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Max Payne Movie Will “Make You Feel Like You ARE Max Payne”

by Dan Landis on July 29, 2008 at 4:49 pm

The cast and director of the upcoming game-to-film adaptation of Max Payne gave a little Q&A at the San Diego Comic-Con this past weekend.  Marky Mark discussed how he was really looking to kick ass again, and the director, John Moore, expressed how he intended to break the mold of videogame movies and make sure Max Payne doesn’t suck.

John Moore had the following to say in regards to making gamers happy:

“Here’s the funny thing about video games and movies — the minute you take that controller out of the player’s hands, you better deliver something of equal value. Ya gotta give them something so exciting and kick-ass and we thought the way to do that is to be highly subjective and make you feel like you are Max Payne.”

I’m not entirely sure how he intends to do that — is the movie shot from 3 feet behind Marky Mark except during cutscenes? As I said before, however, the trailer does have me excited for the movie. Of course, I’m a Marky Mark fan, so maybe I’m just biased. Speaking of Marky Mark, here’s what the actor said regarding his role as the titular Max Payne:

“I read the script — after Invincible and The Happening and Lovely Bones, I wanted to kick some ass again and I got an opportunity to do it in a way where I think I did more than I did in The Departed: movies like Four Brothers and Fear.”

They also apparently talked about a new camera the used called “The Phantom” that takes up to 1,000 frames per second (which is almost as fast as Crysis runs on my killer gaming PC). Bullet-time was a huge part of what made Max Payne (the game) what it is, but the difficulty they faced was doing slo-mo in a way that didn’t just look like The Matrix or a John Woo flick.

Wish I could be at Comic-Con myself, but at least the lucky bastards at Geeks of Doom keep me (and thus, you) informed.

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