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dmc4-nero-copycomp.jpg Any differences shown in screenshot comparisons can lead the uninformed to tout one version as superior to the other. This is the real Devil May Cry 4 screenshot comparison with lossless HD captures. What they show is that informed difference only cement how very alike both versions are.

Firstly, it should be said that like Gamersyde’s video comparison and the screenshots taken by the PS3forums, is that these screenshots have been captured using a Component connection.

It’s no secret that the PS3 was made to be an HDMI console, and many of its graphical features can only be used with this connection – such as Super White and RGB Full. Thus, when you plug your PS3 in with an HDMI cable, you’ll see a sharper image, fuller colours and a stronger contrast.

The following uncompressed HD screenshots were made by Dot50Cal of the Beyond3d forums, who also provided Gamersyde with the video comparison.

With that out of the way we can present to you the first HD image comparison of the Devil May Cry 4 demo, with the PS3 version first. Please click on the images to enlarge them:

ps3dmc4comp-2.png

360dmc4comp.png

There aren’t many differences between these two. You might be mistaken into thinking that the Xbox 360’s textures are of a higher resolution. This is untrue. By altering the sharpness settings for the PS3 you will be able to exactly replicate the Xbox 360 image.

The texture resolutions are the same on both consoles. The lack of RGB Full on the PS3 images, which widens the colour spectrum, also impacts the visible sharpness of the textures in these images.

ps3dmc4comp.png

360dmc4comp-1.png

By looking at these screenshots we can begin to see something odd on the PS3 version. Some sort of motion blur, which should not be mistake for lower-resolution textures. This can be seen by pausing your HDTV screen and looking at the slightly blurred image.

Further research, thanks to Quaz51 of Beyond3d Forums (the man who brought you 600p COD4), shows that the PS3 version of DMC4 has a persistence effect (blend frame + frame -1) that blurs the image. No such persistent effect is on the Xbox 360 version.

This motion blur on the PS3 version can be seen in stark realisation when looking at a moving enemy in each console version:

ps3dmc4comp-1.jpg

360dmc4comp-2.jpg

Quite a difference, but don’t be fooled. This is only the blur on the PS3 version, which a still capture shows off, unlike you who will be able to see the sharp textures. The Xbox 360 image is also slightly over-sharp, but this can act to make the texture resolutions look to be of a higher resolution.

It’s also significant to point out that unlike what is expressed on the PSforums, both versions have 2xAA (gets rid of “jaggies” on the edges of objects), but there are more times you’ll notice an edge without AA on the Xbox 360 than on the PS3.

Conclusion? Capcom has created a hell of a multi-platform engine, rivaling Ubisoft Montreal’s Assassin’s Creed engine, and Infinity Ward’s Call of Duty 4 engine.

There isn’t much difference between these two console versions of Devil May Cry 4, except an added motion blur effect on the PS3 version, which is either to improve AA or to give the action an even more heart pumping effect.

What’s most important is that both versions are 60fps, which will keep up with the non-stop action of this latest action title. Dan Landis gives his impressions of the demo here at Ripten.

Update: From further research it may be the case that the blurred frames on the PS3 version does indeed aid in AA, which the Xbox 360 version may not need.

Update 2: The reason there are less visible jagged edges on the PS3 version is that it smoothes them out by blending frames (what I’ve called “motion blur” here), whereas the Xbox 360 version has no need to blend frames, as it has “real” 2xAA.

It has further transpired that without the blending of frames, the PS3 would have no AA at all.  This method of Anti-aliasing is not new or uncommon, but it can have disadvantages, as shown in the above still images.

Credit: Dot50Cal and Quaz51 of Beyond3d Forums.

       
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  • Angry Barnacle
    Sounds about right. The devs have stated that they were too close to call and they know how people count pixels for differences now. All it proves by this sort of thing is how close this gen is (so far) compared to last (not that that seemed to stop the 'inferior' PS2 kicking ass sales wise)

    Everyone should just be thankful that this is neither an exclusive nor a choppy port although I get the feel that this came from PC to both rather than PS3 to 360.
  • Patrick Steen

    You're correct, this was made with a PC engine.


    Some (IGN, Gamesradar) feel that DMC4 is suited to the Playstation controller, I think that will be the biggest difference for players.

