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Confirmed: GTA IV PS3 Is Not 630p…It’s 640p

by Patrick Steen on April 29, 2008 at 7:19 pm

gta_gr_04resolution-copy.jpg

It’s fun to compare consoles, especially when the comparison involves one of the biggest games of this generation. Grand Theft Auto IV has been littered with websites giving their opinions on which version looks best. Surprisingly, most had no inkling of each version’s native resolution.

Eurogamer are the first to speculate that GTA IV on the PS3 runs at 630p. When in fact, it doesn’t… It runs at 640p.

Yes, GTA IV on the PS3 is sub-HD. And if it couldn’t be any more ironic (the traditionally Playstation series runs at a lower resolution) it has the same resolution as Halo 3 on the Xbox 360 - perhaps the first game to receive the sub-HD back-lash.

The man who spilt the news? The now infamous Quaz51 of Beyond3d technical forums. PS3 GTA IV runs at 640p with 0xAA, in comparison to the Xbox 360 version at 720p with 2xAA.

Eurogamer, who base almost all their multi-platform comparisons on Quaz51’s findings, were using opinions from B3D’s technical wizard before he had received a reliable PS3 screenshot. In receipt of a high-res shot, Quaz51 had this to say:

Good news [...] it’s 1152×640p (and no AA) exactly like Halo 3, Perfect Dark [Zero] or Dark Sector PS3.

The resolution itself is unsurprising, but the side by side comparisons carried out by numerous websites tell a more complex story. For example, in IGN’s head to head, the PS3’s Anti-Aliasing is cited as being the better of the two versions, even though the Xbox 360 has 2xAA. This could be due to the upscaling and post-processing effects smoothing the edges on the PS3.

In their review, IGN continues to state that due to the PS3’s mandatory install there is less loading and less pop-in than on the Xbox 360:

For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster. Don’t worry Xbox owners, the load times are rarely more than 30 seconds and don’t occur very often.

In another nod to differences between the two versions, EGM mentions that the “PS3 version looks slightly more vibrant and sharp.” You’d think the Xbox 360’s higher resolution would facilitate the sharper look.

Native resolution, thus, appears to have less of an impact than we might have first thought. At least, you are more likely to notice indirect differences, than the lower resolution itself. For example, upscaling on the PS3 appears to have some positive graphical results, which may explain why some websites say it looks better. Eurogamer’s Rich Leadbetter hypothesises:

It’s worth noting that due to the post-processing effects the game employs (there’s a serious amount of stuff being done to the raw frame), the PS3’s lower resolution serves to mask a lot of the nasty after effects.

For example, look at the dithering on the signs in the background on those shots. A bit ugly on Xbox 360, but smoothed and blurred away on PS3, presenting a generally nicer look.

In the end, what really matters is that both versions run extremely well and at an almost locked framerate. There are certainly differences on paper, but many will find it difficult to notice them in the game:


Which version of GTA IV should you buy? Due to the game’s impressive multiplayer - buy the version where your friends reside, because you could potentially spend hundreds of hours duking it out online.

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