<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Free Radical Confirms Final Haze Resolution</title>
	<atom:link href="http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/</link>
	<description>All Your Geek Are Belong To Us</description>
	<pubDate>Wed,  3 Dec 2008 08:08:17 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-29151</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Thu, 22 May 2008 10:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-29151</guid>
		<description>&lt;p&gt;LC: I really do not understand what you're saying.  Yes a console can produce more at a lower resolution, but in this case the better looking game by miles is Uncharted, compared to Haze at a lower resolution.  Uncharted runs at a solid 30fps with 2xAA, employs HDR lighting at 720p etc. compared to Haze at 576p with 1xAA (no AA).  &lt;/p&gt;
&lt;p&gt;The consoles are very much capable at HD, but yes it's harder to do.  Whoopy - developing is hard. And I don't understand how the "prettier" game is dumber - the amount of work ND put into the game and how they proved everything you're saying wrong, shows how undumb they are.&lt;/p&gt; Yes developers do things differently, but at the end of the day, one developer is doing it right and the other is doing it wrong.  If the Spu's aren't being used, or old fashioned coding is still being used then of course you're going to have problems.
</description>
		<content:encoded><![CDATA[<p>LC: I really do not understand what you&#8217;re saying.  Yes a console can produce more at a lower resolution, but in this case the better looking game by miles is Uncharted, compared to Haze at a lower resolution.  Uncharted runs at a solid 30fps with 2xAA, employs HDR lighting at 720p etc. compared to Haze at 576p with 1xAA (no AA).  </p>
<p>The consoles are very much capable at HD, but yes it&#8217;s harder to do.  Whoopy - developing is hard. And I don&#8217;t understand how the &#8220;prettier&#8221; game is dumber - the amount of work ND put into the game and how they proved everything you&#8217;re saying wrong, shows how undumb they are.</p>
<p> Yes developers do things differently, but at the end of the day, one developer is doing it right and the other is doing it wrong.  If the Spu&#8217;s aren&#8217;t being used, or old fashioned coding is still being used then of course you&#8217;re going to have problems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DavidGX</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-29131</link>
		<dc:creator>DavidGX</dc:creator>
		<pubDate>Thu, 22 May 2008 08:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-29131</guid>
		<description>That made no sense whatsoever. The prettier the game the dumber it is? What?</description>
		<content:encoded><![CDATA[<p>That made no sense whatsoever. The prettier the game the dumber it is? What?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-29042</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Wed, 21 May 2008 23:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-29042</guid>
		<description>developers do things differently, state the obvious, and no doubt free radical will figure it out but that doesn't change the fact that this trend will continue or the fact that hd graphics alone use nearly all the memory bandwidth available.

these consoles are more suited for standard definition gaming, and i bet you that if people still care enough to figure it out there will be sub hd graphics stories till death of these consoles.

memory is a limitation, and instead of delivering next generation leaps in actual game play or even convenience all the consoles power is focused on delivering hd graphics which means we get stupid games we already played with a new shine.

you can sugar coat the console manufacture poor engineering decisions and a rush to hd as an oh the developers should just make it work mentality if you like however im going to have to say the prettier the game the dumber it is and ill throw your uncharted example back at you.</description>
		<content:encoded><![CDATA[<p>developers do things differently, state the obvious, and no doubt free radical will figure it out but that doesn&#8217;t change the fact that this trend will continue or the fact that hd graphics alone use nearly all the memory bandwidth available.</p>
<p>these consoles are more suited for standard definition gaming, and i bet you that if people still care enough to figure it out there will be sub hd graphics stories till death of these consoles.</p>
<p>memory is a limitation, and instead of delivering next generation leaps in actual game play or even convenience all the consoles power is focused on delivering hd graphics which means we get stupid games we already played with a new shine.</p>
<p>you can sugar coat the console manufacture poor engineering decisions and a rush to hd as an oh the developers should just make it work mentality if you like however im going to have to say the prettier the game the dumber it is and ill throw your uncharted example back at you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: madpuppy</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-29019</link>
		<dc:creator>madpuppy</dc:creator>
		<pubDate>Wed, 21 May 2008 22:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-29019</guid>
		<description>YEAH! THAT'S RIGHT!