  • Mr.Shenaniganz
    How many more multi-platform comparisons are they going to show where the lower res textures of a game are a result of "motion blur" on the PS3, why is there motion blur on the walls textures when no movement is on the screen? It's an excuse, and a bad one at that. Motion blur is the result of not having the same res textures. Look, I believe that the PS3 can produce the same quality image as the 360..... but the reality is that they don't utilize it and the 360 screens come out looking crisper. STOP TAKING IT PERSONALY PS3 FANS! It doesn't look as good, but it still looks beautiful.
  • Tim Parsons
    What a load of crap about HDMI ,. Component looks Identical

    "Thus, when you plug your PS3 in with an HDMI cable, you’ll see a sharper image, fuller colours and a stronger contrast"

    BullS ,. NO difference at all , i've tested this, all these pics of Component and then pics with HDMI claiming it looks better just for that reason,. then explain to me why on my TV component looks as good as the pics online claiming to come Via HDMI while yet the inferior pics are claimed to come from Component.
  • I don't remember seeing a sharpness control on the PS3...
  • Patrick Steen
    Mr Shenan - The texture resolutions in DMC4 ARE the very same, there's no arguing about it. They weren't the same in COD4 for example.

    Now what I'm trying to do is explain the difference. I have explained it as motion blur, as this is the simplest way to describe it, but it's not actually quite that. It's actually more of a blending of frames.

    Why Capcom do this on the PS3 version I'm not sure, but the 2xAA is slightly improved on the PS3 version, where this blending could be the cause.

    Tim - I beg to differ. My wording should perhaps be interpreted as HDMI looks better when RGB Full and Super White are enabled - both of which features are not compatible with Component. The significant difference can be seen on your HDTV - and I have done research in this area in the past.
  • Richard
    Are you for real "THE REAL HD DMC COMPARISON"? wow you are showing your true IQ
    MR Steen, HOW can a true comparison be done when one console is built around the more older and inferior component connection and the other..true next jen HDMI, and call it "REAL" let me be the first to tell you I have both th 360 and *)GIG PS3.Downloaded the game , played them on my 81 series SAMSUNG LCD LED flatscreen, I know a lot of you are not able to afford such a set but if you were true so called hard core gamers , you would only play your sonsoles on equipment that toke advantage of the hardware and not sell yourself short, JUSt to get to my point yes I love my 360 but I seems to fall way short when compared head to head graphically to the PS3 especially when I look at games like COD4 -Virtua tennis-and now DMC- forget UNCHARTED which looks beter than any of these games by far, so please stop all this shit about true comparisons, it just cannot be made when comparing apples and watermellons,YEs the PS3 is more filling games wise as I am noticing time and again, what will 2009 bring? HMMMM
  • Rey
    Comparing HDMI to Component seams to be unfair , why not compare both HDMI to HDMI and Component to Component for both systems ?
  • ISAF
    "By altering the sharpness settings for the PS3 you will be able to exactly replicate the Xbox 360 image."

    And this means?
  • Tim Parsons
    "HDMI looks better when RGB Full and Super White are enabled - both of which features are not compatible with Component. "

    That may possibly be true,. I havent used a HDMI cable with my PS3/TV since just b4 the settings were added ,. But regardless, the best quality videos/Pics of ever seen online of any game off a PS3 via HDMI looks the Exact same quality as mine does via Component. and Prior to those 2 settings being added HDMI and Component looked Exactly the same on mine,
  • Patrick Steen

    - Richard: The title "The real comparison" is a reaction to the jpeg artifact ridden comparisons before this. I explained that both were component, and even gave a little description that it may look different/better when you use HDMI.


    In addition, the technical information given, rather than what the uninformed see with their eyes is another reason for calling it the "real" comparison.


    I'm not sure with your other comments. I'm quite happy with my IQ, but thank you for showing concern.


    - Rey: Both were captured using Component, instead I describe features that are available to the PS3 when HDMI is used.


    - ISAF - It is a test to see whether both versions have the same texture resolutions.


    You can't create a higher-res texture by sharpening the image, instead you will bring out the textures that are already present.


    The Xbox 360 image shown here (may be different on your HDTV) appears over-sharp making the textures (to some) look higher-resolution, when you can create this over-sharp image on the PS3 version of the game by changing the sharpness settings on your HDTV.


    - Tim Parsons - As the resolution and size of your HDTV increases, you will see the difference to be more pronounced when using HDMI. The sound is better, but also with RGB Full and Super White only being available to the PS3 through HDMI you can create a much wider colour range (on HDTV's that support these settings, those that don't will crush blacks).


