Arc System Works, the folks behind Guilty Gear, have been keeping themselves preoccupied doin’ stuff. Namely, Battle Fantasia, a 2.5D (3D polygons on a 2D plane) fighter that was originally developed for Arcades.
It has already been ported and released on both the Playstation 3 and Xbox 360 in Japan, but will only be showing up on the latter come fall when it arrives stateside.
Battle Fantasia is an aesthetically huge departure from Guilty Gear’s anime-esque aesthetic. In its stead are super-stylized cel-shaded polygons. Now that I think about it, its visual style isn’t too far removed from 360 exclusive RPG’s Infinite Undiscovery and Tales of Vesperia.
What tweaks me though, is how a fighter, a game inherently about control, is coming to the platform with the shittiest of d-pads. If anything, I would much rather it be the other way around. The day you see me playing any fighter with the 360 gamepad is the day hell has frozen over.
But, it’s not like it matters anyway. Street Fighter IV is not too far away, and soon it will be all mine.