Review: Assassin’s Creed

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There are certain standard-setting games in each genre, like the brilliant FPS action of Halo, or the incredible sound design of Bioshock, that you wish could be applied generally to every game you play. Assassin’s Creed has its particular perfection — you’ll wish that every game had this level of graphics and animation.

When Altair scales the highest points in each ancient city, the view from the top is absolutely breathtaking. Hawks slowly circle your “synchronize” points, where you can take stock of your surroundings and find nearby objectives. Telltale tufts of hay indicate a jumping-off point where you can perform a perfect dive into a haystack.

This climbing, synchronizing, and soaring moments are so strong that the entire game could have been reskinned as mountain-climbing/base-jumping simulation (think Tom Cruise at the beginning of Mission: Impossible 2). But there’s just a bit more to Assassin’s Creed, like the stealth, crowd, and combat situations.

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These aspects of the game are clearly not as well-developed as the incredible climbing and moving mechanics. Instead, they’re watered-down versions of, respectively, Metal Gear Solid, Grand Theft Auto 3, and Prince of Persia.

The stealth mechanics in particular are incredibly limited for a game with such extraordinary detail in its visuals. There are only four ways to evade guards, short of beating them all in hand-to-hand combat. You can blend with a group of monks, roll into a haystack, crash someone’s rooftop garden, or sit on a bench. That’s all. There should be so many more ways to blend or evade capture, and that would have cured much of the game’s unfortunate repetition.

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Metal Gear Solid 2, which came out six years ago, offers far more ways to avoid detection. You can hide in lockers, disguise yourself as a box, and crouch in the shadows. Later Metal Gear Solid games offered new camouflage options, but Assassin’s Creed falls far short of the bar set by Snake years ago.

The crowd mechanics should offer better blending and hiding mechanics, but for the most part Altair sticks out like a sore thumb. Why a group of guards would ignore the one monk wearing a ton of knives all over his back is one of the game’s many leaps of logic. The fact that guards would ignore the conspicuously-dressed guy sitting on a bench, who looks just like the one that slit one of their fellow guards’ throats, makes me wonder if I’m not playing A Hard Day’s Night: The Game.

[youtube width="425" height="335"]http://www.youtube.com/watch?v=fNf046Uo2gI[/youtube]

George, Paul, Ringo, and Altair run from adoring fans and guards

Besides the running and hiding, the crowds in Assassin’s Creed are generally uninteresting, but do give me a great deal of hope for Grand Theft Auto 4. Like the GTA or Hitman series, citizens will run and freak out if you start a bloody fight in their midst, and you can commit some random criminal acts like pushing beggars or pickpocketing knives from hooded thieves.

But like the stealth mechanics, the crowd interactions are barely passable on the surface. You should have more characters to interact with than just beggars, thieves, and drunks. Your investigation missions along the main storyline will take you across several interesting conversations, but these seem unnatural.

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They are extremely forced, and never feel fluid or lifelike. Instead of triggering a cutscene, couldn’t there have been some way to make the crowds feel less robotic? Even when you save a citizen, they only offer the same few lines of thanks, and the end result is always that either a group of monks or a group of vigilantes appear to offer you help should you need it.

The citizen saving side missions take me to the game’s disappointing, but beautifully animated swashbuckling combat system. Instead of succeeding with combat like the Prince of Persia or God of War games, Assassin’s Creed has a button-mashing, timing-based combat system that looks great but feels cheap.

Guards hardly put up any resistance, letting you take the lead in this dance of death. The result looks like something out of a bad kung-fu movie. Guards will surround you in swarms of 10-20, then attack one at a time until they’re all dead. Chalk the combat system up to one more missed opportunity for this game.

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So the stealth, crowd, and combat range from laughably silly to completely awful. But there’s a saving grace here, which I touched on earlier in this review–it looks astounding. There are hardly any glitches at all in the scenery or animations. Every time you dive into a haystack, shove a beggar, or drive three feet of steel into a guard, it looks flawless. It’s almost enough to make you forget that the actual game lacks a lot of challenge or depth.