P-sheen 

sounds like a disturbing shampoo advert catch phrase....</description>
		<content:encoded><![CDATA[<p>YEAH! THAT&#8217;S RIGHT!</p>
<p>P-sheen </p>
<p>sounds like a disturbing shampoo advert catch phrase&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-29014</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Wed, 21 May 2008 21:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-29014</guid>
		<description>Seem to remember it being "P-Sheen" lol</description>
		<content:encoded><![CDATA[<p>Seem to remember it being &#8220;P-Sheen&#8221; lol</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: madpuppy</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28995</link>
		<dc:creator>madpuppy</dc:creator>
		<pubDate>Wed, 21 May 2008 21:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28995</guid>
		<description>sorry there Steen-san


hey at least I didn't call you P-steen :P</description>
		<content:encoded><![CDATA[<p>sorry there Steen-san</p>
<p>hey at least I didn&#8217;t call you P-steen :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28988</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Wed, 21 May 2008 20:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28988</guid>
		<description>On first name terms are we? haha.  

Well if you can call me "Pat" I can call you mad :)</description>
		<content:encoded><![CDATA[<p>On first name terms are we? haha.  </p>
<p>Well if you can call me &#8220;Pat&#8221; I can call you mad :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: madpuppy</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28980</link>
		<dc:creator>madpuppy</dc:creator>
		<pubDate>Wed, 21 May 2008 20:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28980</guid>
		<description>c'mon Pat! look at all the activity on your article, a little debate, a little drama 
 there are more posts on this article per day than any other.</description>
		<content:encoded><![CDATA[<p>c&#8217;mon Pat! look at all the activity on your article, a little debate, a little drama<br />
 there are more posts on this article per day than any other.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28976</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Wed, 21 May 2008 20:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28976</guid>
		<description>OK. Time to do some work.

David: The article you posted is out of date and has since been proven inaccurate - at least, it has since been shown to be one man's opinion, full of presumptions.  As for Sub-HD games, there are just as many on the 360 as on the PS3.  What song were you singing when Halo 3 came out of the sub-HD closet?

LC: Everything you say is all very well and perfect for taking the heat off of developers, but you've already been proven wrong.  Yes 512mb makes it extremely hard for HD graphics and high-res textures - but it's already been done.  As David said, look to Gears of War and Gears of War 2, look to Gran Turismo 5: Prologue, and look to Uncharted: Drake's Fortune.  As for the latter, it even puts PC games to shame with its high-res textures and holds its own on many other levels (eg. water and lighting).  In fact, if you're looking for the best looking games of 2007, Crysis would be top and Uncharted wouldn't be far behind.  You're going to see many developers reach these heights on both consoles, and it is down to them to code well, get the support from other developers/console manufactures, and money.

As far as memory is concerned, on the 360 it's all about tiling, and on the PS3 it's about getting everything into as small bits as possible - this is the time of multi processing and so the PS3's Cell will be used for graphics (and has been already).  This is the difference between Naughty Dog's PS3 engine and Free Radical's.  HD graphics with high-res textures is possible, and even FR will get there this generation.

I do really suggest you to play Uncharted (it will blow you away, especially the textures which you don't seem to think are possible), and when Gears of War 2 comes out, I suggest you play that too.  

