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	<title>Comments on: Gaming Trends Part 1: Narrative in Games</title>
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		<title>By: Nathan Grayson</title>
		<link>http://www.ripten.com/2008/02/26/gaming-trends-part-1-narrative-in-games/comment-page-1/#comment-19387</link>
		<dc:creator>Nathan Grayson</dc:creator>
		<pubDate>Tue, 26 Feb 2008 21:37:51 +0000</pubDate>
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		<description>I agree with you -- for the most part. Half-Life, Bioshock, and other games that keep gamers in the bodies of their characters even while the story unfolds are a step in the right direction. But in those games, we&#039;re still dealing with a linear plot-line; Gordon Freeman, Bioshock guy, and Portal Samus-analogue all went from point A to point B in their respective tales. Even Bioshock, which expounded ambitions of creating an ecosystem for Rapture&#039;s fallen citizens, barely managed to rise above a substandard level of artificial intelligence, and the game&#039;s world suffered for it.   

Only once videogames are able to give birth to truly evolving, maleable, &quot;living&quot; worlds will we be able to say that we&#039;ve crushed the shackles of film and other media that currently hold us so tightly.</description>
		<content:encoded><![CDATA[<p>I agree with you &#8212; for the most part. Half-Life, Bioshock, and other games that keep gamers in the bodies of their characters even while the story unfolds are a step in the right direction. But in those games, we&#8217;re still dealing with a linear plot-line; Gordon Freeman, Bioshock guy, and Portal Samus-analogue all went from point A to point B in their respective tales. Even Bioshock, which expounded ambitions of creating an ecosystem for Rapture&#8217;s fallen citizens, barely managed to rise above a substandard level of artificial intelligence, and the game&#8217;s world suffered for it.   </p>
<p>Only once videogames are able to give birth to truly evolving, maleable, &#8220;living&#8221; worlds will we be able to say that we&#8217;ve crushed the shackles of film and other media that currently hold us so tightly.</p>
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