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	<title>Comments on: Review: Assassin&#8217;s Creed</title>
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		<title>By: gigantor21</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-11317</link>
		<dc:creator>gigantor21</dc:creator>
		<pubDate>Sun, 06 Jan 2008 19:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-11317</guid>
		<description>The graphics, stunning as they are, cannot compensate for a lack of deep, compelling gameplay. I could just watch video of the game for that. Those mechanical flaws are unforgivable after all the hype, especially when they fail on so many levels (a la Heavenly Sword and Lair). 

And the story must be stunning to compensate for the presentational problems you describe--yawning logical flaws, poor dialogue, lack of variety in the general public, etc. But even so, I don&#039;t get how AC deserves an 8.2 rating when you don&#039;t think it plays well. :/</description>
		<content:encoded><![CDATA[<p>The graphics, stunning as they are, cannot compensate for a lack of deep, compelling gameplay. I could just watch video of the game for that. Those mechanical flaws are unforgivable after all the hype, especially when they fail on so many levels (a la Heavenly Sword and Lair). </p>
<p>And the story must be stunning to compensate for the presentational problems you describe&#8211;yawning logical flaws, poor dialogue, lack of variety in the general public, etc. But even so, I don&#8217;t get how AC deserves an 8.2 rating when you don&#8217;t think it plays well. :/</p>
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		<title>By: Twizlex</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8746</link>
		<dc:creator>Twizlex</dc:creator>
		<pubDate>Sat, 15 Dec 2007 02:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8746</guid>
		<description>&quot;And I play whatever game can hold my intrest for more than 4 hours.&quot;

You&#039;re side-stepping the issue, TruthHurtz.  You won&#039;t name any specific games that you like because you know I&#039;ll tear them apart and just make you look like a hypocrite.  The fact is that most &quot;innovation&quot; these days is just a simple combination of things from other games.  GTA3 wasn&#039;t really all that innovative if you pick it apart.  It offered driving and third-person action/shooting.  None of that is new, but they both had never been done before at the same time.  Actually, it&#039;s really no different than the original GTA that I played on the PC ten years ago.  GTA3 just happened to be in 3D.</description>
		<content:encoded><![CDATA[<p>&#8220;And I play whatever game can hold my intrest for more than 4 hours.&#8221;</p>
<p>You&#8217;re side-stepping the issue, TruthHurtz.  You won&#8217;t name any specific games that you like because you know I&#8217;ll tear them apart and just make you look like a hypocrite.  The fact is that most &#8220;innovation&#8221; these days is just a simple combination of things from other games.  GTA3 wasn&#8217;t really all that innovative if you pick it apart.  It offered driving and third-person action/shooting.  None of that is new, but they both had never been done before at the same time.  Actually, it&#8217;s really no different than the original GTA that I played on the PC ten years ago.  GTA3 just happened to be in 3D.</p>
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		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8742</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Sat, 15 Dec 2007 02:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8742</guid>
		<description>Or the best we&#039;re going to get are first person shooters that don&#039;t do anything new at all.  Especially if we keep giving them perfect scores.  Bioshock, Halo 3, The Orange Box, Call of Duty 4.

Nobody&#039;s defensive.  We&#039;re only entering into a debate which you appear to have decided its conclusion without our input.</description>
		<content:encoded><![CDATA[<p>Or the best we&#8217;re going to get are first person shooters that don&#8217;t do anything new at all.  Especially if we keep giving them perfect scores.  Bioshock, Halo 3, The Orange Box, Call of Duty 4.</p>
<p>Nobody&#8217;s defensive.  We&#8217;re only entering into a debate which you appear to have decided its conclusion without our input.</p>
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		<title>By: TruthHurtz</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8739</link>
		<dc:creator>TruthHurtz</dc:creator>
		<pubDate>Sat, 15 Dec 2007 01:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8739</guid>
		<description>I never said hate this game, I don&#039;t hate the game just don&#039;t give it credit for &quot;creative&quot; featurs that have been done before. 

Above anything else this game is average and just becuase a game is average dosen&#039;t mean its bad, its just ok. 

Thats point i was trying to make is simple but everyone got so defensive about how great and orginal AC is (when its clearly not) that i had to pull out the stops. 

We have to start to desire more from our games or the best we&#039;re ever going to get out of developers is average.

