Fall 2008 Lineup: R² Breakdown
by Roly Reyes on October 7, 2008 at 5:46 pm

Fall is fast approaching, and your bank balance will soon be dropping faster than the leaves on the tree outside your window. Naturally, you may not be able to decide for yourself which of the plethora of games to splurge your life’s savings on, and that’s where I come in.
Think of me as your personal assistant — ready to passively (and aggressively) project my thoughts and opinions onto you. Thank me later.

Dead Space (Microsoft Windows, Playstation 3, Xbox 360) 10/14 – It’s the future. We’ve made significant progressions in the space program. You’re Isaac Clarke, a space engineer, who’s answered a distress call from a ship that is, as far as he knows, only suffering from minor mechanical issue. Since we need antagonists to kill, the ship has been overrun by Necromorphs, a hostile polymorphic alien species dependant on necrotic flesh.
As lame as that sounds, all it does is confirm my suspicions that it is execution rather than conception that makes something intriguing.
EA Redwood has taken what I perceive and now know as the “Resident Evil 4 effect”: over-the-shoulder camera, controls that don’t make you want to burn a puppy, and something freak you out when you turn the corner. Comparisons to other great games continue; much like BioShock’s Rapture, a large portion, if not all, of Dead Space will be taking place in a self-contained location. What BioShock did right was make locations distinct enough to create a feeling of progression and keep things fresh with distinct differentiations in aesthetics.
Gameplay mechanics appear solid enough, and rightfully so, since they’re borrowing from the best. And let me be clear, that’s not a knock against it, I like that it borrows from games that I already know I love. Provided that they nail the gameplay, atmosphere has to be top notch, especially since they’re in the survival-horror genre, a genre that lives and dies by its ability to give you the screaming heebie-jeebies.

LittleBigPlanet (Playstation 3) 10/21 – “Play. Create. Share.” is the mantra that Media Molecule, developers of LittleBigPlanet, has lived by since they announced the title two years ago.
LBP is a 2D side-scrolling platformer that combines the Super Mario Bros paradigm of simply getting from one end of the screen to another and takes it to the next level with real-to-life physics calculations. Thow in an endearing star like Sackboy, and a pre-bundled level creator expansive enough to recreate just about anything your mind can think up, and you may begin to understand why people are clammering to reserve their copy.
If creating isn’t really your thing, you can expect a fully featured online catalog of levels created by others. Assuming that its release is met by a highly motivated and creative community focused on providing a constant stream of mind-blowing content, LBP will be surefire success.

Fable 2 (Xbox 360) 10/21 - Over promising and under delivering has very much been the theme of Peter Molyneux, the design mastermind behind Fable. I haven’t followed his hyperbolic propagand much throughout Fable II’s development, but I’m sure he’s spewed his fair share of it. The one thing I did hear is about the Han Solo factor.
The factor that has a player not being equally generous and forthcoming to everyone met, but a greedy, look-out-for-self, inward thinker that’s not exactly pure evil:
“With Han Solo, how good is good? Can you get as good as Luke Skywalker? Even he wasn’t truly good.” Molyneux said. Speaking with MTV Multiplayer blog.
He then went on t o hypothesize a potential situation in Fable II:
“If you saw a family there and had to kill these bandits to save the family, you’d kill the bandits to save the family. If I said to you, ‘okay, to save this family, you give up half your gold.’ Would you give up half your gold to save the family? Maybe you would, don’t know. The most interesting one is if I said ‘to save that family, you must be horribly, grotesquely scarred and there’s no way of ever removing the scar or the aging.’ What we found is that far, far fewer people were willing to sacrifice that.”
Would you sacrifice superficial features in a game to accomplish your good deed for the day? What about in the meatspace; fight or flight? Could an in-game situation make you stop for a second to contemplate the repercussions of your actions? Would you second guess your decision making? That seems to be the goal they are striving for here.

Fallout 3 (Microsoft Windows, Playstation 3, Xbox 360) 10/28 – Post-apocalyptic wastelands haven’t been done right since 1998, or so they say. Having only become a PC gamer recently, I missed out on both Fallout’s, and I’ve neglected to watch any of the Mad Max movies. As such, I’ve never been set in a Mad Max-esque setting – and I’m not quite sure what to expect. In other words, I have little insight into this cultural phenomenon.
I know about the barren stretches of land, the different factions, your dog, the vaults, the open-ended consequence-filled nature of the world, the VAT combat system and the Pip-Boy. All that knowledge taking up real-estate in my head, but even so, I can’t begin to understand the hype machine surrounding this games pending release. Despite my not having any comprehension as to how the game will actually “work”, it’s piqued enough of my interest that I will definitely be playing it on day one.

