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will-wright-on-spore-drm-controversy-%e2%80%9csomething-i-should-have-tuned-into-more-%e2%80%9d

Game auteur Will Wright attended the Popular Mechanics Breakthrough Awards ceremony in New York, and Jim Reilly of Kotaku was there to ask him what he thought about the controversy surrounding his game.

“It was something I probably should have tuned into more. It was a corporate decision to go with DRM on Spore. They had a plan and the parameters, but now we’re allowing more authentications and working with players to de-authenticate which makes it more in line like an iTunes.

I think one of the most valid concerns about it was you could only install it so many times. For most players it’s not an issue, it’s a pretty small percentage, but some people do like wiping their hard disk and installing it 20 times or they want to play it 10 years later.”

Spore and distributor Electronic Arts came under fire for the perceived draconian tactics employed by the software’s DRM. SecuROM software essentially limiting Spore to one install.

Incensed gamers rallied around Spore, citing SecuROM as little better than malware which led to a grassroots boycott of the game.

Source: kotaku.com

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2 Comments »

  1. Blake
    on October 18, 2008 12:43 am

    Spore didn’t impress me at all anyway, wasn’t a very good game.

  2. Chad Lakkis
    on October 18, 2008 2:55 am

    Interesting. What did you dislike most about it?

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