, and so on to produce a mock-3D effect. Its only sequel, Pilotwings 64, likewise ushered in a new era as real 3D entered the fray. Using the added dimension to allow players full-freedom flight, it was arguably an even more satisfying experience than its fellow pioneers.
But where did Pilotwings go? 64 really dates the series with its atrocious graphics and Nester cameo (Nintendo Power’s mascot du jour back in the late 80s/early 90s). Its absence is excusable on the GameCube, which had no significantly fresh experience to offer (though Factor 5 was rumored to be making one for awhile), but what about the Wii?
Pilotwings’ penchant for ushering in new technology would’ve made it a perfect fit for showing off motion controls. Even as a Sports-style collection of flight mini-games (which it always kind of has been), it would’ve been fantastic!
Konami and Hudson even tried to fill in the gap with Wing Island, but spectacularly failed at capturing the same magic.
Bringing It Back: It might be too late for this one. Pilotwings has always appeared at the beginning of a console’s life cycle, and we’re a full year past that point with no new iteration in sight. It could still come at some point, but I don’t think it would have quite the same impact. That either game in the series has yet to hit Virtual Console yet is a bit surprising, but it’ll likely happen sooner or later, so it looks like you’ll have to go there for your flight sim fix.
4. Super Mario RPG

I was a giddy little 12-year-old when this came out. It was probably my most anticipated game ever up until that point except for, oddly enough, Earthbound (I was sadly too young to truly appreciate “Mother” back then, but it managed to draw me in anyway).
I remember the day, itself. My buddy got it the same day as I did and told me not to start playing until he got home so that we’d be roughly at the same point. I was weak, I couldn’t do it. I started it up without him. Sure, he got pissed, but the anger soon abated as we delved deeper into the game’s wonderful world.
In retrospect, this probably seemed like a horrible idea at the time. How could you take a platforming series with a rudimentary story and spin it into a full-fledged role-playing epic? Even attempting would normally seem like a waste of time and effort, but Squaresoft was up to the task. To date, few RPG adaptations have even come close to touching the genius of Legend of the Seven Stars.
But, even as the core Mario characters endure, few of the new introductions were even seen again. What about Mallow, Booster, Frogfucious, the Axem Rangers, Smithy, and all the other unique creations? One of Mario’s allies, the possessed doll Geno, did make a small cameo in Mario & Luigi: Superstar Saga, but that’s about it. It’s a shame that some of the less creative characters to come out of the Mario pantheon (Bowser Jr., Piantas, etc.) continue to pop up, while they’ve fallen by the wayside. Wouldn’t you like to see them again?
And what of all the memorable sequences in the game? Climbing Booster’s tower, fighting Chef Torte’s wedding cake, ascending into Nimbus land, finding all those hidden blocks, or tackling Culex, the hidden Final Fantasy-esque boss even stronger than main villain Smithy?
Bringing It Back: It could happen now that Square-Enix is back in bed with Nintendo. Since they have the rights to certain aspects of the game (like the character Geno), there’s nothing technically stopping a sequel from being made. Well, except that Nintendo’s moved on.
During the infamous split, Intelligent Systems took over RPG duties, creating the Paper Mario series. And then came Mario & Luigi for portables. Though highly creative in its own right, Intelligent Systems’ take on the plumber no doubt took cues from Legend of the Seven Stars from hit timing (to cause more damage or dodge an attack) to utilizing a cast of quirky characters and a plot prone to both the drama and wackiness not typically found in a traditional Mario game.
Considering as much, some would probably say that Super Mario RPG has never really left us. Either way, a sequel feels like it’d work best on the DS for me. The game has never been updated or re-released, so even a version of the original would be more than welcome.
3. Wrecking Crew

Wrecking Crew was one of Nintendo’s earliest NES games, born in a time when Mario still wasn’t sure what he wanted to be when he grew up: chocolatier? golfer? pinball master? Nah. But before he settled on “Princess Peach’s savior and part-time plumber” (kind of like those guys on Ghost Hunters, except with more spooks and less wailing females), he tried “demolition man” on for size.