It’s hard to understate how far the game’s looks go in making up for these fundamental flaws. You can actually forgive the lack of side missions or repetitive nature of the investigations, because at any given time it looks unlike any other game out there. Also, a compelling story makes the flaws a bit more palatable.

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Scores for this game have generally ranged from perfect to slightly above average. The key to understanding this breadth of critical opinion is simply due to the weight that each individual will grant to graphics over substance. Assassin’s Creed is not a substantive game beyond its incredibly detailed graphics and animation. It is, at times, as simplistic as Pac Man once you start to stray from the main storyline. It does not even offer a ton of replayability, but the graphics and an intriguing story make up for these problems significantly.

Since Assassin’s Creed has been referred to as the start of a new series, we can expect a sequel that hopefully will deliver on the promises of the original. Like Heavenly Sword, this is a game that looks astonishing on the surface but reveals only a shallow experience underneath. Still, considering how completely original the setting and animation is in this game, it’s a solid recommendation.

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What does this score mean? Check out our review scoring breakdown.

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  • http://www.badgamesdontget8s.com Me

    sounds like AC plays out like a deaf movie that stars Scarlett Johanson and Angelina Jolie. When it hit I asked a friends list buddy what he thought and he said it’s way too repetitive. That was enough for me to not even begin to think about buying it. Gaming in the new next gen world should not include repetitive childish archaic dumb games with HD graphics. Games of that fashion should not be any where rated above a 5 as in they only got it half right done. They didn’t even get the appropriate half right.

    But I’m sure… or thinking that maybe you gave it an 8 so you don’t end up getting blasted or blacklisted from future publishers. I doubt that to be true but after you blasted Madden and gave it an 8… who knows. Especially in todays world of Journalism.

    But then again… i’m just some internet chump that loves games and holds gaming to an extreme high standard.

  • http://www.ripten.com Chad Lakkis

    Me,

    Are you referring to MY review of Madden 08? Last I checked, Andrew and I do not share a brain.

    In regards to you being sure/thinking we are concerned about getting “blacklisted” with publishers, you are entitled to your opinion/thought, but for the record, that is not what we are about.

    Thanks,
    Chad-drew

  • TurthHurtz

    I agree with Me, kind of, the score given was a little hypocritical.

    Andrew mentioned only two good points:
    1. Graphics
    2. Movment

    The good does not balance the bad. If you though the game was good why not mention some more good points.

    I’m not mentioning the location becuase its not orginal, it has been done before, both Dream and Medevil world BS.

  • Twizlex

    Pretty decent review, but you’re about a month late.

  • Patrick Steen

    Truth Hurts. Environment can’t be a good point because it’s been done before?

    Surely it’s how the environment is USED in Assassin’s Creed – and really in any other game. The environments in most games are recycled (eg. WW2) but it’s the level design that makes them good.

  • TurthHurtz

    Level design? What level design, the cookie cutter cities look like they jus copied and pasted one portion of the city next to each other with one tall building to climb.

  • Patrick Steen

    TruthHurtz – when I talk about level design, I’m not necessarily talking about the visual aspect, I’m talking about the gameplay possibilities it affords.

    Good level design/environments are defined by how good the gameplay they offer is.

    Assassin’s Creed could thus be marked very highly simple for its creative open world that allows for a lot of gameplay like never seen before.

  • TurthHurtz

    Ok, so now that you defined what level desgin is how about we work on the word “creative.”

    Open world is far from new, its been done alot, same with climbing up walls and jumping on roof tops. And killing people…

    If you can give me an example of real creativity in Assaians Creed that will justify the 8.2 then let me have.

    But untill then 8.2 is too high and the writer did not give proper justifcation for it.

  • Patrick Steen

    If you don’t think what Assassin’s Creed is doing is creative, or furthermore – revolutionary, then you’re really missing out on what’s it’s doing.

    Whether this justifies the score is another matter, since it’s all about how well it does it, and uses the revolutionary engine that has been built. I.e. The animation, the ability to scale any surface, the natural parkour, the living cities.

  • Andrew Podolsky

    First of all thanks to everyone for commenting. I do actually read all of these.