Madpuppy and LC: I wish you both the very best ;)</description>
		<content:encoded><![CDATA[<p>OK. Time to do some work.</p>
<p>David: The article you posted is out of date and has since been proven inaccurate - at least, it has since been shown to be one man&#8217;s opinion, full of presumptions.  As for Sub-HD games, there are just as many on the 360 as on the PS3.  What song were you singing when Halo 3 came out of the sub-HD closet?</p>
<p>LC: Everything you say is all very well and perfect for taking the heat off of developers, but you&#8217;ve already been proven wrong.  Yes 512mb makes it extremely hard for HD graphics and high-res textures - but it&#8217;s already been done.  As David said, look to Gears of War and Gears of War 2, look to Gran Turismo 5: Prologue, and look to Uncharted: Drake&#8217;s Fortune.  As for the latter, it even puts PC games to shame with its high-res textures and holds its own on many other levels (eg. water and lighting).  In fact, if you&#8217;re looking for the best looking games of 2007, Crysis would be top and Uncharted wouldn&#8217;t be far behind.  You&#8217;re going to see many developers reach these heights on both consoles, and it is down to them to code well, get the support from other developers/console manufactures, and money.</p>
<p>As far as memory is concerned, on the 360 it&#8217;s all about tiling, and on the PS3 it&#8217;s about getting everything into as small bits as possible - this is the time of multi processing and so the PS3&#8217;s Cell will be used for graphics (and has been already).  This is the difference between Naughty Dog&#8217;s PS3 engine and Free Radical&#8217;s.  HD graphics with high-res textures is possible, and even FR will get there this generation.</p>
<p>I do really suggest you to play Uncharted (it will blow you away, especially the textures which you don&#8217;t seem to think are possible), and when Gears of War 2 comes out, I suggest you play that too.  </p>
<p>Madpuppy and LC: I wish you both the very best ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Hillman</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28844</link>
		<dc:creator>Tom Hillman</dc:creator>
		<pubDate>Wed, 21 May 2008 10:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28844</guid>
		<description>Nice to see you have your Nemesis in life LC ;)</description>
		<content:encoded><![CDATA[<p>Nice to see you have your Nemesis in life LC ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28841</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Wed, 21 May 2008 10:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28841</guid>
		<description>john there's efficiency and then there's just the fact that high res textures and high resolution eat up ram, a recent pc developer made the comment that they used the entire 512MB of ram on your graphic card for textures.

you can't do that on a console so they have to compress textures, use lower resolution and often cache or dump and reload data.

that's one reason why we see so much pop-in in consoles games because that data is always being streamed in.

and the rsx is supposedly less powerful then the 7800gtx. like i said before even with powerful hardware memory is an issue which were seeing here, there trying to use the latest techniques to deliver the latest and greatest visuals on 5 year old graphic technology with a very limited memory pool so things get cut or scaled back to make them fit.

games on console are only coded to work more efficiently then pc's because they have to in order to make these games run with the limited resources available.

and maybe I am a bit of a hardware elitist but games like oblivion on a beefy machine with 2 gigs of ram fast processor and a 7800gtx was not that great for games like oblivion.

take a number of high end games like flight simulator X, company of heroes and crysis simply wouldn't run on console hardware without being fleeced.

the information is out there and i posted links to it, the memory might be faster but its still being used up for high resolution textures. below are the quotes.

" The RAM bandwidth of Xbox 360 GPU is almost equal to RADEON X1600 XT and shared with CPU by UMA.

 Without the eDRAM pixel processor doing 4xMSAA, the fillrate of the GPU core itself is 4 billion texel/sec and almost equal to GeForce 7600 GT.

 While the Xbox 360 has a 3.5 times broader bandwidth than the original Xbox, 720p pixels require a 3 times broader memory bandwidth. It leaves only 0.5 times headroom which is insufficient for multiple texture lookups by complex shaders."