The object of this puzzler was to destroy all the walls and doors on any given level whilst avoiding scary, anthropomorphic tools and a devious evil twin named Spike. It was really quite a good formula for the time, a bit like Lode Runner.
Just as that game did, Wrecking Crew also featured a built-in level editor. Sadly, the Famicom Data Recorder was required to save creations, and considering that it was never released in the US, the options were disabled over here.
Various elements of Wrecking Crew have made cameos in other games over the years (one of 9-volt’s levels in Wario Ware: Twisted!, for instance), and a remake eventually popped up in 1998, appropriately titled Wrecking Crew ‘98, but the gameplay was remarkably changed.
Bringing It Back: Sure, why not? The core mechanics of the game work just as well today as they did over twenty years ago. Puzzle games are timeless, and with a bit of tweaking, there’s no reason why a true sequel couldn’t be produced. It would work well on either the DS (tapping walls to destroy them) or on the Wii (use the remote like a hammer), perhaps as a Wii Ware download instead of a retail release.
Currently, Wrecking Crew is available on Virtual Console, where you can actually save any levels created in the editor. Masahiro Sakurai certainly hasn’t forgotten about it, with the Golden Hammer appearing as a weapon in Super Smash Bros. Brawl.
2. The Adventures of Lolo

Speaking of Sakurai, he’s probably one of the only Nintendo alum willing to dig deep enough into the company’s past to dredge up the most obscure bits of nostalgia. Just take a look at the trophy list in any Smash Bros. game, it’s a minefield of fanboy memories!
Sakurai’s perhaps most famous for designing Kirby at the age of 19, though, when he was still an underling at HAL Laboratory. His creation would go on to overshadow my #2, The Adventures of Lolo, turning its titular hero into a villain in Kirby’s Dream Land.
But why has the little blue guy not been able to return for his own game since? Like Wrecking Crew, it was a wonderfully devious puzzler. It was also freaky as hell. Modern horror games have nothing on Lolo’s Medusa Heads or fire-spitting Gols. It was like sitting on pins and needles every time you’d have to pass through the gaze of Medusa, it’s eyes flicking open looking for prey. If you weren’t behind some sort of solid cover, it meant instant death.
With its devious enemies and clever block-pushing game mechanics, Lolo remains both compelling and incredibly difficult even today.
Bringing it Back: Please! Someone! The original is available on Virtual Console, and there are two sequels to work your way through, but an update would go great on the DS. As a bite-sized puzzler, it’s perfect for play on-the-go.
Just as Nintendo did with Zelda: Phantom Hourglass, using the stylus to creatively control different objects on screen could lend enough innovation to the series to make it feel fresh and new, even to long-time fans.
Come on Hal Labs!
1. StarTropics

Finally, we get to number one! I remember this being a pretty big release back in the day, with a serialized Howard and Nester comic in Nintendo Power and everything. Its rough similarities to Zelda didn’t hurt, either, but StarTropics was still unique enough to stand on its own.
You played as Mike Jones (read: not the rapper), a yo-yo toting youth out to save his archaeologist uncle, Dr. J, from malevolent aliens led by the evil Zoda. Sounds wacky, but the combination worked quite well. Marrying island mysticism with good old sci-fi standbys resulted in a winner.
Immersion was helped along by a letter from Dr. J being included with the game, which asked Mike (i.e. the player) to come and help him. At one point, you’d have to submerge part of the letter in water to reveal a code used to proceed.
Dungeons were great fun, as well. They would consist of all kinds of different traps an enemies with hidden areas and weapons to find. A key component was jumping around on floating tiles in order to figure out which ones would reveal a switch or open a door. Of course, you’d have to be careful, because some were booby-trapped or would sink into the water. Not to mention that there were monsters to be avoided in the process.
