Head Tracking With the Wii-mote Makes Truly 3D Games Possible
by John Kershaw on December 22, 2007 at 2:26 am

You think the game you’re playing now is 3D? Think again. Johnny Chung Lee’s video showing off his most recent Wii-mote project shows what’s possible using the Wii’s innovative control scheme.
Using the Wii-mote as the sensor, along with either the sensor bar or his own IR-glasses, Lee can change the perspective of the 3D image displayed on the TV to match his own viewing angle. This essentially makes the TV appear to be a window into 3D space. If you move around the room, the image changes accordingly.
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I don’t know about you, but this excites me almost as much as when I first heard about the Wii-mote and its motion sensors, or the time I found out you can buy cheese with chocolate already in it. The potential of this (the head tracking, not the cheese) is astounding and could very well be how we play games in a few years. Even excluding the massive increase in immersion a gamer would gain, just the ability to peer around a corner in a game by actually peering around a corner is a giant leap forwards.
If you want the code to do this yourself, you can get it from Lee’s own site. As Lee says, “If you’re watching this and you’re a Nintendo Wii developer, I want to see some games”.
[Thanks Lemon]
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