"Since textures are stored in the shared 512MB RAM, regardless of the eDRAM size or use of tile rendering, texture lookup consumes the shared memory bandwidth. Normal mapping and shadow mapping require many texture lookups."</description>
		<content:encoded><![CDATA[<p>john there&#8217;s efficiency and then there&#8217;s just the fact that high res textures and high resolution eat up ram, a recent pc developer made the comment that they used the entire 512MB of ram on your graphic card for textures.</p>
<p>you can&#8217;t do that on a console so they have to compress textures, use lower resolution and often cache or dump and reload data.</p>
<p>that&#8217;s one reason why we see so much pop-in in consoles games because that data is always being streamed in.</p>
<p>and the rsx is supposedly less powerful then the 7800gtx. like i said before even with powerful hardware memory is an issue which were seeing here, there trying to use the latest techniques to deliver the latest and greatest visuals on 5 year old graphic technology with a very limited memory pool so things get cut or scaled back to make them fit.</p>
<p>games on console are only coded to work more efficiently then pc&#8217;s because they have to in order to make these games run with the limited resources available.</p>
<p>and maybe I am a bit of a hardware elitist but games like oblivion on a beefy machine with 2 gigs of ram fast processor and a 7800gtx was not that great for games like oblivion.</p>
<p>take a number of high end games like flight simulator X, company of heroes and crysis simply wouldn&#8217;t run on console hardware without being fleeced.</p>
<p>the information is out there and i posted links to it, the memory might be faster but its still being used up for high resolution textures. below are the quotes.</p>
<p>&#8221; The RAM bandwidth of Xbox 360 GPU is almost equal to RADEON X1600 XT and shared with CPU by UMA.</p>
<p> Without the eDRAM pixel processor doing 4xMSAA, the fillrate of the GPU core itself is 4 billion texel/sec and almost equal to GeForce 7600 GT.</p>
<p> While the Xbox 360 has a 3.5 times broader bandwidth than the original Xbox, 720p pixels require a 3 times broader memory bandwidth. It leaves only 0.5 times headroom which is insufficient for multiple texture lookups by complex shaders.&#8221;</p>
<p>&#8220;Since textures are stored in the shared 512MB RAM, regardless of the eDRAM size or use of tile rendering, texture lookup consumes the shared memory bandwidth. Normal mapping and shadow mapping require many texture lookups.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28675</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 20 May 2008 21:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28675</guid>
		<description>The reason why computer games need so much ram is because of how inefficiently they're programmed. Computer games don't have to program efficiently because ram for a computer is both easy to install and  cheap. For consoles, less ram is needed because the games are programmed specifically for the hardware. Also - No notes here on how the console ram is much faster than your average pc ram.
The ps3 has a 7800gt or gtx I believe, which I know to be capable of producing great games with resolutions over 1024 x 576.
It also really pisses me off how they said that the systems will have 720p at least, when they are essentially running it much lower and scaling it to a larger screen.
If you don't care, then you aren't likely to have an hdtv.</description>
		<content:encoded><![CDATA[<p>The reason why computer games need so much ram is because of how inefficiently they&#8217;re programmed. Computer games don&#8217;t have to program efficiently because ram for a computer is both easy to install and  cheap. For consoles, less ram is needed because the games are programmed specifically for the hardware. Also - No notes here on how the console ram is much faster than your average pc ram.<br />
The ps3 has a 7800gt or gtx I believe, which I know to be capable of producing great games with resolutions over 1024 x 576.<br />
It also really pisses me off how they said that the systems will have 720p at least, when they are essentially running it much lower and scaling it to a larger screen.<br />
If you don&#8217;t care, then you aren&#8217;t likely to have an hdtv.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: madpuppy</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28652</link>
		<dc:creator>madpuppy</dc:creator>
		<pubDate>Tue, 20 May 2008 20:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28652</guid>
		<description>c'mon Patrick!

he just might be "the one" :P</description>
		<content:encoded><![CDATA[<p>c&#8217;mon Patrick!</p>
<p>he just might be &#8220;the one&#8221; :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DavidGX</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28644</link>
		<dc:creator>DavidGX</dc:creator>
		<pubDate>Tue, 20 May 2008 19:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28644</guid>
		<description>"Saying that delivering the same performance of a pc games on a console with such limiting specs is ridiculous."

I didn't say that at all. Re-read my comment.</description>
		<content:encoded><![CDATA[<p>&#8220;Saying that delivering the same performance of a pc games on a console with such limiting specs is ridiculous.&#8221;</p>
<p>I didn&#8217;t say that at all. Re-read my comment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28630</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Tue, 20 May 2008 18:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28630</guid>
		<description>lol LC and madpuppy. This isn't a dating service.</description>
		<content:encoded><![CDATA[<p>lol LC and madpuppy. This isn&#8217;t a dating service.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: madpuppy</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28548</link>
		<dc:creator>madpuppy</dc:creator>
		<pubDate>Tue, 20 May 2008 12:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28548</guid>
		<description>messenger realmadpuppy if you still want it.</description>
		<content:encoded><![CDATA[<p>messenger realmadpuppy if you still want it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28536</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 20 May 2008 12:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28536</guid>
		<description>omg it did, yes, only 6 tries lol nvm about messaging me i got the links through. hahahaha yes!</description>
		<content:encoded><![CDATA[<p>omg it did, yes, only 6 tries lol nvm about messaging me i got the links through. hahahaha yes!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28533</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 20 May 2008 12:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28533</guid>
		<description>@madpuppy hmm will it go? will I defeat the built in moderation this time? one final click before the worlds ending....