StarTropics shared the same sense of exploration and adventure as other key Nintendo franchises of the time like Zelda and Metroid did. Though it enjoyed a less-popular sequel (Zoda’s revenge), there’s no good reason why it can’t be resurrected today.
Bringing It Back: Wii game, hands down. A lot of people have talked about using the Wiimote like a whip for Castlevania games, so why not a yo-yo in StarTropics? The setting is certainly interesting enough and there’s nothing else like it currently on the market.
The main problem might be that it was one of the few games developed by Nintendo R&D3, one of the company’s in-house studios that is primarily responsible for hardware improvements instead of creating software. This, of course, doesn’t mean that another team couldn’t handle a potential update.
Why not give it to Retro? Though I’d prefer it to remain top-down myself, a Metroid Prime-esque first-person interface would work well for exploring intricate island ruins and alien spaceships.
Of all the franchises I’ve listed here, this is hands down the one I’d like to see come back the most.
Conclusion
Nintendo seems fairly set in their ways at this point. With a new demographic to go after, it hardly makes financial sense to chase after old franchises that only the hardcore would still remember.
Sure, we’ve got Smash Bros. Brawl there to remind us of Nintendo’s glorious and unceremoniously forgotten past, and Virtual Console will (or already does) allow us to relive some of these experiences, but I want them renewed.
Even though I listed Super Mario RPG as one of my picks, I’ve begun to resent Nintendo’s mascot in recent years. I owned Mario everything as a kid. Mario sheets draped my bed, Mario Dixie Cups sat next to the sink in my bathroom. I even had the damned board game (oh yes, someone tried to make a board game out of Super Mario Bros.).
Playing Mario Galaxy made me fall in love with platforming all over again, but I could no longer relate to the plumber’s charm. In fact, I was slightly put off by it.
So why the hate? It must have something to do with the way we conceive nostalgia. We love to dredge up artifacts of our past as a confirmation of the great times we used to have. Each of the series I’ve listed can be linked to happy memories, even in the face of tough times. My family didn’t have a whole lot of money when most of these games came out, so I learned to really love and cherish playing them. Some of them I didn’t even own, but rented over and over and over again.
Mario remains with us, though. He’s not the only example, but the strongest one by far. He’s not so much my memory anymore, as he is an over-saturated cultural one. You can find people wearing Mario shirts who haven’t picked up a controller since they were ten. Yet, I’d snap up a StarTropics shirt the second it was available if King of Games suddenly decided they were going to make one. Hey, as I said at the very beginning of this article, I’m a hypocrite. :)
So dig deep into your archives Nintendo and dust off some of these oldies-but-goodies. Give them some fresh air tor breathe. You never know what hidden treasure you might have sitting in the attic!
- Best Consoles List Gone Bad
- Bond-less Goldeneye 007 In The Works?
- Reggie: Major Wii Announcement at E3
- Tecmo Bowl: Kickoff hits the DS this Fall
- New Nintendo Points Can’t be Shared Between the Wii and DSi
- Dylan Duarte, Associate Editor (US)
- Nintendo’s Latest Wii-kly Updates Leave Smash Fans Cold
- Nintendo Shares Surge - Market Value Surpasses $85 Billion












on December 7, 2007 7:34 pm
fun article Cavin.
on December 7, 2007 7:34 pm
i miss Lolo.
on December 7, 2007 10:04 pm
Three words: Battle of Olympus.
on December 8, 2007 1:43 am
Battle of Olympus is fantastic, but I don’t think it was actually produced by any past or present teams within Nintendo itself. There are plenty of other franchises that could be brought back besides those I listed, but I was trying to restrict it based on that criteria.
on December 8, 2007 1:11 pm
Nintendo World Cup! As far as I know there was only a Nintendo World Cup on the NES, but its the only football/soccer game I liked, ever. Even if they never make a sequel, I still hope they release it on the Wii’s Virtual Console. For those who are wondering if Nintendo made this game, yes they did.
on December 8, 2007 1:36 pm
Nintendo World Cup, huh? Never got around to playing that one, myself. My sisters, life-long soccer freaks as they are, forced me to play Goal! with them all the time, though.
on December 8, 2007 3:17 pm
I hugely enjoyed Nintendo World Cup as a child.
