John Carmack On Console Difficulties

Doom giant John Carmack is one of the few developers to talk on the advantages and disadvantages of this generation’s consoles. As id Software’s new game Rage nears the end of its development how have his thoughts changed?
In the past Carmack has been vocal on the advantage of Microsoft’s development tools, the joy of the Xbox 360′s GPU, and the difficulties of multi-core development. He’s been especially lyrical on the the PS3′s Cell Processor, stating that “the decision to use an asymmetric CPU by Sony was a wrong one.”
With id Tech 5 now displaying stunning 60 frames per second visuals on the PC (check out the screenshots below) and reportedly with little concessions on both consoles, have his views reformed at all? In the following Gametrailers.com video interview Carmack will further cement his views on the Cell processor, but with the conclusion that they have reluctantly overcome many of their problems. The current difficulty facing id Software is storage space on the Xbox 360.
Without an HDD on every Xbox 360 and DVD space limiting, Rage will have to be a multi-disc game. The problem now lies with Microsoft’s licensing fees. At a hefty price per DVD, Carmack and id Software may have to stick to two DVD’s and find another solution to their problems without conceding visual quality. Then again, Microsoft could make an exception and allow a third DVD at no extra cost…