forum.beyond3d.com/showthread.php?t=30197

theinquirer.net/en/inquirer/news/2005/08/31/playstation-3-gpu-slightly-less-powerful-than–geforce-7800</description>
		<content:encoded><![CDATA[<p>@madpuppy hmm will it go? will I defeat the built in moderation this time? one final click before the worlds ending&#8230;.</p>
<p>forum.beyond3d.com/showthread.php?t=30197</p>
<p>theinquirer.net/en/inquirer/news/2005/08/31/playstation-3-gpu-slightly-less-powerful-than–geforce-7800</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28528</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 20 May 2008 11:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28528</guid>
		<description>ripten staff sorry for the spam posts, I'm using firefox 3 rc-1 and it sorta glitched...</description>
		<content:encoded><![CDATA[<p>ripten staff sorry for the spam posts, I&#8217;m using firefox 3 rc-1 and it sorta glitched&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28526</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 20 May 2008 11:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28526</guid>
		<description>lol hey madpuppy you got a im program? vladiuskain on yahoo or aim, message me real quick.</description>
		<content:encoded><![CDATA[<p>lol hey madpuppy you got a im program? vladiuskain on yahoo or aim, message me real quick.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: madpuppy</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28523</link>
		<dc:creator>madpuppy</dc:creator>
		<pubDate>Tue, 20 May 2008 11:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28523</guid>
		<description>DavidGX vs LC

round 4

ding! ding! ding!
=================================

Thanks LC for the information.</description>
		<content:encoded><![CDATA[<p>DavidGX vs LC</p>
<p>round 4</p>
<p>ding! ding! ding!<br />
=================================</p>
<p>Thanks LC for the information.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28518</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 20 May 2008 11:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28518</guid>
		<description>ur annoying.

.corsairmemory.com/_appnotes/AN804_Gaming_Performance_Analysis.pdf

a pdf showing a number of the latest pc games all using more than a gigabyte of physical ram. more ram means higher textures and higher resolutions while maintaining/improving framerate's and load times.

the discovery of sub-hd games on both ps3 and 360 as well as issues with other games including the ones you mention having frame rate issues, texture pop-in, frequent or long/annoying load times proves 512MB of ram is not enough.

further games that have pc counter parts to there console version have higher resolution textures and playable resolutions, better performance and use significantly more ram because its generally available.

Saying that delivering the same performance of a pc games on a console with such limiting specs is ridiculous.

but hey if you think you can make haze better then the developers then... or no, I want to see you fit crysis on the 360 without crippling it, after all you wont have all those resource hogs in the background using up your precious 512MB of ram.</description>
		<content:encoded><![CDATA[<p>ur annoying.</p>
<p>.corsairmemory.com/_appnotes/AN804_Gaming_Performance_Analysis.pdf</p>
<p>a pdf showing a number of the latest pc games all using more than a gigabyte of physical ram. more ram means higher textures and higher resolutions while maintaining/improving framerate&#8217;s and load times.</p>
<p>the discovery of sub-hd games on both ps3 and 360 as well as issues with other games including the ones you mention having frame rate issues, texture pop-in, frequent or long/annoying load times proves 512MB of ram is not enough.</p>
<p>further games that have pc counter parts to there console version have higher resolution textures and playable resolutions, better performance and use significantly more ram because its generally available.</p>
<p>Saying that delivering the same performance of a pc games on a console with such limiting specs is ridiculous.</p>
<p>but hey if you think you can make haze better then the developers then&#8230; or no, I want to see you fit crysis on the 360 without crippling it, after all you wont have all those resource hogs in the background using up your precious 512MB of ram.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DavidGX</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28476</link>
		<dc:creator>DavidGX</dc:creator>
		<pubDate>Tue, 20 May 2008 08:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28476</guid>
		<description>512mb is enough for HD graphics for a console. No bloated OS/apps/services/etc. Look at gears of war, mass effect, GTA4 (360 version), etc.</description>
		<content:encoded><![CDATA[<p>512mb is enough for HD graphics for a console. No bloated OS/apps/services/etc. Look at gears of war, mass effect, GTA4 (360 version), etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28467</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Tue, 20 May 2008 07:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28467</guid>
		<description>This article will link you to a bunch of info on the specs. The ps3 actually has a split memory architecture of two kinds of memory each with 256Mb of ram and either way 512Mb is not enough ram for high def gaming even if you had the most advanced hardware memory would be an issue.