And by the way average is 5.0</description>
		<content:encoded><![CDATA[<p>I never said hate this game, I don&#8217;t hate the game just don&#8217;t give it credit for &#8220;creative&#8221; featurs that have been done before. </p>
<p>Above anything else this game is average and just becuase a game is average dosen&#8217;t mean its bad, its just ok. </p>
<p>Thats point i was trying to make is simple but everyone got so defensive about how great and orginal AC is (when its clearly not) that i had to pull out the stops. </p>
<p>We have to start to desire more from our games or the best we&#8217;re ever going to get out of developers is average.</p>
<p>And by the way average is 5.0</p>
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		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8734</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Sat, 15 Dec 2007 00:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8734</guid>
		<description>We appreciate your opinion on why we should hate this game.</description>
		<content:encoded><![CDATA[<p>We appreciate your opinion on why we should hate this game.</p>
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		<title>By: TurthHurtz</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8704</link>
		<dc:creator>TurthHurtz</dc:creator>
		<pubDate>Fri, 14 Dec 2007 18:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8704</guid>
		<description>Prince of Persia and AC are simliar and its not the only one to use &quot;realistic&quot; scaling e.g., Shadow of the Colossus. And with the actual MAJOR bugs within AC minor graphical bugs aren&#039;t important enough for me to care.

And I play whatever game can hold my intrest for more than 4 hours.</description>
		<content:encoded><![CDATA[<p>Prince of Persia and AC are simliar and its not the only one to use &#8220;realistic&#8221; scaling e.g., Shadow of the Colossus. And with the actual MAJOR bugs within AC minor graphical bugs aren&#8217;t important enough for me to care.</p>
<p>And I play whatever game can hold my intrest for more than 4 hours.</p>
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		<title>By: Twizlex</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8654</link>
		<dc:creator>Twizlex</dc:creator>
		<pubDate>Fri, 14 Dec 2007 03:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8654</guid>
		<description>Plus the &quot;graphical faults and the terrible framerate&quot; are not bad AT ALL on the 360 version, which only leaves the similar missions, and I totally agree with that.</description>
		<content:encoded><![CDATA[<p>Plus the &#8220;graphical faults and the terrible framerate&#8221; are not bad AT ALL on the 360 version, which only leaves the similar missions, and I totally agree with that.</p>
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		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8648</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Fri, 14 Dec 2007 02:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8648</guid>
		<description>AC parkour is nothing like the platforming in Prince of Persia.  Considering they are the same team that made the first Sands of Time, this also needs to be taken into consideration - it&#039;s a natural progression.

Plus being able to scale &quot;almost&quot; anything is something completely new.  

As far as I&#039;m concerned the only problems with AC are all the graphical faults, the terrible framerate, and perhaps too many similar missions.

The rest of it is Gold.</description>
		<content:encoded><![CDATA[<p>AC parkour is nothing like the platforming in Prince of Persia.  Considering they are the same team that made the first Sands of Time, this also needs to be taken into consideration &#8211; it&#8217;s a natural progression.</p>
<p>Plus being able to scale &#8220;almost&#8221; anything is something completely new.  </p>
<p>As far as I&#8217;m concerned the only problems with AC are all the graphical faults, the terrible framerate, and perhaps too many similar missions.</p>
<p>The rest of it is Gold.</p>
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		<title>By: Twizlex</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8644</link>
		<dc:creator>Twizlex</dc:creator>
		<pubDate>Fri, 14 Dec 2007 02:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8644</guid>
		<description>I&#039;m pretty sure a lot of the team responsible for Assassin&#039;s Creed also worked on Prince of Persia.  I don&#039;t necessarily think running along walls, jumping over gaps, and rewinding time are really the same as realistic building-climbing, but whatever.  It&#039;s obvious you just didn&#039;t like the game.  

Out of curiosity, what games DO you like?</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure a lot of the team responsible for Assassin&#8217;s Creed also worked on Prince of Persia.  I don&#8217;t necessarily think running along walls, jumping over gaps, and rewinding time are really the same as realistic building-climbing, but whatever.  It&#8217;s obvious you just didn&#8217;t like the game.  </p>
<p>Out of curiosity, what games DO you like?</p>
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		<title>By: TurthHurtz</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8624</link>
		<dc:creator>TurthHurtz</dc:creator>
		<pubDate>Thu, 13 Dec 2007 23:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8624</guid>
		<description>This game is average...bottom line.</description>
		<content:encoded><![CDATA[<p>This game is average&#8230;bottom line.</p>
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		<title>By: TurthHurtz</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8623</link>
		<dc:creator>TurthHurtz</dc:creator>
		<pubDate>Thu, 13 Dec 2007 23:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8623</guid>
		<description>Have you even played Assassins Creed? 

