video game quotes spacer ripten navigation bar
ripten-logo bubble extender Features
spacer
spacer
spacer
feature 1 feature break feature 2 feature break feature 3 feature break feature 4
An exclusive first look at Vagina Hero FFXIII Versus being ported
to the SMS? Say What?
Gears of War roadie run retrospective WoW whore plays 36 toons
at once, raids by himself
spacer Returning Riptenner: Login Now

New to Ripten? Join our community
The Ripten Community is an open forum for both hard-core and casual gamers alike. We will never spam you or sell your information.
spacer
360 PS3 Nintendo Wii Reviews Interviews Previews Trailers Events News PC DS PSP Retro Gadgets Film & TV Comics
spacer
bulletWhat's a Ripten?
bulletContact our staff
bulletSubscribe to our RSS
bulletSend us news tips
spacer
Ripten Forum
spacer
Geeked-Out
spacer
Gaming Deals of the Week
spacer
New Game Releases
spacer
spacer
spacer
spacer
Ripten Team
spacer
Founder/Editor-in-Chief
spacer
spacer Chad Lakkis
Bio | Posts | AIM | Email
Reviews Editor
spacer
spacer Dan Landis
Bio | Posts | Email
Host / Editor
spacer
spacer Jonathan Zungre
Bio | Posts
Editor, US
spacer
spacer Andrew Podolsky
Bio | Posts
Editor, UK
spacer
spacer Patrick Steen
Bio | Posts
Associate Editor, US
spacer
spacer Dylan Duarte
Bio | Posts
Contributors (US)
Demi Adejuyigbe | Posts
Emily Balistrieri | Posts
Rangebar Merani | Posts
Keane Ng | Posts
Roly Reyes | Posts
Sal Romano | Posts
Beau Rosser | Posts
Contributors (UK)
Kev Lochun | Posts
Sam Naylor | Posts
Contributor (Japan)
Sean Mitchuson | Posts
The extended list of greatness
Write for Ripten
spacer
Our Friends
spacer
BEN
www.helpben.com
Fighting Zero
www.fightingzero.com
Meet In The Lobby
www.meetinthelobby.com
spacer
spacer
spacer

Impressions: Red Faction 3 Multiplayer Beta

by Demi Adejuyigbe on August 12, 2008 at 11:08 pm

As the second sequel to 2001’s winner of the “Most Popular Shooter Developed By THQ with the Initials R.F.” award, Red Faction 3, formally known to the masses as Red Faction: Guerrilla, has quite a legacy to stand up to- a legacy full of Geo-Mod physics, taco-phone ports, moon hammers, and the world’s least lucid storyline.

A few days ago (August 9th, to be exact) FilePlanet dropped the Red Faction: Guerrilla multiplayer beta out for public consumption, and I was lucky enough to get some hands on time with THQ & Volition’s latest space-base shooter. Hit the jump for my impressions.

Though the game doesn’t give a look into the single player aspect of the game, it does throw you into the multiplayer aspect with 3 maps (Deadzone, Radial, and Crash Site) and two game types, Damage Control and Team Anarchy, (the former being a capture-the-flag type of match, while the latter is similar to Halo’s slayer.) Right off the bat, the Live component, being the only component, is a bit buggy in its execution, taking a while to get into a match, since the game sets a 40-second limit to find 8 players for a single match.

Sometimes, I’d even get dropped from matches just as soon as I entered them. Red Faction: Guerrilla also employs a veto system similar to Halo’s, in which it requires a certain amount of people to change the map, as well as the inability to veto twice in a row. The game also features a party system, which, like most of the other multiplayer aspects, is very comparable to Halo’s system. Fortunately, that’s where the similarities stop.

Red Faction’s main selling point is the destructibility of everything- and I do mean everything. From giant skyscrapers to the smallest buildings, the only thing that you can’t actually smash are the backback recharge stations and rocks. The feeling that comes from smashing a giant building to the ground with a couple of hammer swings is outstanding, and I’ve never been so embarrased, yet proud, to be smashed under tons of concrete.

The sledgehammer is definitely the most popular weapon in the game, and with reason, too- one fell swoop will bludgeon your opponent’s head in, and possibly send them flying in a proud display of the new Geo-mod physics system. Its also the main weapon used for taking down buildings in the Damage Control mode, before recapturing and rebuilding centers with the reconstructor, which, in combination of every one of the game’s backpacks, is reminiscent of the Ghostbusters Proton Pack.

As I’m sure everyone is more interested in the actual gameplay rather than how it feels to beat the shit out of stuff with a hammer, (Jackie T., eat your heart out) I must say that the gameplay is a little less fast paced than other shooters, but the third-person perspective works great, especially since the first-person perspective would’ve greatly taken away from experience.

One of the great things that Guerrilla can achieve due to a third person perspective is the addition of backpacks into the gameplay. These backpacks temporarily give you an extension of skills you already have, or give the addition of skills that would be impossible otherwise.

