spacer New here? Join the Ripten community.
We are an independant open forum for both hard-core and casual gamers alike. Membership is free and grants access to exclusive contents.

Returning Riptenner: Login Now
spacer
360 PS3 Nintendo Wii Reviews Interviews Previews Trailers Events News PC DS PSP Retro Gadgets Film & TV Comics
Ripten Team
Founder/Editor-in-Chief
Chad Lakkis
Bio | Posts | AIM | Email
Reviews Editor
Dan Landis
Bio | Posts
Host / Editor
Jon Zungre
Bio | Posts
Associate Editor
Dylan Duarte
Bio | Posts
Writer (US)
Demi Adejuyigbe | Posts
Writer (UK)
Sam Naylor | Posts
Our Friends
G4TV The Feed
g4tv.com/thefeed
Meet In The Lobby
meetinthelobby.com
Read Other Recent Posts
Mike Tyson’s Paparazzi Punch-Out!! Video
GameStop Buys Majority Stake in Video Game Digital Distributor Jolt
Miyamoto: 3D Isn’t Everything
Are You A Video Game Junkie With Mad Writing Skills? Write For Ripten
NFL Super Bowl Champion Steelers Connect with Soldiers in Iraq for Guitar Hero Competition
Emergency Alert System Broadcasts Making Their Way To Video Game Consoles?
Ripten Original Programming
Ripten TV
Ripten Radio
Ripten RSS Feed
Ripten Twitter
Ripten MySpace

spacer
pc-review-peggle-nights

PC Review: Peggle Nights

by Andrew Podolsky on September 24, 2008 at 3:02 pm

Peggle Nights is so addictive, it could be considered mainline gaming at its purest. It’s a game you can replay endlessly to squeeze out a good 20-30 hours of content— not bad for a “budget” title. Even though my preferred method of playing the game is to idly focus on the dozens of challenges while watching TV or listening to music, that doesn’t mean Peggle Nights qualifies as just half a game. It simply means I can’t stop playing it long enough to do anything else.

For the uninitiated, Peggle is a hybrid of Pachinko and Pinball. Wild yet completely accurate ball physics are the crux of the gameplay—after shooting out a bouncy metal ball from the top of the screen, you have to ricochet off of as many pegs as possible on the way down. Like in pinball, the pegs you hit act like bumpers to give you a high score and bonuses, and there’s even a powerup that gives you flippers at the bottom of the screen.

You’ll also find a moving bucket at the bottom of the screen for collecting your errant balls. While at first you’ll only make some lucky catches, later on you can actually time your shots to perfectly land in the bucket. This is just one way that Peggle rewards experience the longer you play—more balls means more chances to clear all the pegs, and you’ll earn a sweet bonus to boot.

This absurdly original gameplay mechanic would be a hit even if it were just in black and white, but Peggle Nights explodes with color. Like in the original Peggle, each level has a theme based on the charming animal creatures who lend you their special powers—Tula the Flower bursts multiple orange (level-clearing) pegs, while Renfield the Jack-O-Lantern gives you a spooky ball that passes through the bottom of the stage and reappears at the top.

You’ll have to play through the adventure mode to unlock all the characters and their powers (which are the same as the original Peggle), but there’s one new character and power at the very end. Her ability is very useful, but I’d love to see even more new cast members and powerups next time around.

Although the fact that there’s only one new character is a bit of a letdown, Peggle Nights takes you further into the minds of the existing characters than you might have cared to go. Each stage portrays a character’s dream state—Tula the Flower, for example, wants to be a world traveler instead of being rooted to the ground, so her stages take you to Peggle versions of the Great Wall of China and Mount Rushmore.

This charm is contagious. You can’t help but feel happy to play and replay these colorful, detailed, and imaginative stages. It certainly doesn’t hurt that you will feel a compelling urge to win a trophy for fulfilling every minor objective. Peggle Nights adds new “ace score” ribbons for earning a certain number of points, which nicely complements the 100% completion awards that stretched out the length of the first game.

Which brings me back to my initial point. I play Peggle Nights constantly now. Since half of the game is spent watching the points roll in while your “balls drop”, Peggle feels casual enough to be put on as background while I partake in other passive forms of entertainment. At the same time, I know that Peggle actually complex beyond reasoning. The first Peggle was nearly perfect, and this sequel just tucks in a little bit more of what was brilliant about it.

9.5

Share This:
  • Digg
  • Reddit
  • StumbleUpon
  • N4G
  • Add to favorites
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • Live
  • Technorati
  • Tumblr
  • Twitter
  • email
  • LinkedIn
  • Print
  • RSS
  • Yahoo! Buzz


Related Posts:
Unlimited Game Rentals Delivered - Free Trial spacer

1 Comment »

  1. Roly Reyes
    on September 24, 2008 3:08 pm

    I never really “got” Peggle. Was it just me? I’d love it if it was portable or something, but the reason I can’t just sit and play it is probably the same reason I can’t play my DS with my 360 or PS3 sitting in front of me.

    Is that weird?

RSS feed for comments on this post.

Comment Now


Note: Commenting on Ripten does not currently require registration, however to be eligible for contests on the site, you must be a registered user.

Commenting Rules: No hate speech allowed. If you must argue, please debate intelligently. Comments containing selected keywords or outbound links will be put into moderation to help prevent spam. Ripten reserves the right to delete comments and ban anyone who doesn't follow the rules. Thanks.

Tired of the Goomba? Upload your own custom comment avatar.

spacer Unlimited Game Rentals Delivered - Free Trial