UT3 360 Gets Exclusive Maps, Compared to PC/PS3 Inifinite Mods

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Unreal Tournament 3 for the Xbox 360 is coming this Summer (June 30th in the States and unannounced in Europe) and it looks like us loyal Microsoft fans will be getting five exclusive maps, two new characters, and split-screen action for two players. Hit the jump to find out why this bonus content doesn’t really mean diddly.

While I definitely appreciate Epic’s effort in trying to make the 360 version up to par, it’s still the inferior version due to the PS3′s and PC’s ability to play mod maps (using mod characters like Master Chief). And I don’t think it will be very long before some crafty PC wielder recreates the exclusive 360 maps and characters for use with the PC and PS3 versions of the game.

So when you break it all down, the 360 fans basically get exclusive split-screen. Which is still something, I guess.

Source: IGN

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  • cell

    I would of wanted split screen on my PS3 version…..hmm….. could there be a mod for that??, probably not. I still think without the mods feature its basically a limp version of the game.

  • Dylan Duarte

    I couldn’t agree more. And it’s not Epic’s fault at all, it’s Microsoft’s.

    Regarding the split screen thing, someone mentioned the PS3 version getting split screen in a patch in the N4G comments. But treat that for what it is: an unsubstantiated comment on the internet.

  • shamon

    PS3 all the way i let my friend play this and he liked it even the mods i added from my ipod .

  • Mykul

    Why are Micro$oft being so dumb about this? Why not just give the 360 users the same as PC and PS3 gamers.

  • Zaniaac

    ha ha ha ha wow, Microsoft blew it. Pc and PS3 are still going to dominate on UT3. Stupid Microsoft.

  • KTR

    This is where XBL fails. Its closed network blocks the ability of user created content, and blocks the ability to cross-multiplayer.

  • Jonathan Zungre

    But overall it wins, don’t you think? It streamlines online gaming and makes it more accessible. so for the general populace, xbox live is chosen. like itunes for downloadable music.

  • KTR

    Here is a good article regarding open vs. closed distribution (it’s an old article, but the concept applies to XBL): http://democracyinmedia.typepad.com/my_weblog/2005/05/open_vs_closed_.html

    All in all, in an Open network (PSN) the consumer can read (download) and write (upload, in this case with UT3, uploading user creative mods), while in a Closed network (XBL) the consumer can only read (download).

  • John Robertson

    totally agree with Jonathan’s cooment ^^ – also could u imagine Sony allowing one of there exclusive franchise characters to appear in a modded version of a game on the 360 (ala master chief example in this article), i think not!

  • LC

    no, user created content trumps xbl and for pay content everytime.

  • Jonathan Zungre

    for you personally, LC, but not in general. not for most people, either. i think most would prefer a streamlined, slick online experience for less than five bucks a year, than a clunky, intimidating one for no money.

  • KTR

    In my opinion, I would say that PSN is streamlined too (up till the Krap Konami ID). As long as an universal login for all multiplayer games are used, and a simple (and solid) distributional system is implement, its pretty much streamlined. Everything else is an extra.

  • Jonathan Zungre

    You know, KTR, maybe you’re right, i’ll have to check out the new store update on my PS3. I just remember thinking that the PSN didn’t “feel” streamlined, didn’t “feel” intuitive and accessible.

    And you know the most tellng difference is that i don’t think its pushed and promoted confidently like Microsoft pushes and promotes XBL and Apple shows its love for itunes. Microsoft really believes in XBL. Its almost like sony is unsure, testing the waters, wading their way into online gaming, while it seems like microsoft dove in a while ago.

    Maybe when Home shows up this will all change.

  • KTR

    Yea, Sony is slowly moving towards a streamlined service just like XBL. They got a simple distributional system (the store), and a universal login (the PSN username). “Home” is gonna be the friend making service made interactive. The PSN right now is 1000x better than what they had with the PS2, where there was no store, and each game had their own username, and password (was annoying remembering and creating an account for each one).

    Now Konami ID is going in the opposite direction. MGO should use the god damn PSN Username. And guess what, the Konami ID is useless, its the Game ID is what is need. So I have to make a Konami ID just to make a Game ID. WTF!?!?! Why make a new account, and split the communities (konami community, and the PSN community). Though the might bring it back together with Home.

    I think the same thing is gonna happen with Rockstar’s social club. We already made a new account, but the purpose of it is to track purchased content from Amazon Music Store, and to track stats. At least, R* didnt make the account making a time consuming process.

    That’s my rant.

  • shamon

    sony is making some good moves but got along way to go if they plan to be more like xbox live ,because ps home just don’t cut it for me .

  • Patrick Steen

    Are you in the Beta Shamon?

  • shamon

    yeah i downloaded it but the servers are not up in the us to play all i can do i view a trailer at the start menu .

  • shamon

    As far as I can tell, they’re turning off the servers til Tuesday at 3, and extending the beta til May 11th.

    Konami JUST updated their japanese site. I attempted to translate it, but it’s realllly scretchy:

    This time, in you to participate “METAL GEAR ONLINE PREMIERE β” ( 2008-04-21 concerning report and the future correspondence regarding 14:20 ) connected obstacles, thank you truly. Presently as for “METAL GEAR ONLINE PREMIERE β”, being able to offer normal service it has become the circumstance which is not depending upon the access centralization from the entire world. Especially, serious obstacle occurs e.g., after 2008.04.21 07:00 where the beta test at European area is started, it cannot draw up the prayer. You considered this circumstance, one time discontinued the beta test execution other than Japan, for Japan after stability work of service was verified, reopening the test at each area you solved, it does. As has done applying annoyance very much, you say to apologize deeply, cooperation to the beta test, we ask to everyone who has received participation. Furthermore, you modify beta test execution schedule attendant upon the obstacle occurrence of beta test start beginning. Concerning future schedule, please verify description below. Beta test discontinuance other than Japan: 2008.04.21 15:00 execution schedule server maintenance: Undecided (changing to 2008.04.22 15:00, we communicate.) Beta test end day: 2008.05.06 24:00 to 2008.05.11 24:00 When there is modification in schedule and the like, at this site we communicate again.

    http://www.konami.jp/mgo/jp/index.php
    my id:bigboss08

  • Patrick Steen

    I meant Home, not MGO.

  • shamon

    no not apart of home beta wish i was .

  • Patrick Steen

    Oh. It sounded like you were, since you said Home doesn’t cut it. We’ll have to wait and see.

  • KTR

    I think home will cut it. The thing that attracted me was the ability to stream video content to a virtual TV so that every one can watch. That’s awesome. Also the room of the trophies are located looked pretty sweet.

  • T.B.P

    some of these comments are pretty patronizing. calm down guys.