Gears of War 2 (Xbox 360) 11/4 - “Bigger, better, and more badass.” Was the phrase Lead Designer Cliff Bleszenski chose to introduce the world to Gears of War 2, although it was scrapped shortly thereafter. Setting aside the idiotic catch phrase, my initial fears were that little to no advancement had happened in the two year gap between the first and the second Gears of War’s.
Epic could’ve released what would ostensibly be the original Gears with a new single-player campaign and, by and large, be met with success, both critically and commercially. Marginally upgraded graphics, new enemy types, and new weapons would have likely been sold as more than enough reason to come back for round two.
Thankfully though, they didn’t phone Gears of War 2 in. A new campaign, 5 player co-op, and what seems like a vastly improved multiplayer mode have me at attention and ready for battle. The 5 player co-op has a bit of a twist, as it pits you and your friends in something more analogous to Geometry Wars: Waves. You fight through waves of Locusts with each subsequent wave being more difficult than the previous. It’s chances of being Game of the Forever are slim to none, but what it does have is a great foundation to work from, if taken in the right directions it will prove to be a success in most aspects.

Resistance 2 (Playstation 3) 11/7 – Ever since its announcement, you’ve heard about Resistance 2 and it’s scale. In fact, Insomniac Games made sure that one was never mentioned without the other. A prime example being the skyscraping 300 ft. tall Leviathan shown off at the Sony E3 Press Conference months ago. It ravaged through a 1950’s war-torn Chicago and smashed buildings with little remorse.
For those that missed the original, it’s an alternate historical take on World War II, where instead of the war progressing as it should with the Allies vs. Axis, it’s become Humans on Chimeras, a mysterious alien species life form that’s decided to invade Earth.
The first takes places through European cities. With the second, the war comes stateside and it’s up to hero of the European invasion, Nathan Hale, to play his part. Apart from repeating the word “scale” until it ceases to have meaning, they’ve also been playing the numbers game like it’s nobody’s business, unleashing an 8 player class-based co-op campaign, and 64 player squad-based competitive multiplayer.
In addition to the numbers game, they’ve also been building a new website behind-the-scenes. One that’s meant to foster a community. MyResistance.net is slated to be to Resistance 2, as Bungie.net is to Halo 3. Those are big shoes to fill, but Insomniac readily boasts the “scale” to do it.

Mirror’s Edge (Microsoft Windows, Playstation 3, Xbox 360) 11/11 - We got our first taste of the evolved paradigm of platforming courtesy of last year’s release of Assassin’s Creed. The craze is called Parkour, which is a French developed sport involving running, jumping, and otherwise traversing urban areas with complete grace and shocking fluidity. When directly translated from French to English it means “The art of movement”. The definition and translation of Parkour is easily transferable and a perfectly acceptable for Mirror’s Edge, as it takes Parkour, and translates it into a first-person action game.
Mirror’s Edge takes place in a not-so-distant dystopian future, run by a totalitarian government. I don’t know how much you know about totalitarian governments with Orwellian traits, but they like to control things, and one of their favorite things to control is information. That’s where the “Runners” come in. They take information in various forms and get it from point A to point B.
You play Faith, an extremely agile and graceful runner. As such, she can move through her environment with relative ease and fluidity. Much of Mirror’s Edge involves forward movement, you can expect to, more often than not, be in situations where you’re being shot at, chased, or otherwise incentivized to — you guessed it, move forward.
The only downfall I can think of is the game’s lack of interaction with civilians in the dystopian city. There’s just a picture perfect scene in my mind’s eye, where Faith is going from a rooftop, through a door, down a stairwell, and finally arriving in an office, ultimately interrupting a regular work-day, turning workers into obstacles that become part of the stage.
Those are the games that will keep your wallet (or purse, if you’re into that sort of thing) lighter than it has been all year.
Make sure you come back within the next few days, as I’ll be pushing the games of Fall that may slip under your radar, but shouldn’t. Save your pocket change — you’re going to need it.
Tags: Dead Space, fable, Fable-2, fall, Fallout, fallout-3, Gears-of-War, mirrors-edge, Preview, resistance |
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