websiteshot1_400-copy.jpg AudioSurf takes the lessons of three classic games (I’m sure it’s safe to say Guitar Hero is a classic game formula now) and moulds them into one, culminating in a downloadable PC game that uses your own tracks to create sound gameplay.

Yep, your own music tracks! What’s better is that AudioSurf analyzes your music to synchronize the gameplay to your tracks – similar to how Beats! works for the PSP ( get this on the PS3 Sony!)

Audiosurf even interprets the mood and intensity of the song, converting pumping tracks to wild roller coaster rides full of colour, and soothing songs into calm tracks against a relaxing sky.

In Audiosurf, you race down a futuristic and colorful highway, earning points for clustering together cars of the same color like Bust’a'Move. You can even compete with others on the internet for the high score on your favorite songs.

Accepting almost any music file type (MP3, iTunes M4A, WMA and OGG) Audiosurf enhances your music collection, synchronising the beats, the intense sections, the long pauses, and giving them a more vivid meaning.

I’ve always been a fan of music games, especially Frequency and Amplitude, but I’ve never been a fan of games that make you play a fake guitar. I’d prefer to play a real one, so with Audiosurf we can have great gameplay without using plastic guitars. Watch AudioSurf in this Feist video.



Visit the AudioSurf website and download the demo from the 2008 IGF Audience Award page, where AudioSurf is the finalist in three categories.