many pc games are using more and more memory and we expect them to do the same thing on a console with a measly 512MB of shared ram.

anandtech.com/video/showdoc.aspx?i=2453</description>
		<content:encoded><![CDATA[<p>This article will link you to a bunch of info on the specs. The ps3 actually has a split memory architecture of two kinds of memory each with 256Mb of ram and either way 512Mb is not enough ram for high def gaming even if you had the most advanced hardware memory would be an issue.</p>
<p>many pc games are using more and more memory and we expect them to do the same thing on a console with a measly 512MB of shared ram.</p>
<p>anandtech.com/video/showdoc.aspx?i=2453</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DavidGX</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28404</link>
		<dc:creator>DavidGX</dc:creator>
		<pubDate>Tue, 20 May 2008 02:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28404</guid>
		<description>@madpuppy

The PS3 is more powerful in imagination land, the 360 is more powerful in reality. That's pretty much how it's turned out so far.

But if you want the nitty-gritty, here's a great article on the subject: http://dpad.gotfrag.com/portal/story/35372/?spage=1

And yeah, I DO care about things like this. When console manufacturers start talking about their new HD consoles with HD games with their HD graphics.. Then I go out and buy an HDTV to fully enjoy them, then games like this come out that are barely above SD.. consider me irked.

Especially since that was the BS-line we were fed about the new $60 price tags, because making these new HD games (with their HD graphics, etc etc) cost more money.</description>
		<content:encoded><![CDATA[<p>@madpuppy</p>
<p>The PS3 is more powerful in imagination land, the 360 is more powerful in reality. That&#8217;s pretty much how it&#8217;s turned out so far.</p>
<p>But if you want the nitty-gritty, here&#8217;s a great article on the subject: <a href="http://dpad.gotfrag.com/portal/story/35372/?spage=1" rel="nofollow">http://dpad.gotfrag.com/portal/story/35372/?spage=1</a></p>
<p>And yeah, I DO care about things like this. When console manufacturers start talking about their new HD consoles with HD games with their HD graphics.. Then I go out and buy an HDTV to fully enjoy them, then games like this come out that are barely above SD.. consider me irked.</p>
<p>Especially since that was the BS-line we were fed about the new $60 price tags, because making these new HD games (with their HD graphics, etc etc) cost more money.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: madpuppy</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28389</link>
		<dc:creator>madpuppy</dc:creator>
		<pubDate>Tue, 20 May 2008 01:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28389</guid>
		<description>LC, you have something there, I don't know why the ps3 has 256 megs of ram? how much would have a gig or 2 added to the console?
as for the video chipset, I don't know what they could have done to 
improve that situation. do they use what is pretty good at the time of the consoles release?, do they have a custom chipset from their prospective suppliers? maybe utilizing a next generation die? 
I haven't delved into the console that deeply do know personally. can anyone direct me to a good article on the specs of the 360 and the Ps3?</description>
		<content:encoded><![CDATA[<p>LC, you have something there, I don&#8217;t know why the ps3 has 256 megs of ram? how much would have a gig or 2 added to the console?<br />
as for the video chipset, I don&#8217;t know what they could have done to<br />
improve that situation. do they use what is pretty good at the time of the consoles release?, do they have a custom chipset from their prospective suppliers? maybe utilizing a next generation die?<br />
I haven&#8217;t delved into the console that deeply do know personally. can anyone direct me to a good article on the specs of the 360 and the Ps3?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LC</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28363</link>
		<dc:creator>LC</dc:creator>
		<pubDate>Mon, 19 May 2008 23:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28363</guid>
