BlizzCon 08: StarCraft II Three Games For You, Plus Hands-On Impressions

Word from BlizzCon 08 is that the new StarCraft II single player game is being split into three separate campaigns. According to Blizzard, the game was becoming so large that they felt it would be best to split it into three separate products — each with their own respective ending.
Each of the products is listed out below followed up by its focus.
Wings of Liberty: Terrans
Heart of the Swarm: Zerg
Legacy of the Void: Protoss
I am guessing that your jaw is somewhere near your feet right now. Those who played the original StarCraft who that it too contained three seperate campaigns, however they were all enclosed in one pretty little box.
To some, it may seem that the merger of Activision and Blizzard is already seeking out new ways to make even more money, but it may make sense to reserve a little more judgement until the final products are released.
The news regarding the game doesn’t end there, as our own Donne Ingalls just finished spending some quality time with the build on hand. His comments can be found below:
I was unimpressed with the sinlge player gameplay of Starcraft II. It seems very slow at this point, and I found myself constantly waiting around for my drones to gather resources.
I was also able to play a multi-player match against another writer, during which he grabbed Terran and I took on the role of Protoss. The result — I destroyed him with little effort.
As in Starcraft 1, little has changed as far as tactics. As Protoss, I built four Carriers, waltzed into his base, and proceeded to watch the carnage unfold.
In terms of pure aesthetics, the game does look much better, and I must add that the game is still in its early states of development in terms of balance between factions.
There is little doubt in my mind that once complete, StarCraft II will eventually corner the Strategy RPG market.
Afterthought: What say you? Are you impressed or taken back by what you have been hearing?











