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fable-2-shaping-up

Fable 2 Shaping Up

by Geoff Haugan on May 13, 2008 at 4:32 pm

fabletitleimage-copy.jpg

With Microsoft’s Gamers’ Day at hand, embargos are lifting and information is seeping out. Fable 2 is one of the bigger titles recently shown to the press and we’ve got some interesting new details for you on one of Microsoft’s biggest games of this year.

The game’s director, Peter Molyneaux, sees GTAIV as a real benchmark in how games can handle storytelling. Story is very important in Fable 2 and Molyneaux wants players to feel the repercussions of their actions.

However, what may garner the most interest, for better or worse, is that the developers wanted to include a minigame that involved sexual intercourse—but had to drop the content. Something remains though, that may or may not involve a black screen, some moaning and a choice as to whether or not the act involves protection.

Next-gen indeed.

Some other changes and additions have been made to the game since it was last displayed:

1. The mini-map is gone. Players will instead receive directions from an on-screen indicator, described as a “bread crumb trail” that appears as a golden line, which will function a bit like an auto-navigation system to direct you around the world.

2. The magic system will be comprised of eight spells that can be used to target individuals or attack from a distance. With five levels to your attacks, further abilities will be amassed over time.

3. Real estate plays an important role in Fable 2. Any house in the game can be bought and will unlock something if owned: quests, items or skills.

4. Weather is dynamic and will change as time passes. Expanding on the idea of a day-and-night cycle, seasons will also pass.  Even your character will age over time.

The game is supposedly 20-30 times larger than Fable 1 and is now feature complete, needing only extensive testing before release this Christmas.

Source: Vinterbird of Neogaf Forums

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2 Comments »

  1. KTR
    on May 13, 2008 7:56 pm

    Wow, 20 to 30 times larger. That’s awesome. I was watching a video, the collision animator looks so last gen. Then game needs a shot of Euphoria. And the AI needs some work.

  2. DavidGX
    on May 14, 2008 12:20 am

    Honestly I think ALL GAMES need a shot of euphoria after GTAIV. That should be the new standard for animation.

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