
D3 Had a Baby and Its Head Popped Off (AKA Ripten’s Review of Dark Sector)
by Dan Landis on April 13, 2008

After a solid two weeks with Dark Sector, I feel fully qualified to make this statement with absolute certainty: I played Dark Sector. That’s honestly as objective as I can be, but if you want to know my true feelings of the game, please continue.
For anyone not in the know and/or recovering coma patients, let me explain what Dark Sector is. Dark Sector is a third-person shooter/body part dismemberment simulator (except in Australia, where you instead throw rainbows at people who react with sprays of chocolate and hugs). Sounds awesome, right? Well, it is and it isn’t. I’ll explain…
Let me first start by saying that Dark Sector is by no means a bad game. That being said, let me go over the things I didn’t like about it.
First and foremost, it doesn’t feel right. That’s a highly subjective thing to say and something a good many people will disagree with, but I’m sure many people will completely agree with me on this as well. Hayden Tenno, your avatar in the game, feels sluggish and slightly unresponsive at times. Then at other times, he does exactly what I’m trying to make him do. This inconsistency baffles me, and while it isn’t a design flaw, there are plenty of those as well.
My biggest peeve is that I have to look straight down to smash open an ammo box at my feet, which results in me kicking it instead of doing my usual glaive-swinging melee move. Of course I can just throw my glaive at the box, or even shoot the box (I’m a genius, I know), but that doesn’t change the fact that I have to stare straight down if I want to kick it.
In the grand scheme of things, these control issues are relatively minor. It still says something about the polish of the game in that it could have used perhaps a bit more of it. There are, however, other control issues that a lot of reviewers seem to have a problem with.
A lot of people complained about the cover system, which I totally disagree with. Compared to Gears of War, Dark Sector’s cover system is superior, though both games are inferior to Rainbow Six Vegas. Like Gears of War, Dark Sector’s running and covering mechanic both work with the same button. In Gears of War, sprinting into a wall made you press against it and take cover — Dark Sector requires that you push the button again to take cover.

While all the whiny kids out there will complain about the extra work involved in hitting the cover button again (the horror!), Dark Sector’s system prevents you from sticking to walls that you are intending to run past. This is a problem that frequently pissed me off in Gears multiplayer (among other things — I’m looking at you, mister shotgun), and has lead to me never wanting to play GOW multiplayer ever again (which Chad can attest to).
Speaking of multiplayer, Dark Sector’s multiplayer is a bit of a letdown. You basically have a choice between VIP and Team VIP. Infection (VIP) has one character as a tricked-out Hayden while the rest of the fools play as sorry-ass hazmat soldiers. The entire point is to kill Hayden, in which case the round ends and you become Hayden. This means that while you are a hazmat soldier, you have only one enemy, and instead of working with the other hazmat players to bring Hayden down as intended, you are competing to get the kill shot. You are basically encouraged to kill-steal.
Epidemic is the same thing except you have two teams, each with one Hayden, and the point is to kill the Hayden on the other team. This mode is highly preferred over Infection, but it still begs the question: Why is there no deathmatch mode where all characters are beefed-up bad-asses?
Another letdown is the story. I don’t mean to say the story is bad, but it really is hard to spot the story enough to tell whether or not it’s bad. There is apparently a lot of history prior to the game’s opening, a history that isn’t fully explained. A comic book that was supplied to me by D3 does give a brief history lesson on Lasria and the unexplained outbreak of the infection, but Hayden remains a mystery.
Finally, the icing on the cake is that the book is only 7 pages with 2 additional pages for the credits (although it’s in 3 languages, so it’s actually 25 pages total). Not counting the table of contents, end user license agreement, and customer support information, the actual instruction booklet is a measly 3 pages. Three pages! Maybe I’m alone in this, but I like sweaty, meaty manuals with big muscles, not these pamphlets we get nowadays — it just feels cheap.
Now that I’ve said all that, you’re probably thinking that I didn’t much enjoy the game. Well, you’re wrong. Despite its shortcomings, Dark Sector is actually a pretty good ride. It is basically the equivalent of a Michael Bay flick — lots of action and explosions with little or no story. Dark Sector’s explosions are mainly of the arterial kind, but the action keeps you interested despite the fact that there is little context to it.

There were so many jokes I thought of for this picture that I couldn’t decide on one…
I compromised by making no joke at all.
The biggest draw would obviously have to be the glaive. Soon after Hayden becomes infected, he gets attacked by a guard and defends himself by birthing a giant ninja star from his hand, slicing his assailant’s chest, and then decapitating the poor motherfucker that walks in a second later. Awesome…
You soon learn the ability to pick up items with your glaive, and eventually you can steer your glaive after throwing it and cut off some limbs in slow-motion. This is one area where the PS3 version had a slight bit of extra cool in that you could use the tilt-sensing to steer the glaive, much like in Heavenly Sword. I personally found the analog stick to be more accurate, though, but that’s just me. I also find the 360 controller more comfortable in general since I’m not 12, nor do I have the misfortune of having little girly hands… but again, that’s just me.
The glaive is also used for a majority of your finishing moves. Wear down an enemy enough and they glow red, meaning you can finish them with a melee attack. These finishers consist of anything between gutting your foe to chopping off his arm or leg. Sneaking up behind enemies also nets you a one-hit kill, and is especially effective in multiplayer.
I also liked the art direction of the game (though I liked the sci-fi Hayden of the early version better), and the graphics themselves are pretty stellar. You may be fooled into thinking this is the Unreal Engine, but it’s not, and it actually runs much smoother. There is no graphical pop-in like in Gears or Mass Effect, and the load times throughout the game are generally only a few seconds.
I also liked how the game starts in black and white and pulses into color when you get infected. The controls after waking up are pretty neat as you stumble around all drunk-like. Clever girl…
Overall, Dark Sector is a good-not-great little game. It was entertaining, like a videogame is supposed to be, but it’s not going to win any awards or hold any special place in history (other than “first next-gen game” even though it came out after so many other next-gen games). If you’ve got a thing for decapitations, however, this game is for you — Dark Sector gives you more flying head than Paris Hilton on an airplane.

