Valve: “We’re Not PS3 Developers”
by Rangebar Merani on May 8, 2008 at 12:38 pm
In a recent showing of their popular PC and Xbox 360 zombie shooter, Left 4 Dead, Valve’s Marketing VP Doug Lombardi let the world know that they weren’t developing a PS3 version of the game. However, he did leave hope that the game could be ported to the PS3.
When asked if EA would be porting the game over to the PS3, much like they did with The Orange Box, Lombardi replied,
Left 4 Dead doesn’t have that guaranteed appeal yet – it’s a new IP. If you mention a new Half-Life, people want to make as many versions of it as possible. If Left 4 Dead is big, then we may see a PS3 version later, or if and when we do a sequel, people may be more interested in that.
Lombardi went on to say,
We’re only 150 people, so there’s only so many things we can do. But it’s one of those things with partners, wanting to take on that investment and risk. I think until L4D is proven, you’ll probably just see what we make in that franchise.
It seems as though much of the concern with developing a PS3 version is the financial risk and Valve doesn’t want to have any part of it. Hopefully, Left 4 Dead does well on the PC and Xbox 360 to allow the possibility for a PS3 port.
Sources: CVG.com and PS3fanboy.com
Tags: doug_lombardi, financial_risk, franchise, game, half_life, investment_and_risk, marketing, orange_box, PS3, Sequel, shooter, vp, Xbox, xbox_360, zombie |
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6 Comments » |












on May 8, 2008 1:15 pm
In my opinion, it’s a financial risk for Valve to port their games to the console. Was the orange box a success on the consoles? Valve should stick with the PC, that’s where the majority of their market is, and that’s what they do best.
on May 8, 2008 6:50 pm
don’t Valve do their own x360 work?
on May 8, 2008 8:34 pm
I’m glad valve are making games for the 360. I prefer NOT to play my games with photoshop controllers.
on May 11, 2008 2:02 am
Frankly, for Valve I think that the PC is their main money maker, with the excellent content distribution system that Steam is and the value it provides over boxed games, generally, a game is about half the price through Steam over a boxed copy. sometimes less.
on July 20, 2008 11:39 am
OB wasn’t successful on the PS3 because the PS3 version was a little buggy and the critics made a mountain out of a molehill, KTR. If OB was as smooth as the 360 version, it would’ve sold better, look at CoD4: it was identical to the 360 version, but it sold much better than the Orange Box. Lack of quality increases risk, KTR, not making a game multiplatform.
on July 20, 2008 11:42 am
Rangebar Merani, also in your story, you never showed where anyone from Valve said that they weren’t PS3 Devs… really, research to see what quotation marks are supposed to do.