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	<title>Comments on: Duke Nukem Forever: How Can it Blow Us Away?</title>
	<atom:link href="http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/</link>
	<description>All Your Geek Are Belong To Us</description>
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		<title>By: Anonymous</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-11021</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 03 Jan 2008 18:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-11021</guid>
		<description>&quot;Duke Nukem Forever has the potential to be a bloated, confusing mess of worn-out ideas and half-hearted attempts.&quot;

Just like every other game (sequel or not) since 2005. Can&#039;t get any worse than today&#039;s games.</description>
		<content:encoded><![CDATA[<p>&#8220;Duke Nukem Forever has the potential to be a bloated, confusing mess of worn-out ideas and half-hearted attempts.&#8221;</p>
<p>Just like every other game (sequel or not) since 2005. Can&#8217;t get any worse than today&#8217;s games.</p>
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		<title>By: Lou</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9519</link>
		<dc:creator>Lou</dc:creator>
		<pubDate>Sun, 23 Dec 2007 01:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9519</guid>
		<description>I keep physics interactive and interactive apart. Everybody can throw a ton of objects that you can push into a game, but there&#039;s fewer that makes fun stuff to interact with (Okey, it&#039;s pretty funny to shoot down trees in Crysis).</description>
		<content:encoded><![CDATA[<p>I keep physics interactive and interactive apart. Everybody can throw a ton of objects that you can push into a game, but there&#8217;s fewer that makes fun stuff to interact with (Okey, it&#8217;s pretty funny to shoot down trees in Crysis).</p>
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		<title>By: Matt</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9290</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 20 Dec 2007 20:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9290</guid>
		<description>Good article.
I concur.</description>
		<content:encoded><![CDATA[<p>Good article.<br />
I concur.</p>
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		<title>By: GrayFox</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9248</link>
		<dc:creator>GrayFox</dc:creator>
		<pubDate>Thu, 20 Dec 2007 17:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9248</guid>
		<description>&quot;Guns Bullets Babes ,, Hail to the King Baby&quot;
thats how a DN game should be</description>
		<content:encoded><![CDATA[<p>&#8220;Guns Bullets Babes ,, Hail to the King Baby&#8221;<br />
thats how a DN game should be</p>
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		<title>By: Cavin Smith</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9230</link>
		<dc:creator>Cavin Smith</dc:creator>
		<pubDate>Thu, 20 Dec 2007 16:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9230</guid>
		<description>VhailorZ,

I haven&#039;t played Crysis, so I can&#039;t say much about that one (not my fault it wasn&#039;t made to run on 99% of the computers out there!), but Half-Life 2 is a lot more about manipulating objects than &quot;using&quot; them.

I think that&#039;s a subtle, but important distinction. You can pick up just about any soda can laying around in the game, but you can&#039;t *drink* a soda, nor do its contents spill out when you fling it around.

CoD4 doesn&#039;t really feature any kind of interaction at all, either. What these two games have (and from what I&#039;ve seen of Crysis, it has it, too) are advanced physics.

Duke wasn&#039;t about just throwing things around, but making a connection between the avatar and the world he&#039;s in. Hell, there&#039;s not even a model of Gordon in Half-Life 2! But Duke feels real, because you can make him do things and he&#039;ll respond to it. Of course, that response is usually some sort of one-liner, but he&#039;s not some mute, non-existent hero.

In Duke, you don&#039;t just merely flush a toilet, you go to the bathroom. You don&#039;t just fling a movie projector across the room, you can make it play a movie. Those things are what made it so damn fun, and as simple as these examples might be, that&#039;s what Duke Nukem is about.</description>
		<content:encoded><![CDATA[<p>VhailorZ,</p>
<p>I haven&#8217;t played Crysis, so I can&#8217;t say much about that one (not my fault it wasn&#8217;t made to run on 99% of the computers out there!), but Half-Life 2 is a lot more about manipulating objects than &#8220;using&#8221; them.</p>
<p>I think that&#8217;s a subtle, but important distinction. You can pick up just about any soda can laying around in the game, but you can&#8217;t *drink* a soda, nor do its contents spill out when you fling it around.</p>
<p>CoD4 doesn&#8217;t really feature any kind of interaction at all, either. What these two games have (and from what I&#8217;ve seen of Crysis, it has it, too) are advanced physics.</p>
<p>Duke wasn&#8217;t about just throwing things around, but making a connection between the avatar and the world he&#8217;s in. Hell, there&#8217;s not even a model of Gordon in Half-Life 2! But Duke feels real, because you can make him do things and he&#8217;ll respond to it. Of course, that response is usually some sort of one-liner, but he&#8217;s not some mute, non-existent hero.</p>
<p>In Duke, you don&#8217;t just merely flush a toilet, you go to the bathroom. You don&#8217;t just fling a movie projector across the room, you can make it play a movie. Those things are what made it so damn fun, and as simple as these examples might be, that&#8217;s what Duke Nukem is about.</p>
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		<title>By: Keith</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9203</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Thu, 20 Dec 2007 13:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9203</guid>
		<description>*shrug* Team Fortress 2 was vaporware for years.  While not fundamentally that different from Team Fortress Classic, it turned out really well.</description>
		<content:encoded><![CDATA[<p>*shrug* Team Fortress 2 was vaporware for years.  While not fundamentally that different from Team Fortress Classic, it turned out really well.</p>
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		<title>By: Hitman Justin</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9199</link>
		<dc:creator>Hitman Justin</dc:creator>
		<pubDate>Thu, 20 Dec 2007 13:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9199</guid>
		<description>The only think im afraid of, is the whole &quot;our programmers had spent a few extra late nights making this trailer&quot; thing, I mean im afraid that this is it.. just a trailer and no game... 3D realms has been being a bit crazy lately</description>
		<content:encoded><![CDATA[<p>The only think im afraid of, is the whole &#8220;our programmers had spent a few extra late nights making this trailer&#8221; thing, I mean im afraid that this is it.. just a trailer and no game&#8230; 3D realms has been being a bit crazy lately</p>
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		<title>By: VhailorZ</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9196</link>
		<dc:creator>VhailorZ</dc:creator>
		<pubDate>Thu, 20 Dec 2007 11:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9196</guid>
		<description>you obviously haven&#039;t played Crysis, Bioshock or Call of duty 4. the environments are completely interactive:

the telekinesis ability in bioshock can push/pull just about anything, Crysis can pick up anything and throw it, and call of duty 4 is just plain awesome.

so ALLOT has changed in FPS gaming.. OK? Much more than a toilet flush and getting health, or Half Life 2&#039;s gravity gun...ALLOT!!!</description>
		<content:encoded><![CDATA[<p>you obviously haven&#8217;t played Crysis, Bioshock or Call of duty 4. the environments are completely interactive:</p>
<p>the telekinesis ability in bioshock can push/pull just about anything, Crysis can pick up anything and throw it, and call of duty 4 is just plain awesome.</p>
<p>so ALLOT has changed in FPS gaming.. OK? Much more than a toilet flush and getting health, or Half Life 2&#8217;s gravity gun&#8230;ALLOT!!!</p>
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		<title>By: Jess</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9165</link>
		<dc:creator>Jess</dc:creator>
		<pubDate>Thu, 20 Dec 2007 03:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9165</guid>
		<description>You guys talk about this as if they&#039;ve really been working on this game all this time. The whole thing is a publicity stunt. If the actual game ever does come out, it&#039;ll be something they worked on over one to three years and not a whole decade.</description>
		<content:encoded><![CDATA[<p>You guys talk about this as if they&#8217;ve really been working on this game all this time. The whole thing is a publicity stunt. If the actual game ever does come out, it&#8217;ll be something they worked on over one to three years and not a whole decade.</p>
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		<title>By: Dan</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9163</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 20 Dec 2007 03:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9163</guid>
		<description>It&#039;s 98.76% sure that this game will not meet up to expectations.   You assume that 3dRealms is organized and has built generations of this game. The fact is their development is and has been a shambles for years.</description>
		<content:encoded><![CDATA[<p>It&#8217;s 98.76% sure that this game will not meet up to expectations.   You assume that 3dRealms is organized and has built generations of this game. The fact is their development is and has been a shambles for years.</p>
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		<title>By: John</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9158</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 20 Dec 2007 02:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9158</guid>
		<description>Makes perfect sense. Kids an idiot.</description>
		<content:encoded><![CDATA[<p>Makes perfect sense. Kids an idiot.</p>
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		<title>By: Cavin Smith</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9155</link>
		<dc:creator>Cavin Smith</dc:creator>
		<pubDate>Thu, 20 Dec 2007 02:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9155</guid>
		<description>Makes sense to me (then again, I wrote it). It was a roundabout way of saying that 3D Realms shouldn&#039;t feel pressured to compromise the character at all. Duke Nukem should be just like Duke Nukem has always been.

Yes, I turned &quot;Duke Nukem&quot; into an adjective. Was that your problem?</description>
		<content:encoded><![CDATA[<p>Makes sense to me (then again, I wrote it). It was a roundabout way of saying that 3D Realms shouldn&#8217;t feel pressured to compromise the character at all. Duke Nukem should be just like Duke Nukem has always been.</p>
<p>Yes, I turned &#8220;Duke Nukem&#8221; into an adjective. Was that your problem?</p>
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		<title>By: ken</title>
		<link>http://www.ripten.com/2007/12/19/duke-nukem-forever-how-can-it-blow-us-away/comment-page-1/#comment-9154</link>
		<dc:creator>ken</dc:creator>
		<pubDate>Thu, 20 Dec 2007 02:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2007/12/19/duke-nukem-forver-how-can-it-blow-us-away/#comment-9154</guid>
		<description>&quot;Which is another thing I want from Duke Nukem Forever, just let Duke Nukem be as Duke Nukem as he wants to be.&quot;

do you ever read what you write? Read that sentence you wrote and tell me that it makes sense please... oh wait it doesn&#039;t.</description>
		<content:encoded><![CDATA[<p>&#8220;Which is another thing I want from Duke Nukem Forever, just let Duke Nukem be as Duke Nukem as he wants to be.&#8221;</p>
<p>do you ever read what you write? Read that sentence you wrote and tell me that it makes sense please&#8230; oh wait it doesn&#8217;t.</p>
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