
MGS4 Assistant Producers: Sixaxis Motion Sensing “Severely Overhyped”
by Chad Lakkis on March 1, 2008 at 9:16 pm

In the recent EGM, Metal Gear Solid 4 Assistant Producer, Ryan Payton had the following to say about the Sony Playstation 3’s Sixaxis Motion Sensing feature:
“I think the problem with this feature is it was severely overhyped …” He went on to say “It was talked up as Sony’s answer to the Wii Remote. The trick is to use Sixaxis sparingly and have fun with it. I don’t think anybody wants to play a long game while consistently having to tilt the controller around. Rather, it’s fun for the player when they’re given a chance to use it in short bursts– that’s how we’re approaching Sixaxis in MGS4.”
I personally agree with him, however I do believe that as someone who prefers what is now considered by many the “old school” controller approach over the arm-flaring Wiimote, I believe that I may be the minority on this subject. What do you think?
Via: PS3 Forums
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on March 1, 2008 9:32 pm
you an me both, the idea that erratic motion controls would replace direct and precise input devices as a standard for gaming is absolutely ridiculous.
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on March 1, 2008 9:54 pm
When used correctly, like rumble, it can have a very powerful and constructive effect. When used stupidly it’s just terrible. Subtle uses, like those found in Folklore, or Uncharted actually do add something special.
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on March 2, 2008 2:48 am
Here, here, I concur!
HOwever! Do you remember when we were kids and we’d jerk ourselves all over the room anyway without sexasses and we thought it was doing something to help!!! good times.
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on March 2, 2008 3:33 am
i never did that, and i made fun of those other uncoordinated gamers who did and even made some of them cry. good times indeed.
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on March 2, 2008 3:50 am
LC also never believed in Santa Claus, nor did he ever wear diapers. He was born an adult and has no sense of joy.
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on March 2, 2008 4:20 am
its true.
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on March 2, 2008 5:39 am
Folklore Sixaxis = Love. Same with Flow. Never played Lair o_O
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on March 2, 2008 8:02 am
I still do it. To me it’s a sign that I’m immersed in the game world. I don’t see how that has anything to do with coordination. Maybe you’d move around a little more if that stick wasn’t in your ass, LC. Besides, ever little thing helps. I know when I play Condemned I have to let a bum out of my basement to beat up so that I get that extra edge. Nothing gets you more worked up and prepared do block a brick to the face than hitting some homeless guy over the head with a piece of wood with nails in it.
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on March 2, 2008 9:42 am
leaning to the right and bouncing your controller never helped you help mario. it’s a bad sign when game design takes 25 or 35 steps backwards to appeal to a retarded populace. but hey, after the one billionth mario game you have to find away to to resell an aged ip to a new crowd. and if your sony boy you do what you usually do, a last minute ripoff of a crappy idea to cover your bases. Mongoloids rejoice at all the jack off simulators too follow like no more heroes.
I love the smell of stick in the mourning!
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on March 2, 2008 9:48 am
I heard LC spent most of his time on the playground, chillin’ out maxin’ relaxin’ all cool. And all shootin some b-ball outside of the school. When a couple of guys who were up to no good, started making trouble in his….
never mind.
Ducking when you’re getting shot at may not help your guy avoid the bullets, but it does make the game more fun :D
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on March 2, 2008 1:35 pm
John,
It’s OK. That show is probably brand new in the UK.
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on March 3, 2008 8:22 am
It took about half a lap of Motorstorm to realise that the motion control sucked. Heavenly Sword though, used it well, after a little practice. Glad they brought the rumble back though, it’s essential when going over a rumble strip/ripple strip/kerb in Race Driver etc. If they actually have any racing instead of their stupid drift… Yep, drifting off-topic there.
Small doses, where appropriate.
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