Gears of War Roadie Run Retrospective
by Chad Lakkis on October 13, 2008 at 7:20 am

With the release of Gears 2 quickly approaching, I decided that it might be a good time for me to take a quick roadie run down Sera Lane — one that involves a three-hour “I refuse to accept no as an answer” road trip. Those who know me won’t be surprised, but looking back, even I wonder what the hell I was thinking.
When the first Gears was announced, I was probably one of the few people that hadn’t been aware of the game’s hype. Epic’s new IP was brought to my attention by a friend I had spent countless hours playing Call of Duty 2 with on Xbox LIVE.
He kept telling me about this “Mad World” commercial that I just had to see. I repeatedly brushed it off with responses like, “Yeah OK, let’s go play some more COD2.” Then one day while channel surfing, I stumbled on the commercial he had been harping about.
There haven’t been many gaming-related “oh shit” moments for me that took place prior to actually playing a game, but this commercial was certainly one of them. The Gears of War “Mad World” trailer combined a soothing melody with harsh visuals to create what I found to be a near-perfect balance of inner peace and outer chaos.
No less than ten minutes later, I was on YouTube replaying it over and over, and the next few weeks of XBL buddy chat consisted of me singing the Mad World theme song into the ears of my extremely patient online friends. The TV spot piqued my interest in the game, and it wasn’t long before I found myself reserving it at my local GameStop. Reservation? Check! Everything under control? Not so much.
I woke one morning (it was probably more like noon) to the sound of my cell phone alerting me of a new voicemail message. After playing the excited message from my friend, who had just got his copy, I realized that some GameStop locations were selling their pre-orders before others. A quick call to the one I had reserved my copy at opened my eyes to two things: 1) my GameStop had yet to get the games, and 2) GameStop reservations are not transferable to other locations.
My reservation was made at a location just outside of Boston, and while the location actually in Boston got the game, they wouldn’t honor the reservation I made at the other location. I was told, “Sorry, there’s no way you can play the game today.” Wrong answer.
I got on the horn and started calling every GameStop that I could find until I found one that was willing to help me out. That was the good news. The bad news was that it was about three hours away in Connecticut. So I gathered up some food and drink, hopped into my car, drove from Massachusetts to Connecticut, purchased the game, shared my story with a few Gears fans in-store, exchanged gamertags, got back in my car, and drove back with the following scene from Road Trip looping through my head.
Tell me not to play? I think not! After all of that, you would think I got home and played the hell out of the game, right? Wrong. I powered up my 360 and didn’t even make it through the intro tutorial before a sense of disappointment set in. It might have been the fact that I was exhausted, but I wasn’t really feeling the controls (which is funny looking back on it now), and so I powered my system down and didn’t play the game again for days.
Eventually, I got a call to take the game online and experience Gears multiplayer with some buddies. I never looked back. From that point forward, I became “Cole Train”, belting out “woot woot baby” after every kill. The controls, which where admittedly different, grew on me and became second nature. Anything that got in my way was greeted by a roadie run/diving roll combo, topped off with a shotgun blast to the face!
To put things into perspective, my friends and I spent an ungodly amount of time playing COD2 online, but even that paled in comparison to the amount of time we invested into Gears multiplayer. Innovative weapons like the Torque Bow, Hammer of Dawn, and Chainsaw Bayonet kept us coming back for more.
New maps were eventually released, and updates were made to fix some issues gamers ran into as gameplay evolved (i.e. sticky bomb abuse, roadie run exploits, etc.), but like any game, over time people moved on to newer titles.
Bethesda began their marketing campaign for FallOut 3, and I found myself comparing their initial commercial to the Gears “Mad World” TV spot, even going as far as asking readers which cinematic presentation they preferred. Around that same time, rumors began to circulate about a sequel to Gears (imagine that) and interests started to perk again. Nothing could be confirmed, and speculation set in that an announcement would be made at the upcoming Game Developers Conference.
It wasn’t long before I found myself in the front row of the Microsoft GDC Keynote, and as expected, the Gears sequel talk cut through the crowd like a chainsaw tearing open a Locust’s chest. I overheard a crew member for another site confirm that the game would be announced as he directed his camera man to “make sure he got the shot of Cliffy coming on stage at the end.” So, like any good blogger, I called the tip in to the home team and “Gears 2 Confirmed” hit the front page of our site.
Since then, a lot has happened. The dueling chainsaw feature we predicted from GDC was confirmed, and a slew of new features were revealed. Five-man team support, meat shields, revamped executions, new weapons, achievements, and an in-game achievement tracker have got the Gears community buzzing at an all time high.
With the original Gears of War “Mad World” trailer deemed an instant classic by many, including myself, Epic was tasked with introducing the world to Gears 2 with the same level of quality and cinematic flair. While different in its approach, the “Rendezvous with Death” trailer is both well-executed and multi-purposed as it prominently highlights one of the game’s new features: the meat shield.
In addition to the TV spot, Epic went all out with online and offline marketing as well. Unleashing splash page mystery images, developer diaries, and most recently sending various media outlets their own brand of giant decoder rings in the form of metal COG tags. With everything from Gears of War shoes, to books, to user-designed case mods, it’s obvious that Marcus and the boys are in high demand.
The game that was once referred to as “bigger, better, and more badass” by the lead designer himself may no longer be officially represented as such, but it doesn’t mean that it won’t be all of those things. In case you haven’t figured it out yet, I am extremely excited about the Gears of War 2 release and will make sure that I’m fully prepared to terminate Locust come November 7th. See you online beeshes!!!
- Gears 2 COG Tag Mystery Lost Me At Hello
- Gears Ten-Year Plan: Lancer Next Lightsaber
- New Gears of War 2 “Last Day” Trailer’s A Winner, But Does It Pass The Girlfriend Test?
- New Gears of War Update - 250 Additional Gamerpoints and Roadie Run Revamp
- Gears of War 2 to be Playable at PAX
- New Gears of War Update Making Significant Progress…
- Gears of War 2 “Last Day” Trailer Combines Anger, Perspective, & Remorse Into One Powerful Minute
- Comic-Con 08: Gears 2 Linking Achievements With Gears 1