What does this score mean? Check out our review scoring breakdown.
- Dark Sector Screenshot Gallery
- “PS3 Version Was Not Running As Well” - Dark Sector Almost Canned?
- Denied Down Under: Dark Sector Banned In Australia Due To Excessive Violence
- Hands-On with Dark Sector Multiplayer (Bonus Official Screenshot Gallery!)
- Confirmed: GTA IV PS3 Is Not 630p…It’s 640p
- EA/Take-Two Merger - Sports Gaming Monopoly
- New Alone in the Dark Illuminated
- “Encroachment Defense” - Madden 08 Bug?

















on April 13, 2008 12:57 pm
You actually gave it a better score than most other reviewers!
I really Like Dark Sector (still playing it) The story really starts off interesting, I am saddened that they did not develop the story properly, It could have been a franchise if they filled in the blanks and gave the player more information.
All the reviews I have read makes it sound like the story ends like a poorly executed episode of the X-files. That is a real shame. As for the control issues, you are right about the looking down to kick setup, it is more harmful in the long run
and kind of looses the fluidity
of action, and when you are being attacked by multiple of the infected (and I have relatively large hands) the PS3 gamepad is so small and I am still getting acclimated to using one for games rather than a KB/mouse. I tend to look down accidentally and start kicking rather than hacking with the glaive. (god, I’m getting old)
also, Hayden being sluggish at times is something I didn’t encounter till after the level with the robot. it almost seems like it was done on purpose, but, probably not, It is just too damned annoying. besides that you are correct, the game is a blast. If they made a sequel, tied up the loose ends,
focused on the story more and changed the kick control issue. I would get it. I would love to
see Hayden and his glaive in different scenarios and locations, imagine throwing the glaive in different locations around the globe.
or maybe having a number of bio-metallic weapons to scroll through that hayden could choose from, the character of hayen is really great and Having him in new situations with a more rounded story would be a truly enjoyable experience.
on April 13, 2008 2:56 pm
Haha….
“Dark Sector gives you more flying head than Paris Hilton on an airplane” - Ripten.com
We should contact them and see if they want to use that quote.
on April 13, 2008 5:58 pm
tell me i have “little girly hands” to my face Landis!
on April 13, 2008 6:31 pm
I totally will, Jon… I totally will.
And madpuppy, though this may be too late and not help you at all, the 360 controller is much more suited to and comfortable for adult hands.
on April 13, 2008 11:31 pm
What a great review it not prefect but still a solid game .
on April 14, 2008 12:25 am
I actually own both machines, I love the 360 controller, it is a shame that the only company out there that sells an Almost exact copy of the 360 controller for the playstation 3 is only sold in Australia. (cannot find the link right now) and it is wired.
I bought the game for the PS3 because of a recommendation from
friends and the guys at gamestop…
on April 14, 2008 1:14 am
Not GameStop!
on April 14, 2008 1:38 am
yeah, those bastards!
on April 14, 2008 1:39 am
oh yeah, gamestop employees suck too…
on April 14, 2008 6:49 am
I completely agree with all of your review bar one bit. The kicking mechanism is not completely broken. Although it can be frustrating to end up kicking instead of slicing, it does sometimes allow you to deliver the old “boot in the face” to a downed enemy, something I have always wanted in a game.
Another great thing about this game is the QTEs. They are used intelligently (not something I can say about Viking or God of War: Chains of Olympus) and are usually very easy to pull of, not making them boring or intrusive.
Also, this has to be one of the best reviews I have ever read. It is both funny and informative. I think I shall be reading much more of Ripten.
on April 14, 2008 3:31 pm
BunnyRabbit2,
I wasn’t saying I don’t like the kicking mechanic, because I do actually like it. What I don’t like is the fact that I have to stare at the floor to use it. I think it should instead be context sensitive so that if I’m standing over a downed opponent or ammo box, it knows that I want to kick it instead of flail wildly at the air a foot in front of me as if I’m apparently pissed off at oxygen and trying to kill it. Believe me, no one likes a boot to the face as much as I do… when I’m delivering the boot and it’s someone else’s face, mind you.
on April 14, 2008 4:32 pm
i remember that day Landis, i was sitting on the ground playing my PS3 and you told me i had “little girly hands” and gave me a boot to the face. I ALMOST said something about it.
on April 14, 2008 4:34 pm
If anyone was gonna do a commercial for PS3 it would be Zungre. It’d be called “The guy with little girly hands” :D
on April 14, 2008 5:00 pm
I think that is exactly what the kicking trigger should be, instead of making some specific controller action having it do it to things that are kickable, ammo boxes, opponents, kittens….