Frontlines: Fuel of War to Support 50 Players Online
by Dylan Duarte on February 18, 2008 at 7:52 pm

Those who were somewhat unimpressed with the demo for Kaos Studios’ new action title Frontlines: Fuel of War may be interested to hear that the game’s online multiplayer will support up to 50 players.
The Xbox Live multiplayer demo supports 32 players right now, but 50 is a pretty big leap. A developer on the official forums stated that they actually reached 73 players when testing, but they are “taking baby steps” right now.
With all of the stellar first-person shooters available right now, I wasn’t very taken with Frontlines. However, now I feel like I at least have to try the full title when it hits.
Frontlines: Fuel of War hits Xbox 360 and PC on February 25th, 2008.
Via Play.TM
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on February 19, 2008 4:52 am
I thought the frontlines demo was a lot of fun, and 50 players? Hell yes.
on February 19, 2008 5:59 am
Personally, I don’t think more players is a good thing. I prefer things a bit more slow paced and tactical I guess. Give me a good game with something like four on four and I’m good. Preferably with no respawns. Call me crazy, but I don’t enjoy the frantic pace that games with tons of players tend to have. I prefer things to be much more controlled and thought out, where every move has a purpose. Not just running at the enemy to get as many kills as possible before they kill you and then repeat. In a game like this especially, I mean, it really just means more people will be arguing about who gets to fly the chopper.
on February 19, 2008 6:13 am
I like smaller games too, but my dsl won’t really support much more then 10 or so and thats debatable.
on February 19, 2008 6:34 am
@ LC
This game is using dedicated servers. Yes, dedicated servers on Xbox Live!
on February 19, 2008 11:23 am
I do like the idea of big team battles. like resistance 2 and this game, but my only options for broadband are qwest and comcast and there plans for “faster” internet are slow and outrageously priced.
With what I have and even dedicated servers I don’t think I’d be able to enjoy even half that number of players.
on February 19, 2008 11:47 am
Well perfect dark zero usually runs just fine even with 32 player battles, and that’s with the games being hosted on joe whogivesacrap’s cable modem. So maybe with dedicated servers and (hopefully) good netcode this ought to run pretty well for most people.
on February 19, 2008 2:21 pm
optimization never hurt.
on March 13, 2008 12:09 pm
good game
on March 15, 2008 10:41 pm
horrible game