Shadow of the LittleBigColossus: Parson’s Students Spend 24 Hours with LBP
by Wade Larson on September 23, 2008 at 4:49 pm

While you were loitering about last weekend, perhaps jamming out in your underwear to Rock Band 2, or consuming an entire case of Bawls in an effort to get as far ahead in Warhammer: Age of Reckoning, some people were making productive use of their time.
Some students over at NYC Parson’s school spent 24 hours with early copies of LittleBigPlanet in a creation competition. The contestants spent one day creating a level for the game, which were judged on categories such as most fun, best use of tools and most innovative.
But the overall winner took a concept from the PS2 and applied it, with exciting results. More than any ad campaign or story I’ve read, this got me excited for LittleBigPlanet. To see what they did with the game makes me feel inadequate in many ways, not the least of all for spending my weekend as the aforementioned boxer’d bassist.
Check out the videos for a glimpse at what has been dubbed, fittingly, the Shadow of the LittleBigColossus.
So. What’d you spend YOUR weekend doing? Did you hand-craft a giant moving level for a highly anticipated game that isn’t even out yet? Didn’t think so.
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on September 24, 2008 9:58 pm
I STILL don’t get the massive appeal of this game. I mean, it looks cool but that level probably took 100x longer to make than to play.. then what?