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alone-in-the-dark-to-include-securom

Alone in the Dark to Include SecuROM

by Rangebar Merani on June 21, 2008 at 7:58 pm

Atari has announced that the PC version of their upcoming survival-horror game, Alone in the Dark, will ship with the SecuRom anti-piracy system.

After the game is installed, players will go through an “activation” process, which requires connecting online to unlock components that will allow the game to be playable.

Once the process is done, players will be able to play the game offline — but if you’re planning on playing the game on a different computer, you’ll have to uninstall the game, which causes the serial number to be revoked, and forces you to repeat the entire process all over again.

Sounds like a bunch of hogwash to me, but I’m sure it’ll work out for Atari seeing that it’ll keep most people from being able to duplicate multiple copies of the game.

Source: blog.wired.com

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6 Comments »

  1. Dan Landis
    on June 22, 2008 12:56 am

    I don’t get it. Why do companies keep wasting their money like this? A vast majority of PC gamers don’t pirate software, and the ones that do will find a way to copy games regardless. The open nature of PC’s makes them the hardware of choice for hackers and pirates. The only way to avoid it is to just not make games on PC, and that’s not going to happen. Just suck it up and take the hit, and stop wasting money on copy protection that never works.

  2. Chad Lakkis
    on June 22, 2008 1:21 am

    Interesting Dan, but then what would the guys that code the encryption software do for extra cash? If there is no encryption, then they can’t find ways to break into it and thereby generate extra income.

  3. DavidGX
    on June 22, 2008 3:04 am

    PC gaming: Failing more every single day.

  4. Dan Landis
    on June 22, 2008 6:02 am

    I tell you what they’d do, Chad. They get real jobs doing something respectable like flying planes or constructing tacos.

  5. DavidGX
    on June 22, 2008 6:46 am

    Tacos rule.

  6. Krispy Demon
    on June 22, 2008 9:01 am

    The reason PC gaming is failing is because PC developers are complete fucktards and only getting worse every day. I think more people download illegal music or movies that bother with the complicated adventure of not only downloading a game, but finding ways to get no cd/dvd hacks or mini-images on top of that. Then there is the fact that to get a pirated copy of a game takes significantly more time to download… I mean, we’re talking several gigs of data here that may take anywhere from several days to several weeks to download depending on various aspects of the vagaries of interwebial dynamics. This kind of bullshit is the reason PC gaming is failing. Why would I get AITD on the PC when it means this kind of nonsensicle hubaloo when I can just get it on a console and not get treated like a god damned theif? Not that it makes a god damned difference anyway, the shit will be available on various torrent sites within a month with a crack to defeat shituROM anyway, so the money that ATARI is paying is only, MAYBE, going to slow down piracy a small bit. Eh, I could bitch about this for hours, but I have other things to complain about that are far higher on my list of gripes.

    By the way Chad, most people that hack encryption for games and the like never charge any money or anything, at least not that I’ve ever seen. Not that I’ve ever been involved in that sort of illicit behavior.

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