video game quotes spacer ripten navigation bar
ripten-logo bubble extender Features
spacer
spacer
spacer
feature 3 feature break feature 2 feature break feature 1 feature break feature 4
Win the video game of your choice from GOG & Ripten Warfare Wallpaper Contest 2009 - Win Echo1 MS-2s An exclusive first look at Vagina Hero WoW whore plays 36 toons
at once, raids by himself
spacer New here? Join the Ripten community.
We are an independant open forum for both hard-core and casual gamers alike. Membership is free and grants access to exclusive contents.

Returning Riptenner: Login Now
spacer
360 PS3 Nintendo Wii Reviews Interviews Previews Trailers Events News PC DS PSP Retro Gadgets Film & TV Comics
spacer
bulletWhat's a Ripten?
bulletContact our staff
bulletSubscribe to our RSS
bulletSend us news tips
spacer
Ripten Forum
spacer
Geeked-Out
spacer
Gaming Deals of the Week
spacer
New Game Releases
spacer
spacer
spacer
spacer
Ripten Team
spacer
Founder/Editor-in-Chief
spacer
spacer Chad Lakkis
Bio | Posts | AIM | Email
Reviews Editor
spacer
spacer Dan Landis
Bio | Posts | Email
Host / Editor
spacer
spacer Jonathan Zungre
Bio | Posts
Associate Editor
spacer
spacer Dylan Duarte
Bio | Posts
Contributor (US)
Demi Adejuyigbe | Posts
Contributor (UK)
Sam Naylor | Posts
Write for Ripten
spacer
Our Friends
spacer
G4 The Feed
g4tv.com/thefeed
Meet In The Lobby
www.meetinthelobby.com
spacer
spacer
spacer

DS Preview: Moon

by Andrew Podolsky on August 21, 2008 at 11:18 pm

My DS has been a lot of places, but this time I took it to the Moon. No, not that lifeless gray hunk of rock in the night sky— this is Renegade Kid’s Moon, a first person shooter using the same engine from last year’s spooky FPS Dementium.

One concern I had when I saw Moon’s trailer recently was that the same bland color palette would be used throughout. Dementium had this problem—everything was muddied with black fog and similar looking environments, but at least Moon offers some variety when it comes to the color scheme.

In the first underground environment we explored, the walls were like pulsating rainbows of sci-fi sick. The greens and purples from Halo are spattered throughout, giving each area an individual look but with a weak, grainy quality. The visuals unfortunately contain a lack of detail that reminds me of early 3D PC games like Descent, where pixilated sprites could make your eyes bug out like Arnold in Total Recall.

But hey, at least the thing moves fast. You use the stylus to look around and aim your weapons, like in Dementium, and the action moves at a quick clip. After a brief introduction, where the research station on the Moon is decimated by aliens as soon as you arrive, you can pick up an assault rifle with unlimited ammo and start hunting droids.

As you crawl the subterranean corridors, you’ll occasionally be pestered by floating orbs like the kind that Luke Skywalker sharpened his lightsaber skills on in the original Star Wars. They’re fast and relentless, and shooting back is pretty fun if you like a bit of target practice. Moving, shooting, and holding the DS in Moon can be a bit tricky, which is a complaint that Josh had with Dementium in his review. Hopefully there will be other, more natural-feeling control schemes in the final product.

Some of the story elements, beyond the first five minutes, were absent in the build we played. A few glowing computer terminals offered some placeholder cues like “politics”, but it’s uncertain if the storyline will be highly compelling. At this stage, the introduction felt more like a Doom throwback—some terrible stuff happened, and it’s an excuse to pour in a lot of angry robots and aliens.

We didn’t fight any aliens in the first few levels—just some pissed-off droids and one spidery-looking miniboss. I did enjoy finding a friendly droid that you can control and use to bypass certain locked doors, and this is the type of variety that might make Moon worth playing all the way through. Hopefully these shifts in gameplay will be made early and often. Once you find the friendly droid, you can go into new areas and even fight enemies from a foot-high vantage point, which is actually dramatic.

At this stage, Moon doesn’t really seem like it’s going too far beyond what Dementium accomplished. It’s a speedy FPS, and there’s nothing wrong with a few five-minute bursts of target practice, but don’t expect an in-depth storyline or groundbreaking level design. We wish that a portable sci-fi FPS could make us feel like we’re playing an artifact from the future, but for now certain aspects of Moon still seem to be lagging behind the times.

Share This:
  • Digg
  • Reddit
  • StumbleUpon
  • N4G
  • Add to favorites
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • Live
  • Technorati
  • Tumblr
  • Twitter
  • email
  • LinkedIn
  • Print
  • RSS
  • Yahoo! Buzz


Related Posts:

4 Comments »

  1. KidKobun
    on August 22, 2008 9:46 am

    Were you playing the same Moon and I have been following since it was Project M. Also, you should take into consideration that what you’re seeing is on a handheld. Think about it; you are essentially playing what you refer to as “…a lack of detail that reminds me of early 3D PC games…” on a hand held device. Personally, I think this game is gonna’ rock. And what about the audio..? Was there any in the build you got to play or did you just not mention it?

    Info, info, info. I want more!

  2. KidKobun
    on August 22, 2008 9:50 am

    Correction: Were you playing the same Moon as I have been following since it was Project M?

    There, that’s better…caught myself. LOL.

  3. Andrew Podolsky
    on August 22, 2008 11:18 am

    Glad you’re excited for this game, Kid. Hope it’s not too much of a disappointment. In the build I played, the visuals were pretty underwhelming. I know that the DS is capable of producing some really great-looking 3d games, but Moon seems to sacrifice a bit of detail for a high framerate.

    As for the audio, the voice acting sounded a bit amateurish, and the soundtrack was Doom-like, heavy on the synthesizers. We’ll have to see what the whole package looks like when the final game comes out but I think if you play Dementium you’ll have a pretty good idea of what Moon will be like.

  4. KidKobun
    on August 22, 2008 12:12 pm

    No disappointment whatsoever. I dug Dementium and just so long as they fixed the respawn and save point issues like they say they have I am sure that I will be super pleased with this one. ;)

RSS feed for comments on this post.

Comment Now


Note: Commenting on Ripten does not currently require registration, however to be eligible for contests on the site, you must be a registered user.

Commenting Rules: No hate speech allowed. If you must argue, please debate intelligently. Comments containing selected keywords or outbound links will be put into moderation to help prevent spam. Ripten reserves the right to delete comments and ban anyone who doesn't follow the rules. Thanks.

Tired of the Goomba? Upload your own custom comment avatar.

spacer Unlimited Game Rentals Delivered - Free Trial
spacer
spacer
spacer
Read Other Recent Posts
spacer
spacer
RedLynx Pirated Their Own Game To Ramp Interest
Cartman Rock Band Poker Face Remix
Rock Band 3 To Help Us Play Real Guitars?
Square-Enix Anagram Solved, Final Fantasy XIII Announcement Coming November 13th
Nintendo Non Commital on Zelda 2010 Release
Blizzard Launches World of Warcraft Pet Store
spacer
spacer
Ripten Original Programming
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
Advertising  • Privacy Policy  • Copyright © 2007 ripten  • Drop us a line at whatsup@ripten.com

  • Microsoft Xbox 360  • Sony Playstation 3  • Nintendo Wii  • Personal Computers  • Nintendo DS  • Sony Playstation Portable  • Retro  • Comics  • Gadgets  • Film & TV
spacer