    Basically what I am saying in the review, is that the graphics and animation in this game are so outstanding, that if I was breaking the score down by component they would each get a 10. This weighed very heavily into my final score because the game is astounding to look at and experience.

    However as people have pointed out, there’s a lack of variety (cookie-cutter levels), etc. This did not diminish my enjoyment of the game too much, partly because I really enjoyed the climbing and parkour in the game and didn’t mind focusing on that endlessly. However, I do take issue with the simplistic stealth, crowd, and combat elements in the game.

    Like Heavenly Sword, Assassin’s Creed is amazing to look at but slightly on the shallow side. I recommend you check out my Heavenly Sword review from October to see the similarities in my evaluation.

    Oh, and even though the review is up a month after the game’s come out, that’s because it took me a while to obtain a copy, and I made sure to play the game through completely before settling on a review.

  • TurthHurtz

    Have you even played Assassins Creed?

    1. You can’t scale any surface

    2. The “living cities” are just as living as GTA or Dead Rising

    3. And once again, parkour is nothing new (prince of persia).

  • TurthHurtz

    This game is average…bottom line.

  • Twizlex

    I’m pretty sure a lot of the team responsible for Assassin’s Creed also worked on Prince of Persia. I don’t necessarily think running along walls, jumping over gaps, and rewinding time are really the same as realistic building-climbing, but whatever. It’s obvious you just didn’t like the game.

    Out of curiosity, what games DO you like?

  • Patrick Steen

    AC parkour is nothing like the platforming in Prince of Persia. Considering they are the same team that made the first Sands of Time, this also needs to be taken into consideration – it’s a natural progression.

    Plus being able to scale “almost” anything is something completely new.

    As far as I’m concerned the only problems with AC are all the graphical faults, the terrible framerate, and perhaps too many similar missions.

    The rest of it is Gold.

  • Twizlex

    Plus the “graphical faults and the terrible framerate” are not bad AT ALL on the 360 version, which only leaves the similar missions, and I totally agree with that.

  • TurthHurtz

    Prince of Persia and AC are simliar and its not the only one to use “realistic” scaling e.g., Shadow of the Colossus. And with the actual MAJOR bugs within AC minor graphical bugs aren’t important enough for me to care.

    And I play whatever game can hold my intrest for more than 4 hours.

  • Patrick Steen

    We appreciate your opinion on why we should hate this game.

  • TruthHurtz

    I never said hate this game, I don’t hate the game just don’t give it credit for “creative” featurs that have been done before.

    Above anything else this game is average and just becuase a game is average dosen’t mean its bad, its just ok.

    Thats point i was trying to make is simple but everyone got so defensive about how great and orginal AC is (when its clearly not) that i had to pull out the stops.

    We have to start to desire more from our games or the best we’re ever going to get out of developers is average.

    And by the way average is 5.0

  • Patrick Steen

    Or the best we’re going to get are first person shooters that don’t do anything new at all. Especially if we keep giving them perfect scores. Bioshock, Halo 3, The Orange Box, Call of Duty 4.

    Nobody’s defensive. We’re only entering into a debate which you appear to have decided its conclusion without our input.

  • Twizlex

    “And I play whatever game can hold my intrest for more than 4 hours.”

    You’re side-stepping the issue, TruthHurtz. You won’t name any specific games that you like because you know I’ll tear them apart and just make you look like a hypocrite. The fact is that most “innovation” these days is just a simple combination of things from other games. GTA3 wasn’t really all that innovative if you pick it apart. It offered driving and third-person action/shooting. None of that is new, but they both had never been done before at the same time. Actually, it’s really no different than the original GTA that I played on the PC ten years ago. GTA3 just happened to be in 3D.

  • gigantor21

    The graphics, stunning as they are, cannot compensate for a lack of deep, compelling gameplay. I could just watch video of the game for that. Those mechanical flaws are unforgivable after all the hype, especially when they fail on so many levels (a la Heavenly Sword and Lair).

    And the story must be stunning to compensate for the presentational problems you describe–yawning logical flaws, poor dialogue, lack of variety in the general public, etc. But even so, I don’t get how AC deserves an 8.2 rating when you don’t think it plays well. :/