
The Five Laws of Echochrome
by Patrick Steen on December 29, 2007
Echochrome, the elegant black and white puzzle game coming to the Playstation 3 next year, has five simple rules to advance through each stage. We can reveal them for the first time here at Ripten.com
In Echochrome you don’t control the mannequin figure, you control the canvas itself. By changing the perspective, tilting and turning the level you can guide the mannequin safely through the levels, aided by shadow guides which act as progress points on your path.
Before we reveal the five perspective laws, it must be said that there is no set route for the levels in Echochrome. Players can find different and limitless ways to advance through each stage, reducing the strict constraints found in some puzzle games.
THE 5 PERSPECTIVE LAWS OF ECHOCHROME
1. Perspective traveling - When two separate pathways appear to be touching, they are touching.
2. Perspective landing - If one pathway appears to be above another, it is above another.
3. Perspective existence - When the gap between two pathways is blocked from view and the pathways appear to be connected, they are connected.
4. Perspective absence - When a hole is blocked from view, it does not exist.
5. Perspective jump - When the mannequin jumps, it will land on what ever appears beneath it.
Sounds simple, but also intriguing. Moreover, simple but effective rules are always the makings of an addictive and challenging puzzle game. A game which I can’t wait to get my hands on.
To get an idea of the level design, mannequin, and the bare bones graphical style, take a look at these new screenshots.
- Echochrome Impressions: Including Controls Translation
- Echochrome Available Today
- Echochrome To Get New Free Levels
- GDC 08: Sony Shows Off Patapon, God of War PSP, and Echochrome
- Echochrome Next Game to be Labelled “Racist”
- Unleash Your Fury — $1 Million In Prizes Up For Grabs Begining September 14th
- Playstation Network Release Dates Leaked
- Sony at Play.com Live: Old Killzone 2 & LBP Trailers, GOW PS3?


















on December 29, 2007 4:05 pm
i’m super-pumped for this.
on December 29, 2007 6:19 pm
After Portal proved that you can throw the rules of game design out the window, it’s good to see more games experimenting with the laws of physics and perspective.
on December 29, 2007 10:32 pm
I really don’t want to buy a Playstation 3, but pretty soon I’ll have to. :(
on December 30, 2007 9:52 pm
Dude if u don’t wanna buy a PS3, then don’t man, just get left behind and cry in 2008 man!