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tigsource%e2%80%99s-procedural-generation-competition-top-three-countdown

TIGSource’s Procedural Generation Competition Top Three Countdown

by Emily Balistrieri on June 27, 2008 at 2:12 pm

TIGSource goes Procedural

This week TIGSource announced the results of their latest TIGER Assault, the Procedural Generation Competition, so I’m taking a look at the top three! The theme was obviously “Procedural Generation,” which devs were instructed to define as they liked, but with the implication of “’random’ content (like graphics or levels).” Third place goes to…

Self Destruct, a shmup by Terry Cavanagh and Annabelle Kennedy. I can’t say I really feel this game, NOT because I don’t like bullet hell. I can take it, I don’t even mind dying— I died a zillion times already, but this one just scrolls like it’s late for the birth of the universe or something. Luckily it’s extremely well made in two distinct areas—soundtrack and start screen. The music is compelling enough to make you want to jump in again, and when you die, the reboot time is so quick you will barely be able to tell you were out.

Bullet hell

The goal is to get through 250 waves of quick and painful death, with a power-up augmented blaster, a shield, and bombs to assist you. The contest-required randomness comes into play for which waves come at which times, i.e. you’ll never know, so this is not the type of shooter you can just memorize your way through. No planning or plotting, just super speedy dodging and return fire. Grab it on the TIGSource forums, or just watch the fancy players school take on the score board via YouTube.

Source: TIGSource

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