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chris-satchell-talks-xna-community-security-and-distribution

Chris Satchell Talks XNA Community, Security and Distribution

by John Kershaw on March 8, 2008 at 5:14 pm

Interview with Chris Satchell

Chris Satchell, head of XNA, has given a few more tantalizing details of what to expect from Microsoft’s community-driven game development tools, as well a few more details on how the community will be used to self-moderate the games produced. He also talks about what his hopes are for the service, so read on for more.

With around a quarter-million strong user base already, there are sure to be plenty of games produced for people to play. The trick is to make sure that only the best gets brought to the top. In an interview with games industry magasine Develop, Satchell talks about how user generated content made using XNA (which stands for “XNA’s Not Acronymed”) will translate to the Xbox Live Community Games to be downloaded and played on any Xbox 360.


Referring to the bold step of giving the community the power of moderation, Satchell said that “we don’t want to be the arbiters of what’s good and bad content, we want to put the power in the hands of the community and ask them to just be truthful about what’s in their game so that people can make an informed decision.” Adding that there will be strict guidelines in place to prevent abuse of the feedback systems.

To further secure the relativity open platform from malicious code, Satchell reiterated the fact that each game will run inside a sandbox, meaning it wont have access to anything outside of what it is allowed.

Once your game has been peer-reviewed and deemed worthwhile, it will be possible for it to be distributed via a subsection of the Xbox Live Marketplace. As Satchell discusses in the interview however, it has not yet been decided if you will have to pay for this privilege. He also pointed out that if your game is a success, it will be relativity straightforward to re-compile the game as a full blown Xbox Live Arcade title and distribute it accordingly.

For more information on the XNA Creators Club and to download the XNA Game Studio visit the official XNA site here.

Read the full interview with Develop here: Part 1, Part 2.

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