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The Five Laws of Echochrome

by Patrick Steen on December 29, 2007

main-copy1.jpg

Echochrome, the elegant black and white puzzle game coming to the Playstation 3 next year, has five simple rules to advance through each stage. We can reveal them for the first time here at Ripten.com

In Echochrome you don’t control the mannequin figure, you control the canvas itself. By changing the perspective, tilting and turning the level you can guide the mannequin safely through the levels, aided by shadow guides which act as progress points on your path.

Before we reveal the five perspective laws, it must be said that there is no set route for the levels in Echochrome. Players can find different and limitless ways to advance through each stage, reducing the strict constraints found in some puzzle games.

THE 5 PERSPECTIVE LAWS OF ECHOCHROME

1. Perspective traveling - When two separate pathways appear to be touching, they are touching.
2. Perspective landing - If one pathway appears to be above another, it is above another.
3. Perspective existence - When the gap between two pathways is blocked from view and the pathways appear to be connected, they are connected.
4. Perspective absence - When a hole is blocked from view, it does not exist.
5. Perspective jump - When the mannequin jumps, it will land on what ever appears beneath it.

Sounds simple, but also intriguing. Moreover, simple but effective rules are always the makings of an addictive and challenging puzzle game. A game which I can’t wait to get my hands on.

To get an idea of the level design, mannequin, and the bare bones graphical style, take a look at these new screenshots.


Related Posts:

Comments

4 Comments so far

  1. comment_image
    jonathan zungre
    on December 29, 2007 4:05 pm

    i’m super-pumped for this.

  2. comment_image
    Andrew Podolsky
    on December 29, 2007 6:19 pm

    After Portal proved that you can throw the rules of game design out the window, it’s good to see more games experimenting with the laws of physics and perspective.

  3. comment_image
    Dylan Duarte
    on December 29, 2007 10:32 pm

    I really don’t want to buy a Playstation 3, but pretty soon I’ll have to. :(

  4. Default LCA Avatar Image
    Jakesplace
    on December 30, 2007 9:52 pm

    Dude if u don’t wanna buy a PS3, then don’t man, just get left behind and cry in 2008 man!

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  • Patrick Steen: LC: I really do not understand what you’re saying. Yes a console can produce more at a lower...
  • DavidGX: That made no sense whatsoever. The prettier the game the dumber it is? What?
  • Anon: Yeah I have the same problem too it’s not a f***ing scam like the first two idiots suggested. However I...
  • LC: developers do things differently, state the obvious, and no doubt free radical will figure it out but that...
  • madpuppy: YEAH! THAT’S RIGHT! P-sheen sounds like a disturbing shampoo advert catch phrase….
  • Patrick Steen: Seem to remember it being “P-Sheen” ; lol
  • madpuppy: sorry there Steen-san hey at least I didn’t call you P-steen :P
  • Chad Lakkis: The sad reality is that most people are casual gamers and they will continue to buy Madden based on its...
  • Patrick Steen: On first name terms are we? haha. Well if you can call me “Pat” I can call you mad :)
  • John Robertson: You’re right, it’s not cool if they try to sell the game based on the Riddell helmet...
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