    I suggest you go the the AV Forums for more information on the differences between HDMI and component for the PS3.


    Thanks for commenting.

  • Jackdoe
    I believe the "blur" is actually a flicker filter. Anyone who has played FFXII will know what it is. I just hope it is optional. Anyway, great article, very well researched and non biased. There truly are no differences between the two versions so people could stop bitching and just buy the version for the only console they own. Cuz, I know a lot of the bitchers only own one of the two.
  • Patrick Steen
    - Jack: Could you explain this flicker filter a bit more? In this demo it appears to blur two frames together which acts (as far as I can see) to increase the AA....not that significantly, but you'll be hard pressed to find jagged edges.

    Another thing to note is that in the demos at least, the cutscenes in the PS3 version aren't locked down to 30fps like they are on the Xbox 360 version. They waver around 45-60fps on the PS3, which might only be the case in the demo.
  • Psycho
    No one ever compares the ice monsters they look way better in the ps3 version for some reason
  • Jackdoe
    @Patrick
    Flicker filters are designed to aid in AA. It blurs the image a bit to make the flicker of jaggies less noticible, hence the term, flicker filter. FFXII was a game that used it, and many others do as well. I believe that this blur may be a flicker filter.
  • Patrick Steen
    I believe that's what it might be. If that's the case, then it could be seen as an advantage or disadvantage of the PS3 version.

    Better AA, but a slight blur (less pronounced while playing the game compared to looking at these screenshots which will show the blurred frames together).
  • Bill Rogers
    Thanks for the comparison -great job on the pics, as well as explaining the differences and why. This will help the rabid fanboys from spewing more FUD on something they have no clue about.

    Keep these going -I'd love to see HDMI vs HDMI -with fully optimised settings -or even HDMI vs Component.
  • Patrick Steen
    Bill: This is still ongoing research, and I was perhaps wrong to call it "motion blur" on the PS3 version, but I think that's enough information for many around the interweb.

    Whether this blur that aids in AA is an advantage or disadvantage for the PS3 version is still under discussion.

    Really though, both are so close that it doesn't matter too much, except for the tech peeps.

    What this article aims to say, is that for fans and "fanboys", the versions are so close, and have the same high-res textures, that they just shouldn't argue about it.

    Thanks for reading.
  • Tim Parsons
    Well personally I can't give any credit to any comparison when the "better" image is on the 360 but yet that "better" image matches the look i'm getting on my PS3 LOL
  • cell
    Ive personally made this comparisons my self, and Full range RGB makes e very substantial difference, you guys have to remember that HDMI is pure digital while Component is still analog. There is definitely more contrast on HDMI and less noise. To me its a difference, PS3 versions will always look better because of FULL RGB.
  • Relys
    What a load of crap. I tested both versions, and the PS3 image was a tad muddy compared to the 360 version.

    If you knew anything at all, you wouldn't be saying HDMI > Component.
  • Patrick Steen
    Relys: I've explained what you call "muddy".

    HDMI > Component for the PS3 is what I said.
  • hogwash
    I feel like everyone else is blind. Does nobody else notice how much better the rocks behind Berial look and the detail of the textures inside of his mouth, just for starters.
  • hogwash
    On the above comment, I am referring to the Xbox 360.
  • Dixxhead
    Hello,

    you've got quite a nice comparsion here and the pics used are of nice quality, even more so it wonders me how people keep saying the PS 3 Version actually has proper Anti-Aliasing. Imho there is no Anti-Aliasing whatsoever on the PS3, in fact on my HDTV (addmittedly running over HDMI) the image on the PS 3 is a lot sharper than the AAed image of the 360 (unsharpening the picture is a known side effect of AA), but also jaggier to some extent. However, thanks to this "blur"-thing you guys discovered (I looked it up, it's with HDMI too, kind of remembers me of that GTA "blur" only that was so extreme you could see it without freezing the picture) they get hidden pretty well, but no way as well as with the 360s "real" Anti-Aliasing.

    On a second note, the texture resolution: While it is true that texture resolution is equal for both versions in that specific image you pointed out(the first room you enter in the demo, with the staircase), it is not for some other major parts in the demo, for example the fight with that fire-demon. PS3s textures of the Mountains are downright horrible and pixelated in comparsion to the well structured looking 360 textures and this can't be written off to a diffrent LOD-Bias or the Blur; it's pixelated. Period. Sharpen that and you'll get an even more pixelated picture.
    Unfortunatly there is no picture of those stonewalls in your gallery, but even just looking at the horns of the demon in your first set of pictures should make my point clear: On PS3 pixelated lines along the horns, on 360 a smooth and straight line.