1. You can&#039;t scale any surface

2. The &quot;living cities&quot; are just as living as  GTA or Dead Rising

3. And once again, parkour is nothing new (prince of persia).</description>
		<content:encoded><![CDATA[<p>Have you even played Assassins Creed? </p>
<p>1. You can&#8217;t scale any surface</p>
<p>2. The &#8220;living cities&#8221; are just as living as  GTA or Dead Rising</p>
<p>3. And once again, parkour is nothing new (prince of persia).</p>
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		<title>By: Andrew Podolsky</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8622</link>
		<dc:creator>Andrew Podolsky</dc:creator>
		<pubDate>Thu, 13 Dec 2007 23:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8622</guid>
		<description>First of all thanks to everyone for commenting. I do actually read all of these.

Basically what I am saying in the review, is that the graphics and animation in this game are so outstanding, that if I was breaking the score down by component they would each get a 10. This weighed very heavily into my final score because the game is astounding to look at and experience. 

However as people have pointed out, there&#039;s a lack of variety (cookie-cutter levels), etc. This did not diminish my enjoyment of the game too much, partly because I really enjoyed the climbing and parkour in the game and didn&#039;t mind focusing on that endlessly. However, I do take issue with the simplistic stealth, crowd, and combat elements in the game. 

Like Heavenly Sword, Assassin&#039;s Creed is amazing to look at but slightly on the shallow side. I recommend you check out my Heavenly Sword review from October to see the similarities in my evaluation.

Oh, and even though the review is up a month after the game&#039;s come out, that&#039;s because it took me a while to obtain a copy, and I made sure to play the game through completely before settling on a review.</description>
		<content:encoded><![CDATA[<p>First of all thanks to everyone for commenting. I do actually read all of these.</p>
<p>Basically what I am saying in the review, is that the graphics and animation in this game are so outstanding, that if I was breaking the score down by component they would each get a 10. This weighed very heavily into my final score because the game is astounding to look at and experience. </p>
<p>However as people have pointed out, there&#8217;s a lack of variety (cookie-cutter levels), etc. This did not diminish my enjoyment of the game too much, partly because I really enjoyed the climbing and parkour in the game and didn&#8217;t mind focusing on that endlessly. However, I do take issue with the simplistic stealth, crowd, and combat elements in the game. </p>
<p>Like Heavenly Sword, Assassin&#8217;s Creed is amazing to look at but slightly on the shallow side. I recommend you check out my Heavenly Sword review from October to see the similarities in my evaluation.</p>
<p>Oh, and even though the review is up a month after the game&#8217;s come out, that&#8217;s because it took me a while to obtain a copy, and I made sure to play the game through completely before settling on a review.</p>
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		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8617</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Thu, 13 Dec 2007 22:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8617</guid>
		<description>If you don&#039;t think what Assassin&#039;s Creed is doing is creative, or furthermore - revolutionary, then you&#039;re really missing out on what&#039;s it&#039;s doing.  

Whether this justifies the score is another matter, since it&#039;s all about how well it does it, and uses the revolutionary engine that has been built.  I.e. The animation, the ability to scale any surface, the natural parkour, the living cities.</description>
		<content:encoded><![CDATA[<p>If you don&#8217;t think what Assassin&#8217;s Creed is doing is creative, or furthermore &#8211; revolutionary, then you&#8217;re really missing out on what&#8217;s it&#8217;s doing.  </p>
<p>Whether this justifies the score is another matter, since it&#8217;s all about how well it does it, and uses the revolutionary engine that has been built.  I.e. The animation, the ability to scale any surface, the natural parkour, the living cities.</p>
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		<title>By: TurthHurtz</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8615</link>
		<dc:creator>TurthHurtz</dc:creator>
		<pubDate>Thu, 13 Dec 2007 21:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8615</guid>
		<description>Ok, so now that you defined what level desgin is how about we work on the word &quot;creative.&quot;

Open world is far from new, its been done alot, same with climbing up walls and jumping on roof tops. And killing people...

If you can give me an example of real creativity in Assaians Creed that will justify the 8.2 then let me have. 

But untill then 8.2 is too high and the writer did not give proper justifcation for it.</description>
		<content:encoded><![CDATA[<p>Ok, so now that you defined what level desgin is how about we work on the word &#8220;creative.&#8221;</p>
<p>Open world is far from new, its been done alot, same with climbing up walls and jumping on roof tops. And killing people&#8230;</p>
<p>If you can give me an example of real creativity in Assaians Creed that will justify the 8.2 then let me have. </p>
<p>But untill then 8.2 is too high and the writer did not give proper justifcation for it.</p>
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		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8613</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Thu, 13 Dec 2007 21:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8613</guid>
		<description>TruthHurtz - when I talk about level design, I&#039;m not necessarily talking about the visual aspect, I&#039;m talking about the gameplay possibilities it affords.  