The beta only sees the introduction of 5 backpacks- Rhino, Concussion, Fleetfoot, Jetpack, and Firepower. Rhino allows you to temporarily ram into people or buildings to act as a human sledgehammer, Concussion essentially sends a shockwave that hits all opponents within a small radius, Fleetfoot essentially turns you into the Flash, Jetpack, which, well, its a jet pack, and Firepower, which doubles the strength of your guns. It also makes them glow red, which, admittedly, is one of the only reasons I ever actually used it.

The backpack I found most useful was the jetpack, because if used right, you can travel far and high to a point where you have the upperhand. Fleetfoot was also useful during Team Anarchy to outwit players and smash their heads in from behind. Strangely enough, this is the first shooter that I’ve played in which melee plays a rather large part in the gameplay itself. Almost everyone uses the hammer, which means that timing is of the essence in making sure that you hit them before they hit you.

Fleetfoot plays a large part in getting the upper hand in melee battles, though the Concussion backpack is often used to stun opponents, then bash their heads in as well. Damage Control’s capture-the-flag-esque stylings take full use of the game’s destruction-centric gameplay by instructing you to smash your opponents buildings to the ground, then use the reconstructor to rebuild the buildings in your team’s visage. Rather than using a distracting HUD to direct you to your opponents’ base, the map has inobtrustive indicators to show which way to go and how far you have to go. They’ve even adapted the health system that Gears of War used- desaturating the screen to show a diminishing level of health.

The Red Faction beta has a surprisingly large range of weapons, which I hope will be expanded in the beta as the backpacks and maps will. The beta featured 9 weapons, the assault rifle, the pistol, the rocket launcher, the sledgehammer, the reconstructor, the remote grenade detonator, the shotgun the mines, and the Grinder, which is essentually a fucking Shuriken shooter. IT SHOOTS NINJA STARS, DAMN IT. If that’s not awesome, then I have no idea what is. Its also really easy to switch between weapons using the two bumper buttons, and if you want to select weapons different from the two that you used last, you can use the bumpers combined with the face buttons.

As I mentioned before, there are three maps in the beta, Crash Site, Deadzone, and Radial, and while all bring about an oh-so healthy color palate of red, brown, and what I like to call Super-Bloomâ„¢, they play exceptionally different. For instance, Radial is better suited for Damage Control gameplay, as it’s the game’s widest map, with large walls and few weapon selections scattered across the map.

Deadzone is bleak, dark, and crowded, so its more fitting for Team Anarchy gameplay, in which you run around eliminating opponents to a point/time goal. It’s also full of weak buildings to smash and hide behind. My favorite map was definitely Crash Site, as it wasn’t necessarily dark, but definitely brown, and it was full of buildings. It’s not too large of a map, and there are cliffside buildings that hold weapons and backpacks that can be used well. Since the level is full of buildings and a wide range of weapons, you can’t really go wrong with any particular weapon/backpack, meaning that the level is pretty balanced as far as levels go.

Overall, as far as betas go, Red Faction: Guerrilla is definitely a great one, and has alerted me to keep an eye out on the game as it develops. I’ll definitely be checking the game out when it’s released, if even only for a short period of time. While the game was somewhat buggy, that is to be expected with an early beta release. I’m sure that Volition and THQ plan to fix these bugs before the game releases in Q1 of 2009 for the Xbox 360, PS3, and PC.

Share This:
  • Digg
  • Reddit
  • StumbleUpon
  • N4G


Related Posts:
Video Game Rentals Delivered spacer

4 Comments »

  1. comment_image
    Retarded Penguin
    on August 13, 2008 12:27 am

    this game looks prettty cool. nice impressions demi

  2. comment_image
    John Kershaw
    on August 13, 2008 1:28 am

    Untill I read this, this game really wasn’t on my radar. I love the idea of shashing buildings, then re-building them for your team.

    Also, Shuriken shooter.

  3. Default LCA Avatar Image
    design
    on August 19, 2008 11:46 am

    Anyone know where I can get the beta? FilePlanet doesn’t list it and I don’t exactly like them anyway.

  4. Default LCA Avatar Image
    Demi Adejuyigbe
    on August 19, 2008 12:09 pm

    Unfortunately, the beta has closed. The servers are still up, but no more keys. Sorry!

RSS feed for comments on this post.

Comment Now


Note: Commenting on Ripten does not currently require registration, however to be eligible for contests on the site, you must be a registered user.

Commenting Rules: No hate speech allowed. If you must argue, please debate intelligently. Comments containing selected keywords or outbound links will be put into moderation to help prevent spam. Ripten reserves the right to delete comments and ban anyone who doesn't follow the rules. Thanks.

Tired of the Goomba? Upload your own custom comment avatar.

spacer
spacer
Video Game Rentals Delivered
spacer
Ripten Original Programming
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
Advertising  • Privacy Policy  • Copyright © 2007 ripten  • Drop us a line at whatsup@ripten.com

  • Microsoft Xbox 360  • Sony Playstation 3  • Nintendo Wii  • Personal Computers  • Nintendo DS  • Sony Playstation Portable  • Retro  • Comics  • Gadgets  • Film & TV
spacer