    I do not want to seem like I'm bashing the PS 3 here, I actually prefer the 60fps cutscenes on the PS3 and HDR seems to look better on the PS 3 (along with shadows on the Neros face in certain cutscenes), I just wanted to point out what appears to be wrong in this article for me...

    In the end it is all very similiar and I will get it for my PS 3 because of the better controls (looks at his poor finger, swollen from pressing the RB button on the 360)
  • hank
    This is sad, why do so many so called neutral journalists and such, feel the need to rush to defend the PS3 and its inferior qualities. Clearly the 360 version looks a tiny bit better, make all the excuses you want but that is the hard truth, we dont need folks coming out of the woodwork to explain why. Do you think kids at home are going to go through all the trouble of HDMI settings or what ever else BS you come up with? (especially since the PS3 does not even come with HDMI cables) Come on people, Sony over sold the hype on the superiority of the PS3, deal with it, its their problem not yours.
  • Peter
    how would the 360 not need any extra AA? motion blurring should be considered as an extra effect to make it look better, right? so no matter how good of an AA a game has, it would look even better with motion blur turned on, if im not mistaken. i have a great 40" 1080p samsung LCD TV, and after playing the PS3 demo myself on my proper tv, im can see that no screens nor videos are doing the game justice. i havent seen the 360 demo "live" yet, but no matter what, i know that when i play this demo myself, it simply looks way way better than any screenshots or videos i've seen. thats proof to me that the game looks stunning, and that alot of people havent seen the real deal.
  • hank
    Peter you are right, both games look awesome, but one looks a tiny bit better than the other, and i dont see why people feel the need to rush to the defense of the one that looks inferior, especially since it still looks so great. You seem perfectly happy with the PS3 version so why the need for the Sony defense force to come storming? (Not you)
  • Tim Parsons
    it's crap screen captures is what it really is,.no ps3 inferior and component just that whoever took those pics messed up the PS3 ones,. my PS3 over component version looks way better then those so called 360 pics. anyone that as a damn clue about adjust TV settings and stuff like that wouldnt try saying it's because of Component lacking in qaulity compared to HDMI because that is pure simple bull..

    A topic like this shouldnt even be debated over pics until those pics are legitimate,. these pics are Bogus. also as far as I can tell from playing this game it doesnt have motion blur at all on the PS3, the images are quite sharp and smooth,. how about someone who knows what their doing with a decent device gets pics then we restart this Topic. To say the pics don't do the game justice is one heck of an understatement,. i know for a fact the PS3 version doesn't blur like that,. and I seriously doubt the 360 version is so overly sharp that it would appear Pixelated like in those pics
  • Peter
    i guess its because the PS3 has to live up to its hype as the most powerful console. its the most expencive one too, and the technical specs are better, so i see it natural that sony wants to defend their work when it's being called the weaker one. if i had only seen images like these ones online, i'd definately call the 360 version the stronger one. but i know how much better the PS3 version is on a proper tv, than on these images. thats why, if i had to say which one had that tiny superiority, i'd say the PS3.
    -thats if i had to choose. i cant choose the 360 version over the PS3 version when i know how good it really looks.
  • Patrick Steen

    hank: It's not a "defense force" I feel no need to defend anything. I've explained the difference, and you can see the frames blended together in the screenshot. This isn't as obvious in motion. I haven't concluded which one is superior, and I don't think I need to. If anything I've said the way the Xbox achieves AA in DMC4 is preferable. This isn't a forum hank, so we don't feel the need to express any bias.


    Peter: It's not exactly what you'd know as "motion blur".

  • Peter
    hmm, i thought about it, and i think i get what the "blur" thing really is. however, as Tim said, its not visible in-game. it does look perfectly smooth. and i mean perfect. there really are no jaggies or anything at all, on 1080p. i cant imagine this game looking any better on the 360. not saying the 360 looks worse, i just cant imagine it looking better. i mean, what beats perfect?? -nothing does.
    and of course, im not saying the game looks perfect, no games do. im saying the smoothness, the edges and all that, that has been perfected.
  • Patrick Steen

    Tim: Firstly you're wrong. These are accurate screen captures taken using a capture card by Dot50Cal of the Beyond3d forums, who also provides captures for Gamersyde and Neogaf.


