Capcom “Working On” Lag In Street Fighter IV

Street Fighter IV’s certainly a contender for fighting game of the year, but it won’t be if it’s online play is hampered by the same kind of lag that the Street Fighter II Turbo HD Remix beta has been. That game’s not pushing netcode nearly as hard as SFIV will, presumably, and it’s been decidedly problem-ridden. But, according to SFIV executive producer Yoshinori Ono, Capcom is “working on it”.
In order to prevent the lag we’re thinking about trying to balance it up at user interface level and input timing by using joystick or something like that. We still haven’t got a complete plan as yet. We’re still working on it. That’s all we can say at the moment.
Getting fighting games working online seems to be a precise game of deterrence; there’s no way to get rid of lag, just ways of fighting it off, through backdoor shenanigans and programming tricks. Hopefully Capcom can get the job done, because I’m itching to put the hurt on foes worldwide.











