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	<title>Comments on: Frontlines: Fuel of War to Support 50 Players Online</title>
	<atom:link href="http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/</link>
	<description>All Your Geek Are Belong To Us</description>
	<pubDate>Fri, 21 Nov 2008 18:07:10 +0000</pubDate>
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		<item>
		<title>By: dev</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-20771</link>
		<dc:creator>dev</dc:creator>
		<pubDate>Sun, 16 Mar 2008 02:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-20771</guid>
		<description>horrible game</description>
		<content:encoded><![CDATA[<p>horrible game</p>
]]></content:encoded>
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	<item>
		<title>By: angel mccurn</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-20595</link>
		<dc:creator>angel mccurn</dc:creator>
		<pubDate>Thu, 13 Mar 2008 16:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-20595</guid>
		<description>good game</description>
		<content:encoded><![CDATA[<p>good game</p>
]]></content:encoded>
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	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18599</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 19 Feb 2008 18:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18599</guid>
		<description>optimization never hurt.</description>
		<content:encoded><![CDATA[<p>optimization never hurt.</p>
]]></content:encoded>
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		<title>By: DavidGX</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18589</link>
		<dc:creator>DavidGX</dc:creator>
		<pubDate>Tue, 19 Feb 2008 15:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18589</guid>
		<description>Well perfect dark zero usually runs just fine even with 32 player battles, and that's with the games being hosted on joe whogivesacrap's cable modem. So maybe with dedicated servers and (hopefully) good netcode this ought to run pretty well for most people.</description>
		<content:encoded><![CDATA[<p>Well perfect dark zero usually runs just fine even with 32 player battles, and that&#8217;s with the games being hosted on joe whogivesacrap&#8217;s cable modem. So maybe with dedicated servers and (hopefully) good netcode this ought to run pretty well for most people.</p>
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	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18587</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 19 Feb 2008 15:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18587</guid>
		<description>I do like the idea of big team battles. like resistance 2 and this game, but my only options for broadband are qwest and comcast and there plans for "faster" internet are slow and outrageously priced.
With what I have and even dedicated servers I don't think I'd be able to enjoy even half that number of players.</description>
		<content:encoded><![CDATA[<p>I do like the idea of big team battles. like resistance 2 and this game, but my only options for broadband are qwest and comcast and there plans for &#8220;faster&#8221; internet are slow and outrageously priced.<br />
With what I have and even dedicated servers I don&#8217;t think I&#8217;d be able to enjoy even half that number of players.</p>
]]></content:encoded>
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	<item>
		<title>By: DavidGX</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18580</link>
		<dc:creator>DavidGX</dc:creator>
		<pubDate>Tue, 19 Feb 2008 10:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18580</guid>
		<description>@ LC

This game is using dedicated servers. Yes, dedicated servers on Xbox Live!</description>
		<content:encoded><![CDATA[<p>@ LC</p>
<p>This game is using dedicated servers. Yes, dedicated servers on Xbox Live!</p>
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	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18579</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 19 Feb 2008 10:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18579</guid>
		<description>I like smaller games too, but my dsl won't really support much more then 10 or so and thats debatable.</description>
		<content:encoded><![CDATA[<p>I like smaller games too, but my dsl won&#8217;t really support much more then 10 or so and thats debatable.</p>
]]></content:encoded>
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	<item>
		<title>By: Krispy Demon</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18575</link>
		<dc:creator>Krispy Demon</dc:creator>
		<pubDate>Tue, 19 Feb 2008 09:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18575</guid>
		<description>Personally, I don't think more players is a good thing.  I prefer things a bit more slow paced and tactical I guess.  Give me a good game with something like four on four and I'm good.  Preferably with no respawns.  Call me crazy, but I don't enjoy the frantic pace that games with tons of players tend to have.  I prefer things to be much more controlled and thought out, where every move has a purpose.  Not just running at the enemy to get as many kills as possible before they kill you and then repeat.  In a game like this especially, I mean, it really just means more people will be arguing about who gets to fly the chopper.</description>
		<content:encoded><![CDATA[<p>Personally, I don&#8217;t think more players is a good thing.  I prefer things a bit more slow paced and tactical I guess.  Give me a good game with something like four on four and I&#8217;m good.  Preferably with no respawns.  Call me crazy, but I don&#8217;t enjoy the frantic pace that games with tons of players tend to have.  I prefer things to be much more controlled and thought out, where every move has a purpose.  Not just running at the enemy to get as many kills as possible before they kill you and then repeat.  In a game like this especially, I mean, it really just means more people will be arguing about who gets to fly the chopper.</p>
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		<title>By: DavidGX</title>
		<link>http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18572</link>
		<dc:creator>DavidGX</dc:creator>
		<pubDate>Tue, 19 Feb 2008 08:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/02/18/frontlines-fuel-of-war-to-support-50-players-online/#comment-18572</guid>
		<description>I thought the frontlines demo was a lot of fun, and 50 players? Hell yes.</description>
		<content:encoded><![CDATA[<p>I thought the frontlines demo was a lot of fun, and 50 players? Hell yes.</p>
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