		<description>maybe the developers shouldn't rely on dropping the resolution, maybe they shouldn't rely on the manufacturer to have put enough horse power in the machines in the first place or even enough ram. god knows this 5 year old graphic card technology and huge 512Mb pool of memory are tailor made to deliver the greatest graphics effects maxed out at 1080p yeay, yeah. console developers are just lacking the necessary skills to tap these consoles full potential.</description>
		<content:encoded><![CDATA[<p>maybe the developers shouldn&#8217;t rely on dropping the resolution, maybe they shouldn&#8217;t rely on the manufacturer to have put enough horse power in the machines in the first place or even enough ram. god knows this 5 year old graphic card technology and huge 512Mb pool of memory are tailor made to deliver the greatest graphics effects maxed out at 1080p yeay, yeah. console developers are just lacking the necessary skills to tap these consoles full potential.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Steen</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28301</link>
		<dc:creator>Patrick Steen</dc:creator>
		<pubDate>Mon, 19 May 2008 19:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28301</guid>
		<description>&lt;p&gt;AComputerlessWiyah: Buy a PS3 for the tens of HD games then.&lt;/p&gt;
&lt;p&gt;Madpuppy: Many people can tell the difference between sub-HD and HD.  And Haze controls can be changed to almost any set-up you'd like.&lt;/p&gt;
&lt;p&gt;Andrew:  I think the opporative word is "Pre-launch" and "hype" - is that really relevant now? They also tend to push their first party's to reach 720p - they have no control over third party's.  What about "1080p" being on every Xbox 360 game box?  Surely that's false advertising also.&lt;/p&gt;
&lt;p&gt;Darren: Agreed, good on Derek for being honest.  Still, I think developers shouldn't rely on dropping the resolution.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>AComputerlessWiyah: Buy a PS3 for the tens of HD games then.</p>
<p>Madpuppy: Many people can tell the difference between sub-HD and HD.  And Haze controls can be changed to almost any set-up you&#8217;d like.</p>
<p>Andrew:  I think the opporative word is &#8220;Pre-launch&#8221; and &#8220;hype&#8221; - is that really relevant now? They also tend to push their first party&#8217;s to reach 720p - they have no control over third party&#8217;s.  What about &#8220;1080p&#8221; being on every Xbox 360 game box?  Surely that&#8217;s false advertising also.</p>
<p>Darren: Agreed, good on Derek for being honest.  Still, I think developers shouldn&#8217;t rely on dropping the resolution.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bia Bia</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28272</link>
		<dc:creator>Bia Bia</dc:creator>
		<pubDate>Mon, 19 May 2008 17:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28272</guid>
		<description>As long as it isnt on the 360 is all that really matters.</description>
		<content:encoded><![CDATA[<p>As long as it isnt on the 360 is all that really matters.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren Cornwell</title>
		<link>http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28228</link>
		<dc:creator>Darren Cornwell</dc:creator>
		<pubDate>Mon, 19 May 2008 13:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/#comment-28228</guid>
		<description>Right on Mr Derek Littlewood, about time I heard a dev who was straight up honest. Couldn't have said it better myself 'I don't care'. All these idiots that analyse every single pixel and step - what's the point.

If a game looks and plays great then that is all that should matter. But please Microsoft and Sony - put your dogs back on their leashes and stop making these stupid FullHD / ProHD statements about how your competitor is failing. You both excel at what you do.</description>
		<content:encoded><![CDATA[<p>Right on Mr Derek Littlewood, about time I heard a dev who was straight up honest. Couldn&#8217;t have said it better myself &#8216;I don&#8217;t care&#8217;. All these idiots that analyse every single pixel and step - what&#8217;s the point.</p>
<p>If a game looks and plays great then that is all that should matter. But please Microsoft and Sony - put your dogs back on their leashes and stop making these stupid FullHD / ProHD statements about how your competitor is failing. You both excel at what you do.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
