PS3 BioShock Apparently Looks BioShitty, 2K Responds to Demo Texture Criticism
by Dan Landis on October 4, 2008 at 10:00 pm

Some screen grabs from the recently released demo of the PlayStation 3 version of BioShock show some rather pixelated textures when compared to the Xbox 360 version. While this is just a demo, the retail release is just over two weeks away. Is that enough time to fix this issue?
Screen comparisons and 2K’s response follow.

Xbox 360

PlayStation 3
These screens (blatantly stolen from the BioShock forum on Giant Bomb) clearly show a slight difference in quality, which apparently is leading some people to cancel their pre-orders of the game. Elizabeth Tobey, 2K Community Manager, had the following to say about it:
“When we saw a post asking about issues found in the demo, we jumped on it immediately. And you know what, you’re right. The texture in the PS3 demo of the downed Big Daddy does not match our level of quality either. This slipped by. We admit it. However, I want to assure you that this is an exception, and not a rule, and while I regret this oversight, we put a lot of love into making this game look amazing for the PS3 and I’m sure that when you play the rest of the demo you will agree that the textures are not all like this one instance.
As for the other issues and concerns, we are currently diligently working to replicate any bugs, and will report back to you with what we find. Thank you for your vigilance here and moving forward.”
I’m fairly confident that 2K doesn’t want to put out a turd, but we’ll just have to wait and see what (if anything) slips by when it releases on October 21st.
*UPDATE: Contrary to the vocal PS3 defenders, new screenshots have surfaced that show a blurry PS3 BioShock when compared to the Xbox 360 version. Head here to see the images.
Tags: 2K, BioShitty, Bioshock, comparison, console-war, Elizabeth Tobey, pixelated, pre-order, texture |
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