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New Heavy Rain Behind The Scenes Footage

by Patrick Steen on August 9, 2008 at 2:39 am

When it rains it pours, and after we revealed a selection of Heavy Rain screenshots, we were put in touch with a snippet of behind the scenes footage (though we don’t doubt that previous videos were also real-time) of what looks like the same town as was presented in the screenshots.

The following video is a tour of Quantic Dream’s studio, displaying their PlayStation 3 development of Heavy Rain.  I know the dialogue is in French, but what do you expect from a French developer and a French TV show?

Before we translate what’s being said, you’ll be able to spot real-time footage (albeit low-resolution) of a dreary town surrounded by stormy weather, along with impressive facemapping technology.

[UPDATE] The content of the video has been translated (credit Raist from Neogaf) and there’s limited information on Heavy Rain itself. The only scrap we can muster is that the shadows are dynamic, along with the impression of realistic rain and wetness in the street scene. In addition, Quantic Dream’s founder, David Cage, elaborates on their goal to create authentic emotional characters:

Nowadays, video games are a media that reaches maturity. And that is starting to imply emotions, just like movies, literature or theatre. We’re trying to make people cry or laugh when they play a video game. It’s only getting started and is the goal of our industry for the upcoming years.

For more on Heavy Rain, why not take a blast to the past with a Quantic Dream’s interview from 2006, or instead read our very own detailed account. Expect much more in the coming weeks.


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6 Comments »

  1. Default LCA Avatar Image
    Odd
    on August 9, 2008 4:43 am

    Hi ! I’m french, the translation is very optional. They are saying nothing about the game, but but they’re talking about the video game’s future, emotions in games, the modelisation, etc…

  2. comment_image
    Patrick Steen
    on August 9, 2008 8:14 am

    Thank you Odd. I’ve updated the story with a selection of the translation.

  3. Default LCA Avatar Image
    Odd
    on August 9, 2008 8:42 am

    Yeah, good translation ! I copied what they’re saying in the video, in french. I hope that it can help you in your translation :

    Dans les studios de créations de jeux vidéos, la course au réalisme est en marche (make the most perfect modellings). Thomas, notre jeune joueur, des jeux de demain (next games).

    “Là on arrive vraiment à voir la brillance sur le sol pour créer des impressions d’humidité…”
    “Oui, même les ombres…” (They are really well made)
    “Oui, voilà, toutes les ombres sont dynamiques, il y a des flaques au bord, on a l’impression d’avoir des gouttes de pluie.

    “Aujourd’hui, on a l’équivalent, en terme de puissance de calcul, de 50 000 consoles datant de 20 ans.”
    “Et cela représente quoi, concrètement ?”
    “C’est à peu près la différence entre la vitesse de déplacement d’un escargot et d’un TGV”.

    Pour dessiner la tête d’un personnage, il y a les même soucis de réalité. Ce sont de vrais visages qui sont scannés en 3D.

    “Comment tu te trouves ?”
    “Cela me fait bizarre de me voir en 3D. Alors qu’on est là ! ”

    Un réalisme qui a une finalité dans le monde du jeu.

    “Aujourd’hui c’est un média qui arrive à maturité, et qui va commencer de plus en plus à développer de l’émotion, telle qu’on peut la comprendre au cinéma, dans la littérature ou dans le théâtre. Essayer de faire pleurer, de faire rire, devant un jeu vidéo, cela est quelque chose qui devient tout à fait réaliste et qui est vraiment l’objectif de cette industrie dans les années qui viennent.

  4. Default LCA Avatar Image
    Odd
    on August 9, 2008 8:48 am

    Sorry for the second post…

    But, I forgot some words in the second sentence. It’s : « Thomas, notre jeune joueur, découvre les images des jeux de demain (next games). >>

  5. comment_image
    Patrick Steen
    on August 9, 2008 10:44 am

    Thank you Odd, that’s very helpful. I believe Raist’s translation (link above) is accurate.

  6. comment_image
    shamon
    on August 9, 2008 11:27 pm

    I really hope this game does well in game play and don’t fail because of the hype

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