Will Wright on Spore DRM controversy. “Something I Should Have Tuned into More.”
by Justin Arnold on October 17, 2008 at 11:52 am

Game auteur Will Wright attended the Popular Mechanics Breakthrough Awards ceremony in New York, and Jim Reilly of Kotaku was there to ask him what he thought about the controversy surrounding his game.
“It was something I probably should have tuned into more. It was a corporate decision to go with DRM on Spore. They had a plan and the parameters, but now we’re allowing more authentications and working with players to de-authenticate which makes it more in line like an iTunes.
I think one of the most valid concerns about it was you could only install it so many times. For most players it’s not an issue, it’s a pretty small percentage, but some people do like wiping their hard disk and installing it 20 times or they want to play it 10 years later.”
Spore and distributor Electronic Arts came under fire for the perceived draconian tactics employed by the software’s DRM. SecuROM software essentially limiting Spore to one install.
Incensed gamers rallied around Spore, citing SecuROM as little better than malware which led to a grassroots boycott of the game.
Source: kotaku.com
- Spore Box Art Finalized
- Will Wright has left EA
- Will Wright: I Demo’d My Spore In San Fransisco
- Will Wright To Gamers: Get PC Ready
- Ripten TV: The Top 5 Crowd Pleasing Moments of the EA Press Conference
- Will Wright Loves Phallic Spore Creatures
- Spore is “Biggest Attack on Christian Values to Date”
- Spore E-Card Creator Announced: Share Your Spore Universe With Friends
2 Comments » |








on October 18, 2008 12:43 am
Spore didn’t impress me at all anyway, wasn’t a very good game.
on October 18, 2008 2:55 am
Interesting. What did you dislike most about it?