Don’t play it again, though, you will shatter your fond memories.
Nice work, Cavin. I enjoyed that trip.
Hoorah for Pilotwings!
on December 8, 2007 3:43 pm
Startropics…I started playing them again a few weeks ago. How I long for a new one.
on December 8, 2007 3:44 pm
Your list is worthless without Kid Icarus
on December 8, 2007 3:47 pm
Atari: I didn’t just pick out the first five things that popped into my head. Kid Icarus was in the running, but recently re-entered mindshare with the introduction of Pit in SSBB.
on December 8, 2007 3:47 pm
hmmm.. Not really sure what to say about this. What exactly is wrong with the franchises they are using today? The ones that arent Zelda,Mario, DK? Nothing IMO. But I do want to let you know that its already known at least 1 classic Nintendo franchise is OTW to the Wii. We just dont know what that games are yet but its probably one of the ones you listed. Also I think the Square Mario RPG is already in the works.
on December 8, 2007 3:50 pm
Are you serious? Dragon warrior — hello!
on December 8, 2007 3:50 pm
I can’t believe nobody brings up the Golgo 13 games in these lists. Those were two of my favorite NES games ever, and Golgo 13 is still a popular character in Japanese Manga. Will we ever see another Golgo 13 game?
on December 8, 2007 4:44 pm
I almost think Mother/EarthBound belongs on this list, simply because Nintendo of America stubbornly continues to pretend it doesn’t exist (despite characters in Smash Brothers).
on December 8, 2007 5:20 pm
Super Mario RPG is one of my fav games ever
on December 8, 2007 5:46 pm
what about the Illusion of Gaia???
Did you all forget that one?
on December 8, 2007 5:55 pm
There needs to be a Punch-Out for the Wii. The wiimote/nunchuck controls just beg for it!
on December 8, 2007 5:58 pm
close…
1. Kid Icarus
2. Pilotwings
3. Adventures of Lolo
4. Star Tropics
5. Wrecking Crew
Super Mario RPG has a half dozen sequels, just cause they are a different developer doesn’t prevent them from being part of the same series (look at star fox, f-zero, metroid, etc.)
on December 8, 2007 6:08 pm
Actraiser! Sure, the sequel required god-like skill to beat, but the original was a classic.
on December 8, 2007 6:58 pm
paper mario = mario rpg . . . . .
on December 8, 2007 7:04 pm
“a yo-yo toting youth out to save his archaeologist”
Ah, I always wondered where that ability was from on Kirby’s Super Star.
Which is a note that was not included, Mike did indeed make a cameo in Kirby’s Super Star as an ability.
on December 8, 2007 8:09 pm
Punch Out is one they forgot about. They had it on the NES and a Super version on the SNES and nothing after that. It’s the perfect game for the Wii. I hope they remember about that one and make a game.
on December 8, 2007 9:52 pm
Nice list. Lolo esp. Waddabout BATTLECLASH? its one of Gunpei’s babies, along with Metroid, Kid Icarus, Famicom Wars…
on December 9, 2007 3:04 pm
Perkoff,
Agreed. Punch Out would be a great game to bring to the Wii.
Chad
on December 11, 2007 5:45 pm
i miss conker’s bad fur day, even tough that was really more rare’s fault
on December 12, 2007 8:48 pm
Startropics is one of the best games ever.
on December 13, 2007 10:04 pm
does anyboby else miss conker?
on April 9, 2008 10:57 pm
Years ago, my friend’s older sister had StarTropics, but since I was a poor 4-year old who couldn’t possibly afford a NES, I had to just watch her play it. Recently, I’ve wanted to play it again but I couldn’t remember what it was called. Thank you so much for giving this to me.