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Resistance 2 Finally Unveiled

by Cavin Smith on January 11, 2008 at 2:52 pm

resistance_2.jpg

60-player online? 8-player co-op? An expansive campaign across the United States? Insomniac wins!

As evidenced in the latest Game Informer, Insomniac Games’ is one of the few companies whose hard work is actually able to match their ambition, pulling off such feats as-yet-unheard-of in the realm of console first person shooters in a mere two-year turnaround. That’s right, Resistance 2 is currently scheduled to hit in the Fall of 2008 (cue “Fall of Fall of Man” ad campaign).

And those are just a few of the amazing details revealed exclusively in the newest issue of the magazine, which is apparently beginning to hit subscribers’ mailboxes.

Other tidbits sure to excite include the introduction of character classes include AI that scales on the fly (meaning that enemies near the player or within their field of vision will be noticeably more aggressive than those outside of it), partially randomized geometry in the levels (making each playthrough unique), and the most advanced matchmaking/community system on the planet. Clearly, Insomniac’s attempted to one-up the competition all the way around.

The single-player campaign will continue to follow Nathan Hale who, after getting shot down over Iceland, makes his way to the ‘ol U. S. of A. to join up with a group called the Sentinels.

Sadly, due to the exclusivity of the information, we don’t have any screens to show you, so unless you subscribe to Game Informer, you’ll have to wait until the issue hits newsstands.

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4 Comments »

  1. comment_image
    Scott
    on January 11, 2008 4:45 pm

    AWESOME!! that 8 player co-op sounds blooody good :D

    keep up the good news!

  2. Default LCA Avatar Image
    Akrid
    on January 11, 2008 6:26 pm

    I have my doubts about this randomly generated levels thing… But its insomniac, so what do I know #.#

  3. Default LCA Avatar Image
    Cavin Smith
    on January 11, 2008 6:54 pm

    From what I understand, it’s only partial random generation. If that means general level structure remains the same whereas obstacles/cover may shift, that would be pretty awesome. If it doesn’t, I’m not sure what to think.

    A lot of people will see it as a boon, but I tend to prefer my games a bit more linear (see Hellgate for an example of horrible randomly generated levels and how little they offer if not done right).

    Either way, I don’t think it’s something a mainstream shooter has tried yet and it could turn out to be a revolutionary feature.

  4. Default LCA Avatar Image
    Dan
    on June 17, 2008 7:12 pm

    Awesome awesome awesome awesome. I am a latecomer to Resistance (which still costs a lot, a testament to its staying power) and all I can say is awesome. Did I say awesome already? The only thing that bothers me is that I thought Hale would end up going to Europe, since you’d expect that that’s where they’d be pushing back the Chimera. It always bugs me when a sequel goes off in a different direction from the original’s story. But who cares. Let’s trash LA!

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