spacer
spacer Returning Riptenner: Login Now

New to Ripten? Join our community
The Ripten Community is an open forum for both hard-core and casual gamers alike. We will never spam you or sell your information.
spacer
spacer Start Tab spacer 360 Tab spacer Wii Tab spacer PS3 Tab spacer PS2 Tab spacer PC Tab spacer DS Tab spacer PSP Tab spacer Retro Tab spacer Forum spacer
Ripten Logo
A Z Game Index
spacer
spacer
spacer
spacer left All Reviews Interviews Previews Trailers Events News Right Spacer
Save the world today! Send us tipsspacer
spacer spacer
spacer
spacer New Castlevania Coming To DS
Rumor: Xbox 360 Spring Update List Leaked
Velvet Assassin Given A Fall 2008 Release Date
Advertising, Snake Style
Vehicles to Play a Big Role in New Banjo Kazooie
Microsoft Game Studios Releases Full 2008 Software Line-Up
spacer
spacer spacer
spacer
spacer
Managing Editor
Andrew Podolsky | Bio | Posts
Editor (UK)
Patrick Steen | Bio | Posts
Editor (West Coast)
Emily Balistrieri | Posts
Editor (West Coast)
Dylan Duarte | Bio | Posts
Editor (South)
Dan Landis | Bio | Posts
Editor (East Coast)
Jonathan Zungre | Bio | Posts
Contributors (US)
Geoff Haugan | Posts
Roly Reyes | Bio | Posts
Michael Geslani | Bio | Posts
Derek Matias | Bio | Posts
Wade Larson | Bio | Posts
Contributors (UK)
John Kershaw | Bio | Posts
Kev Lochun | Bio | Posts
Ian Enniz | Bio | Posts
Contributors (Japan)
Kat Bailey | Posts
Contributors (Canada)
Nadia Oxford | Bio | Posts
Founder/Publisher
Chad Lakkis | Bio | Posts
spacer
spacer spacer
spacer
spacer spacer
spacer
spacer spacer

Preview: Mario Kart Wii

by Kat Bailey on April 13, 2008

Mario Kart Wii

Go ahead, make fun of the wheel. Nintendo doesn’t care. In fact, it took only about ten minutes of playing Mario Kart Wii in an apartment common room for the first wide-eyed passerby to stop and ask if they could try. The wheel, like the balance board and the Wii’s other knick-knacks, are practically free advertising.

But while non-gamers will likely see the wheel as a fun and accessible way to play Mario Kart, more experienced players will probably shun it almost immediately. After trying out all of the possible control combinations with the new motorcycles and older karts, I found myself moving back to the tried and true Gamecube controller relatively quickly. The wheel felt good in my hands, but it simply didn’t feel like it offered the precision that I was looking for when it came to navigating the game’s trademark pitfalls.

It’s a shame that many gamers will probably follow in my footsteps, because it doesn’t seem like it would be too hard to get used to the wheel in fairly short order, but it doesn’t seem as if Nintendo made the wheel for experience gamers anyway. It’s a gimmick that will play extremely well with people who have never played Mario Kart before, and that will be more than Nintendo needs for this game to hit a million sold.

The game itself is a fairly solid interpretation of the casual approach that has served Nintendo so well over the course of this generation. More advanced tactics like powersliding have been simplified, so all it takes for a boost around a corner is to hold the jump button and wait for the familiar blue sparks to fly under the wheels. Meanwhile, techniques like snaking, the process of wiggling the joystick back and forth rapidly to achieve boosts on straightaways that some players thought was cheap, has been removed entirely.

It all plays very nicely, but most gamers will probably start to get the feeling of “been there, done that” in fairly short order. The blue shells and other items that have vexed players for more than a decade are still there, as is the traditional battle mode. As in a regular race, the number of players has been expanded to twelve, which can make for some chaotic battling, but it is mitigated by the new team mode somewhat. As usual, it’s a fun break from racing, though one who’s novelty seems like it will wear off fairly quickly.

Old battle battle courses return here, as do some of the better tracks from Double Dash and Mario Kart DS. Some didn’t seem to translate very well though, as one of the earlier SNES tracks had such poor draw-in that I found myself going off edges just because I couldn’t see far enough ahead of me. However, most of the Wii-original tracks were excellent, with a few supply an excellent roller coaster feeling that I had never experienced in a Mario Kart game before. Even without having unlocked all of them, my impressions were quite favorable.

Other new features included the bikes, which felt somewhat more unstable than the regular karts, but oddly more rewarding because they all seemed quite a bit lighter and faster. Able players can perform simple tricks on the motorcycles by shaking the wheel to get a boost, but as they are quite difficult to pull off on the Gamecube controller (a player has to press up on the D-pad while moving the thumbstick, if you can imamgine that), I found myself largely ignoring them. Regardless, I found myself using the motorcycles almost exclusively by the end, if only because they seemed to offer something new and different.

Unfortunately, I didn’t get a chance to try Mario Kart’s multiplayer modes, which is a shame because it offers one of the few instances where I would probably take online racing over racing against friends in the same living room. At this point, four-player splitscreen just strains the eyes, and when you get the whole screen to yourself, it makes even the less-powerful graphics of the Wii look like a revelation. However, with some sites reporting that players are apparently already finding exploits on some tracks for time trials, Americans may want to proceed with caution.

Overall, it’s more of the same, but did you really expect anything less from Mario Kart? In any case, it seems like another solid entry in one of Nintendo’s top franchises, and a decent purchase for anybody looking for a little more multiplayer action beyond Smash Brothers Brawl.


Related Posts:

Comments

Name (required)

Email (required)

Website

Speak your mind
Commenting Rules: No hate speech allowed. If you must argue, please debate intelligently. Comments containing selected keywords or outbound links will be put into moderation to help prevent spam. Ripten reserves the right to delete comments and ban anyone who doesn't follow the rules. Thanks.
Become a Ripten Registered Commenter

Registered users can upload a custom avatar to be displayed next to their comments by clicking here.

spacer spacer
spacer
spacer spacer
spacer
spacer   spacer
spacer
  • DavidGX: Disappointing. I hate in-game advertisements.
  • DavidGX: Whether the BenQ drive has anything to do with it or not, I don’t know. But mine’s not loud.
  • LC: I’m not sure why you think the benq drive has anything to do with it, they are only slightly quieter then...
  • DavidGX: What a troll I am, my playstation/nintendo /xbox/pc owning self. Such fanboyism towards.. uh.. everything....
  • LC: “We’ve got the full complement of Star Wars vehicles, all working,” he said. “We’ve even built the USS...
  • LC: the dashboard isn’t loud? are you serious? 48db is ear shattering, come on…lol
  • Patrick Steen: “The only time it will ever get loud is if you are upscaling DVD’s to 1080i/p and then it is...
  • hooflung64: Wow, I’ve been a reader of this site one day and I already know DavidGX is a troll. Your 360...
  • DavidGX: IT doesn’t matter how many people agree. It doesn’t affect my system, my sisters system or my...
  • LC: Of course it is, sony sucks… The only people who think the xbox isn’t noisy are either deaf or...
spacer
spacer  
spacer
spacer
spacer
Advertising  • Privacy Policy  • Copyright © 2007 ripten  • Drop us a line at ripten@gmail.com

  • Microsoft Xbox 360  • Nintendo Wii  • Sony Playstation 3  • Sony Playstation 2  • Personal Computers  • Nintendo DS  • Sony Playstation Portable
spacer