    These pictures are legitimate, and you won't find any better captures around the web. They lack artifacts, and are taken with the most appropriate technology available. If you want to take captures of a game, this is how you do it.


    I didn't write that it was to do with component lacking in quality over HDMI. Instead, I stated that you may see a different image if you use an HDMI cable to configure your PS3 properly.


    "I know for a fact the PS3 version doesn’t blur like that." No, you don't. I've explained that you may well not notice the "motion blur". It's there - the average eye won't be able to see it in a moving image - what it does is blur the frames so the edges look less jagged, it could even be called a way to achieve AA. This effect is more noticeable in screenshots, than it is while you're playing the game.


    All captures were taken on default settings without any configuration through an HDTV, so the sharpness you see in the Xbox 360 image is the sharpness in the game on this console. It cannot have been added after by settings on a TV.


    Of course the pictures don't do the game justice, but I beg for you to find an HD comparison video that doesn't have compression artifacts.


    -Peter: My conclusion agrees with yours.


    -Dix: This may be the case with the AA. The blur effect is not present in the cutscenes, which is why you can see that jagged edge in the first image (it's from a cutscene).
  • Tim Parsons
    hmmm,. well if that's all it is that makes it look blurry in the stills is some form of motion blur unnoticeable to the human eye I can except that,... but bottom line is end result during game play the PS3 version is smooth,and clear and vibrant, and jaggy free as i could possibly imagine ,...
  • Patrick Steen, are you a user in Ps3Forums? I’d like to know your nickname if you don’t mind. This article resembles something I’ve read before but I’m not sure where.

    The fact is simple: Motion Blur is NOT the cause of the lack of detail in the PS3 version. There's less detail even in slow motion scenes and it's affecting the background where it doesn't move?

    Check this out:

    http://www.xboxperu.com/foro/new/bscap0011.jpg

    Here, the background doesn't move, yet there are big differences in both versions. Also, the characters move very slowly yet you claim motion blur is what it's doing the (bad) job. By the way, this technique is applied in both versions, but the quality can't be appreciated when there's motion blur in them, so I skipped those images.

    As for the Antialiasing, even you captures prove that the Xbox 360 has superior AA. Just check the pictures you've brought here, the ones with the fire monster. The Aliasing is noticeable in the hornes whereas in the Xbox 360 version they look much smoother.

    I have also read some claims of people saying the PS3 version runs smoother on cutscenes, which is pretty useless since the real deal is in gameplay and this game is butter smooth in both versions.

    In conclusion, the Xbox 360 does look better but you will only notice it if you look carefully. The antialiasing might be the only noticeable difference but since this is a game where dark colors are predominant, it’s not such a big deal since the AA is more useful in colorful scenes or those in which white is predominant. Other than the Ice scenes, it’s hard to find the jaggies.

    Now please everyone move on and get over this. Burnout paradise has proven the PS3 is a great platform too even for multi games, but it happens that CAPCOM has some experts in Xbox hardware working in the game and it might not take much for them to master the Playstation 3, if they haven’t already.
  • Dixxhead
    @Patrick: I see your point, I checked and there is indeed no Motion Blur on the Cutscenes in the PS 3-Version (why would they remove it from there?) But doesn't that even support my thesis that textures are indeed a tad lower res on the PS3? Just check the mountains in the Boss-fight arena, or the horns in the first set of picture you posted (which are both from a cutscene so no motion-blur).
  • Patrick Steen
    Aqua: I do not post on the PS3forums. You do.

    Read the update Aqua - blending of frames is a method used to achieve AA, which is quite effective. The Xbox 360 uses "traditional" AA.

    The resolutions of the textures are the same.

    PS3's cutscnes run at 60fps, but may drop down to 30fps. The Xbox 360's cutscenes are locked at 30fps. Which you prefer is up to you.

    This article is designed to put things to rest with researched knowledge instead of conclusions met through console preferences.

    Dix: On further inspection the frame blending may well also be in the cutscenes - I'm finding more screenshots of cutscnes with similar frame blending.

    However, even by looking at the first screenshots - Beriel's horns - the texture resolution is the same: the very same. There's no difference except in contrast and sharpness.

    You'll have to capture comparison screenshots for the mountains.

    Thanks for commenting both of you.
  • Patrick:

    I was just wondering if you posted there because I've had a similar debate over there. Just wondering.