Good level design/environments are defined by how good the gameplay they offer is.  

Assassin&#039;s Creed could thus be marked very highly simple for its creative open world that allows for a lot of gameplay like never seen before.</description>
		<content:encoded><![CDATA[<p>TruthHurtz &#8211; when I talk about level design, I&#8217;m not necessarily talking about the visual aspect, I&#8217;m talking about the gameplay possibilities it affords.  </p>
<p>Good level design/environments are defined by how good the gameplay they offer is.  </p>
<p>Assassin&#8217;s Creed could thus be marked very highly simple for its creative open world that allows for a lot of gameplay like never seen before.</p>
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		<title>By: TurthHurtz</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8611</link>
		<dc:creator>TurthHurtz</dc:creator>
		<pubDate>Thu, 13 Dec 2007 21:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8611</guid>
		<description>Level design? What level design, the cookie cutter cities look like they jus copied and pasted one portion of the city next to each other with one tall building to climb.</description>
		<content:encoded><![CDATA[<p>Level design? What level design, the cookie cutter cities look like they jus copied and pasted one portion of the city next to each other with one tall building to climb.</p>
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		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8609</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Thu, 13 Dec 2007 20:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8609</guid>
		<description>Truth Hurts.  Environment can&#039;t be a good point because it&#039;s been done before?

Surely it&#039;s how the environment is USED in Assassin&#039;s Creed - and really in any other game.  The environments in most games are recycled (eg. WW2) but it&#039;s the level design that makes them good.</description>
		<content:encoded><![CDATA[<p>Truth Hurts.  Environment can&#8217;t be a good point because it&#8217;s been done before?</p>
<p>Surely it&#8217;s how the environment is USED in Assassin&#8217;s Creed &#8211; and really in any other game.  The environments in most games are recycled (eg. WW2) but it&#8217;s the level design that makes them good.</p>
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		<title>By: Twizlex</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8608</link>
		<dc:creator>Twizlex</dc:creator>
		<pubDate>Thu, 13 Dec 2007 20:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8608</guid>
		<description>Pretty decent review, but you&#039;re about a month late.</description>
		<content:encoded><![CDATA[<p>Pretty decent review, but you&#8217;re about a month late.</p>
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		<title>By: TurthHurtz</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8607</link>
		<dc:creator>TurthHurtz</dc:creator>
		<pubDate>Thu, 13 Dec 2007 20:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8607</guid>
		<description>I agree with Me, kind of, the score given was a little hypocritical. 

Andrew mentioned only two good points:
1. Graphics 
2. Movment

The good does not balance the bad. If you though the game was good why not mention some more good points.

I&#039;m not mentioning the location becuase its not orginal, it has been done before, both Dream and Medevil world BS.</description>
		<content:encoded><![CDATA[<p>I agree with Me, kind of, the score given was a little hypocritical. </p>
<p>Andrew mentioned only two good points:<br />
1. Graphics<br />
2. Movment</p>
<p>The good does not balance the bad. If you though the game was good why not mention some more good points.</p>
<p>I&#8217;m not mentioning the location becuase its not orginal, it has been done before, both Dream and Medevil world BS.</p>
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		<title>By: Chad Lakkis</title>
		<link>http://www.ripten.com/2007/12/12/review-assassins-creed/comment-page-1/#comment-8515</link>
		<dc:creator>Chad Lakkis</dc:creator>
		<pubDate>Thu, 13 Dec 2007 03:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/12/review-assassins-creed/#comment-8515</guid>
		<description>Me,

Are you referring to MY review of Madden 08? Last I checked, Andrew and I do not share a brain.

In regards to you being sure/thinking we are concerned about getting &quot;blacklisted&quot; with publishers, you are entitled to your opinion/thought, but for the record, that is not what we are about.

Thanks,
Chad-drew</description>
		<content:encoded><![CDATA[<p>Me,</p>
<p>Are you referring to MY review of Madden 08? Last I checked, Andrew and I do not share a brain.</p>
<p>In regards to you being sure/thinking we are concerned about getting &#8220;blacklisted&#8221; with publishers, you are entitled to your opinion/thought, but for the record, that is not what we are about.</p>
<p>Thanks,<br />
Chad-drew</p>
]]></content:encoded>
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