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	<title>Comments on: Frontlines: Fuel of War to Support 50 Players Online</title>
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	<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/</link>
	<description>Real Independent Press To Every Nerd</description>
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	<item>
		<title>By: dev</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/comment-page-1/#comment-20771</link>
		<dc:creator>dev</dc:creator>
		<pubDate>Sun, 16 Mar 2008 02:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-20771</guid>
		<description>horrible game</description>
		<content:encoded><![CDATA[<p>horrible game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: angel mccurn</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/comment-page-1/#comment-20595</link>
		<dc:creator>angel mccurn</dc:creator>
		<pubDate>Thu, 13 Mar 2008 16:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-20595</guid>
		<description>good game</description>
		<content:encoded><![CDATA[<p>good game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/comment-page-1/#comment-18599</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 19 Feb 2008 18:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18599</guid>
		<description>optimization never hurt.</description>
		<content:encoded><![CDATA[<p>optimization never hurt.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DavidGX</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/comment-page-1/#comment-18589</link>
		<dc:creator>DavidGX</dc:creator>
		<pubDate>Tue, 19 Feb 2008 15:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18589</guid>
		<description>Well perfect dark zero usually runs just fine even with 32 player battles, and that&#039;s with the games being hosted on joe whogivesacrap&#039;s cable modem. So maybe with dedicated servers and (hopefully) good netcode this ought to run pretty well for most people.</description>
		<content:encoded><![CDATA[<p>Well perfect dark zero usually runs just fine even with 32 player battles, and that&#8217;s with the games being hosted on joe whogivesacrap&#8217;s cable modem. So maybe with dedicated servers and (hopefully) good netcode this ought to run pretty well for most people.</p>
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	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/comment-page-1/#comment-18587</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 19 Feb 2008 15:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18587</guid>
		<description>I do like the idea of big team battles. like resistance 2 and this game, but my only options for broadband are qwest and comcast and there plans for &quot;faster&quot; internet are slow and outrageously priced.
With what I have and even dedicated servers I don&#039;t think I&#039;d be able to enjoy even half that number of players.</description>
		<content:encoded><![CDATA[<p>I do like the idea of big team battles. like resistance 2 and this game, but my only options for broadband are qwest and comcast and there plans for &#8220;faster&#8221; internet are slow and outrageously priced.<br />
With what I have and even dedicated servers I don&#8217;t think I&#8217;d be able to enjoy even half that number of players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DavidGX</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/comment-page-1/#comment-18580</link>
		<dc:creator>DavidGX</dc:creator>
		<pubDate>Tue, 19 Feb 2008 10:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18580</guid>
		<description>@ LC

This game is using dedicated servers. Yes, dedicated servers on Xbox Live!</description>
		<content:encoded><![CDATA[<p>@ LC</p>
<p>This game is using dedicated servers. Yes, dedicated servers on Xbox Live!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/comment-page-1/#comment-18579</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 19 Feb 2008 10:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18579</guid>
		<description>I like smaller games too, but my dsl won&#039;t really support much more then 10 or so and thats debatable.</description>
		<content:encoded><![CDATA[<p>I like smaller games too, but my dsl won&#8217;t really support much more then 10 or so and thats debatable.</p>
]]></content:encoded>
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	<item>
		<title>By: Krispy Demon</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/comment-page-1/#comment-18575</link>
		<dc:creator>Krispy Demon</dc:creator>
		<pubDate>Tue, 19 Feb 2008 09:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18575</guid>
		<description>Personally, I don&#039;t think more players is a good thing.  I prefer things a bit more slow paced and tactical I guess.  Give me a good game with something like four on four and I&#039;m good.  Preferably with no respawns.  Call me crazy, but I don&#039;t enjoy the frantic pace that games with tons of players tend to have.  I prefer things to be much more controlled and thought out, where every move has a purpose.  Not just running at the enemy to get as many kills as possible before they kill you and then repeat.  In a game like this especially, I mean, it really just means more people will be arguing about who gets to fly the chopper.</description>
		<content:encoded><![CDATA[<p>Personally, I don&#8217;t think more players is a good thing.  I prefer things a bit more slow paced and tactical I guess.  Give me a good game with something like four on four and I&#8217;m good.  Preferably with no respawns.  Call me crazy, but I don&#8217;t enjoy the frantic pace that games with tons of players tend to have.  I prefer things to be much more controlled and thought out, where every move has a purpose.  Not just running at the enemy to get as many kills as possible before they kill you and then repeat.  In a game like this especially, I mean, it really just means more people will be arguing about who gets to fly the chopper.</p>
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	<item>
		<title>By: DavidGX</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/comment-page-1/#comment-18572</link>
		<dc:creator>DavidGX</dc:creator>
		<pubDate>Tue, 19 Feb 2008 08:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18572</guid>
		<description>I thought the frontlines demo was a lot of fun, and 50 players? Hell yes.</description>
		<content:encoded><![CDATA[<p>I thought the frontlines demo was a lot of fun, and 50 players? Hell yes.</p>
]]></content:encoded>
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