spacer New here? Join the Ripten community.
We are an independant open forum for both hard-core and casual gamers alike. Membership is free and grants access to exclusive contents.

Returning Riptenner: Login Now
spacer
360 PS3 Nintendo Wii Reviews Interviews Previews Trailers Events News PC DS PSP Retro Gadgets Film & TV Comics
Ripten Team
Founder/Editor-in-Chief
Chad Lakkis
Bio | Posts | AIM | Email
Reviews Editor
Dan Landis
Bio | Posts
Host / Editor
Jon Zungre
Bio | Posts
Associate Editor
Dylan Duarte
Bio | Posts
Writer (US)
Demi Adejuyigbe | Posts
Writer (UK)
Sam Naylor | Posts
Our Friends
G4TV The Feed
g4tv.com/thefeed
Meet In The Lobby
meetinthelobby.com
Read Other Recent Posts
Videogames Lead to Behavioral Addiction
Mike Tyson’s Paparazzi Punch-Out!! Video
GameStop Buys Majority Stake in Video Game Digital Distributor Jolt
Miyamoto: 3D Isn’t Everything
Are You A Video Game Junkie With Mad Writing Skills? Write For Ripten
NFL Super Bowl Champion Steelers Connect with Soldiers in Iraq for Guitar Hero Competition
Ripten Original Programming
Ripten TV
Ripten Radio
Ripten RSS Feed
Ripten Twitter
Ripten MySpace

spacer
xbla-review-double-d-dodgeball

XBLA Review: Double D Dodgeball

by Jonathan Zungre on September 29, 2008 at 11:21 pm

Double D Dodgeball is a game that attempts to capture the fun of dodgeball with the style of neo-retro arcade gaming. But is getting hit in the face by aliens really more fun than getting hit in the face by jocks?

The moment at 0:18 of the above video captures everything great about the pseudo-sport of dodgeball: violence that makes you laugh. If you have positive memories of the sport, they probably revolve around either pelting some poor goth kid right in his dumb face or at least cracking up when someone else administered the ownage. Double D’s bewildering choice to completely throw out all of these associations and transport the sport to outer space feels like it’s working against what makes their sport significant and fun.

But if the game was solid enough, it wouldn’t matter if they decided to swim upstream. This is where Double D commits the unforgivable sin of Arcade gaming: It’s not easy to pick up and play. Arcade games are defined by their easy-to-understand, quarter-popping, quick-play nature (think about the simplicity and longevity that a game like Breakout has), and Double D’s learning curve is just too long and frustrating.

For the first 10 games, I found myself very confused and annoyed (in a real 80’s/early 90’s arcade that would be the equivalent of $2.50, almost the cost of an Extra Value Meal at McDonald’s!). All of the retro characters look so alike that it’s easy to lose which one you are, something which the very competent Artificial Intelligence never seems to forget.

Much of the game is based on your ability to turn around and catch balls that are thrown at you from different angles. The fact that I even had the ability to turn didn’t come to me till a few games in, and the catching mechanic takes a lot of timing, something that intrinsically takes practice. So for the first bunch of games 1) you will get owned by the computer, and 2) you won’t know what’s going on, which is by nature, frustrating.

Another thing that could have grabbed gamers right off the bat are the graphics (Geometry Wars) or music (Braid), but where Geometry Wars feels like a neon fireworks show, Double D’s seem to just add to the muddled, busy, confusing nature of the early game experience. Plus, the music is a looping cacophony of sporty-sounding techno beats that didn’t, in my opinion, seem to augment the game experience.

If you do persist through much of the early game difficulties, Double D Dodgeball does have some fun moments. Timing your shot to hit an opponent just as he looks the other way is a tremendously gratifying experience, and developing the timing needed to catch the ball and trigger your super throw makes you feel the equivalent of a videogame slam dunk.

Double D Dodgeball has a variety of creative units to choose from and special balls you can use.  The shock lines that incapacitate your character for a moment add some especially good variety to the game. As for multiplayer, playing locally is the best option because of the overzealous smack talking opportunities and the ability the game has to produce screams of “one more game!”

I didn’t play over Xbox LIVE because, after numerous tries at different times, I still couldn’t find a game. I even hosted one and waited for a good five before throwing in the towel.

At the end of the day, I would have to say that Double D Dodgeball gets more “rip’s” and less “ten’s.” After everything, an enjoyable game is buried under a confusing and muddled early game experience and, honestly, I still believe that I should never play a dodgeball game without getting to throw a ball and see it smack someone right in their dumb head.

5

Share This:
  • Digg
  • Reddit
  • StumbleUpon
  • N4G
  • Add to favorites
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • Live
  • Technorati
  • Tumblr
  • Twitter
  • email
  • LinkedIn
  • Print
  • RSS
  • Yahoo! Buzz


Related Posts:
Unlimited Game Rentals Delivered - Free Trial spacer

No Comments »

No comments yet.

RSS feed for comments on this post.

Comment Now


Note: Commenting on Ripten does not currently require registration, however to be eligible for contests on the site, you must be a registered user.

Commenting Rules: No hate speech allowed. If you must argue, please debate intelligently. Comments containing selected keywords or outbound links will be put into moderation to help prevent spam. Ripten reserves the right to delete comments and ban anyone who doesn't follow the rules. Thanks.

Tired of the Goomba? Upload your own custom comment avatar.

spacer Unlimited Game Rentals Delivered - Free Trial