    On the subject now, I'm not sure if this technique you say they're using in the Ps3 version is actually aiding in the visual quality. It's a well known fact that Antialiasing is a power hungry process that has been many times skipped in consoles to achieve better performance (though showing those annoying sharp edges). Fortunately for Xbox 360 owners, it seems that the Embedded EdRam is actually playing in favor of some of its games; this case being an example. What I'm saying is that this effect used in the Ps3 version is more a walkaround to Real Antialiasing, an alternative that doesn't quite give equally positive results. Not even close.

    As for the framerate in cutscenes, the PS3 version drops to 30 fps when things become busy. Aka, on scenes that demand more power. In the Xbox 360 version, it always run at 30 fps by a developing decision not for any limitation. Which one do I prefer? The one version that achieves the best visual results through all the mentioned cutscenes, with real AA and better looking textures.

    Now, you say that both versions feature similary sized textures and I wonder why they look sharper on Xbox 360 even in static scenes where motion blur doesn’t play a role. The PS3 team might have managed to achieve similar results in some indoor scenes, but it's outside where the differences are obvious, in the scenes where memory is key to achieve better results, and area where the Xbox 360 outperforms the PS3, and it shows here.

    Last but not least, consoles preferences have nothing to do with the content in post at ps3forums. The conclusions aren’t biased in any way nor do they lean to any conclusion without solid proof. Having a preference doesn’t automatically prove you wrong. It’s the basis on which you build your conclusions which do and mines are still intact backed up even by your higher quality .png captures in which you can find the exact same results I've mentioned back then, with the only difference that you're bringing up more technical details that explain these results but don't have any impact on the final conclusion, except probably for indoor scenes. In the end, the fact remains that the version that overall looks better is the Xbox 360’s.

    Aquanox.
  • The PS3 version looks kinda cruddy compared to the 360 version. Guess I'll be getting this on one Xbox 360.
  • Monarky
    PS3 has NO Anti-Aliasing? WTF???
    He just tells U they are using 2x anti-aliasing on both versions. Get over it!

    It's a Multi-platform game playing down to the abilities of the Xbox 3fixme. I have both, but if I hadn't gotten the 3fixme first, I wouldn't own it. Not because the games are not good, but because the PS3 thrashes the 3fixme in the hardware department and it's abilities.

    When I say multi-platform, I mean both versions of this game having extreme popping of textures that come standard on any Xbox 3fixme game. Objects and characters looking more like decals is another wonderful feature your console of choice loves!

    FYI ! PS3 is capable of ?x and I'm not here to prove that the PS3 is far supperior, when games like "Uncharted" which ran 4x anti-aliasing proved it. Oh.. yeah you don't have both consoles so you're still busy being a mindless fanboy, believing what M$ tells you instead of the truth!

    GT-5 Prologue (a demo no less) is running 4x AA in 720p 60fps segments and 2x AA at 1080p 60fps in certain game where car models are 200,000 polygons with 16 of them on the track at once with LOD of coarse (means polygons are reduced the further away you get). But in any that's millions of polygons at any given time! ...can your box even do that, with that much action on screen? NO! GT-5 full game will be running 1080p 60fps in game with 16 cars in game! ...I won't ask cuz I know the anser. hehe

    Xbox 360 version better than Xbox 3fixme? Baugh...balderdash!!! Just another multi-platform game with microscopic differences to keep you feeling good about your purchase, despite the fact your console will end up last over the years to come!

    Look up "IBM Power to the People" to confirm their connection to Nvidia and G94 design (end of article). Look up, IBM Cell 45nm cache ASIC, to confirm IBM leads the World in ASIC design. Look up "NVIDIA upcoming 9600GT dailytech" for a look at World Class IBM ASIC with diagonally set silicon on substrate, just like on the RSX! They are pioneers in Low-K technology and have a Bus and cache system with SoI process, that will take 45nm Cell to new levels B3yond Tomorrow next year doubling effective cache sizes and trippling speed!

    Why do you think RSX and most of Nvidia parts are now at 65nm process? Hint: SoI (silicon on insulator) not just PS3's Cell and Super Companion chips. How do you think that GDDR3 memory is applied to the diagonally set silicon on it's substrate. Soon even Nvidia will bring their chip design up to the standards of RSX w/memory applied to the chip substrate! LOLz

    Xbox 3fixme better? That's a laugh!!! ....if it was true, not for long and in the end it will be PS3 for the 3-Peat, while Wiimpy takes second!!!!
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