
Vehicles to Play a Big Role in New Banjo Kazooie
by Geoff Haugan on May 14, 2008 at 1:35 pm

It looks like Rare is interested in shaking up the Banjo formula with the next game in the franchise for the Xbox 360. Titled Banjo Kazooie: Nuts and Bolts, vehicle creation and component collection will play big roles.
Rare may be aiming for a more open-world, sandbox style of play for the new Banjo Kazooie. A large part of gameplay will revolve around the creation of vehicles from 1,600 parts throughout the game’s six levels. These parts include weapons and can create various things from gliders to monster trucks and bikes that have multiple uses and abilities. Some possible creations can be seen in the following gallery:
Traditional platforming will still play a role, as will the collection of puzzle pieces and musical notes. Notes in particular will be used to buy blueprints for vehicles.
Levels themselves sound substantially larger than before, with the first area called Showdown Town being described as 16 times larger than anything Rare has done before.
Information on multiplayer is scarce, but Gamereactor experienced a few duels at Rare’s recent press day:
The first was a kind of ‘King of the Hill’ where we had to keep inside a circle that constantly moved. Two others were races, [the last being] some sumo-wrestling, where we had to push each other out of a ring. After we first had played the games only using the pre-made vehicles, we then were given the opportunity to create our machines, our own ultimate weapons, in an attempt to win the levels.
Seemingly headed for a release this year, it shouldn’t be long before we start hearing a lot more about a game that Microsoft will surely want attention for.
Source: Game Informer (June 2008) via Neogaf, Gamereactor via Videogaming247
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on May 14, 2008 4:09 pm
“We’ve got the full complement of Star Wars vehicles, all working,” he said.
“We’ve even built the USS Enterprise and a space shuttle with the boosters detaching. It’s amazing that you can make all these things: that’s when we knew we’d nailed it.”
^oxm interview
that’s just cool.