video game quotes spacer ripten navigation bar
ripten-logo bubble extender Features
spacer
spacer
spacer
feature 1 feature break feature 2 feature break feature 3 feature break feature 4
An exclusive first look at Vagina Hero Win a limited edition Pepsi Rock Band guitar Sega's Conduit kicks ass on the Nintendo Wii WoW whore plays 36 toons
at once, raids by himself
spacer Returning Riptenner: Login Now

New to Ripten? Join our community
The Ripten Community is an open forum for both hard-core and casual gamers alike. We will never spam you or sell your information.
spacer
360 PS3 Nintendo Wii Reviews Interviews Previews Trailers Events News PC DS PSP Retro Gadgets Film & TV Comics
spacer
bulletWhat's a Ripten?
bulletContact our staff
bulletSubscribe to our RSS
bulletSend us news tips
spacer
Ripten Forum
spacer
Geeked-Out
spacer
Gaming Deals of the Week
spacer
New Game Releases
spacer
spacer
spacer
spacer
Ripten Team
spacer
Founder/Editor-in-Chief
spacer
spacer Chad Lakkis
Bio | Posts | AIM | Email
Reviews Editor
spacer
spacer Dan Landis
Bio | Posts | Email
Host / Editor
spacer
spacer Jonathan Zungre
Bio | Posts
Editor, UK
spacer
spacer Patrick Steen
Bio | Posts
Associate Editor, US
spacer
spacer Dylan Duarte
Bio | Posts
Contributors (US)
Demi Adejuyigbe | Posts
Emily Balistrieri | Posts
Rangebar Merani | Posts
Keane Ng | Posts
Roly Reyes | Posts
Sal Romano | Posts
Beau Rosser | Posts
Contributors (UK)
Kev Lochun | Posts
Sam Naylor | Posts
Contributor (Japan)
Sean Mitchuson | Posts
The extended list of greatness
Write for Ripten
spacer
Our Friends
spacer
BEN
www.helpben.com
Fighting Zero
www.fightingzero.com
Meet In The Lobby
www.meetinthelobby.com
spacer
spacer
spacer

Duke Nukem Forever: How Can it Blow Us Away?

by Cavin Smith on December 19, 2007 at 1:49 pm

dnf1.jpg

Over ten years in the making, Duke Nukem Forever has the potential to be a bloated, confusing mess of worn-out ideas and half-hearted attempts. Overambition is the enemy of any game designer (just ask Peter Molyneux or Yasumi Matsuno). Yet, even when the main goal at this point is to just hurry up and get the product out the door, there are still a few ways that the game could capture our hearts and minds all over again.

The first thing they need to do is give us the most interactive environments this side of a Kojima game. Remember how we obsessed over the way ice cubes melted when the first hands-on previews of Metal Gear Solid 2 hit the web? With this much development time under their belts, Broussard and company better have a crazy amount of detail in their game.

It was always a hallmark of the series in the first place. Being able to go into a bathroom and flush the toilet (plus getting a health boost for it) was pretty crazy stuff back in the time of Duke Nukem 3D. Shadow Warrior continued the tradition.

What’s changed since then? Not as much as you’d think, to be honest. Many of the most high-profile first-person-shooters out there still feature remarkably static environments, save the odd exploding barrel or flipped vehicle. The rare exception would be, of course, Half-Life 2 and its unforgettable Gravity Gun, which allows you to pick up or manipulate almost any object in the world.

The reluctance to make more interactive environments might come from a fear of letting the player control too much of the experience, resulting in unforeseen glitches or ways to ruin the way the game is played . Even HL2 must occasionally fall into the trap of creating tight, scripted sequences intended to keep the player on track.

DNF will hopefully break this mold, but even if it doesn’t, we’d probably just settle for some tactile wackiness. Let us grab breasts, let us go gambling in the casino, let us tear down a building with our bare hands. That’s all we ask!

Broussard’s claimed before that Forever would be one of the best action games ever, and the only way to accomplish that is to either provide the player with the freedom to shape their environment or give them the most memorable set pieces they’ve ever experienced. Both would be nice, of course, but one could imagine the nightmare that would cause for play-balancing. Maybe that is what they’ve been doing all of these years…

Regardless, I hope 3D Realms lays it on thick. Just make the whole scenario as nutty as humanly possible. Duke Nukem doesn’t need a good story, but he needs a crazy one that’s going to allow for all sorts of over-the-top sequences nobody’s seen before. How about riding an atomic bomb Major Kong-style as it rockets towards the ground, all the while dual-wielding rocket launchers and blasting pigcops out of the sky as they attempt to thwart your effort to blow up a major alien stronghold.

There’s no need for rules or regulations to apply in Duke’s world, because he can do whatever the hell he wants.

Which is another thing I want from Duke Nukem Forever, just let Duke Nukem be as “Duke Nukem” as he wants to be. The more I look back at what I’ve written so far, the more I realize that what I’m asking for is a Duke Nukem game — everything that made the original game so much fun amped up to 11. Keep Duke’s ass-kicking, lack-of-bubble-gumming, wise-cracking attitude and all that it entails.

My concern is more about whether we’re going to be getting Duke Nukem Forever 2008, or if we’re merely getting Duke Nukem Forever ‘97 in the year 2008. As great as the old tropes were, we don’t need similarly old concepts that ignore all of the advances and changes made to the genre (and, really, games in general) since the late nineties.

There have been impostors over the years (Serious Sam), but it’s time for the king to reclaim his throne. Duke Nukem Forever may end up being a pile of ass, but we should be willing to give it the benefit of the doubt. No amount of awesome graphics or multiplayer features are going to make DNF a great game. No, they’d merely make it a good one. What’ll make it great is the Duke’s style, and more than anything, that’s what needs to stay the same.

Share This:
  • Digg
  • Reddit
  • StumbleUpon
  • N4G


Related Posts:
spacer
spacer
Gorilla Nation
spacer
Video Game Rentals Delivered
spacer
Ripten Original Programming
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
Advertising  • Privacy Policy  • Copyright © 2007 ripten  • Drop us a line at whatsup@ripten.com

  • Microsoft Xbox 360  • Sony Playstation 3  • Nintendo Wii  • Personal Computers  • Nintendo DS  • Sony Playstation Portable  • Retro  • Comics  • Gadgets  • Film & TV
spacer