video game quotes spacer ripten navigation bar
ripten-logo bubble extender Features
spacer
spacer
spacer
feature 3 feature break feature 2 feature break feature 1 feature break feature 4
Win the video game of your choice from GOG & Ripten Warfare Wallpaper Contest 2009 - Win Echo1 MS-2s An exclusive first look at Vagina Hero WoW whore plays 36 toons
at once, raids by himself
spacer New here? Join the Ripten community.
We are an independant open forum for both hard-core and casual gamers alike. Membership is free and grants access to exclusive contents.

Returning Riptenner: Login Now
spacer
360 PS3 Nintendo Wii Reviews Interviews Previews Trailers Events News PC DS PSP Retro Gadgets Film & TV Comics
spacer
bulletWhat's a Ripten?
bulletContact our staff
bulletSubscribe to our RSS
bulletSend us news tips
spacer
Ripten Forum
spacer
Geeked-Out
spacer
Gaming Deals of the Week
spacer
New Game Releases
spacer
spacer
spacer
spacer
Ripten Team
spacer
Founder/Editor-in-Chief
spacer
spacer Chad Lakkis
Bio | Posts | AIM | Email
Reviews Editor
spacer
spacer Dan Landis
Bio | Posts | Email
Host / Editor
spacer
spacer Jonathan Zungre
Bio | Posts
Associate Editor
spacer
spacer Dylan Duarte
Bio | Posts
Contributor (US)
Demi Adejuyigbe | Posts
Contributor (UK)
Sam Naylor | Posts
Write for Ripten
spacer
Our Friends
spacer
G4 The Feed
g4tv.com/thefeed
Meet In The Lobby
www.meetinthelobby.com
spacer
spacer
spacer

Hands-On: Damnation Multiplayer

by Emily Balistrieri on October 20, 2008 at 11:08 am

Thursday night Blue Omega showed off their vertically bent steampunk shooter, Damnation, to the press at Bourbon and Branch in San Francisco. After loitering a bit in a pseudo-secret side room (the venue is prohibition-era themed) we settled in to the Xbox 360 system-link set-up in a semi-adjoining back room, where the fuse promptly blew…

But we eventually did get to play the game, and I quite enjoyed it! My first round was King of the Hill in a warehouse-y sort of environment. You notice the height immediately, and notice it head-on if you take the stairs a bit quickly and rely on a railing that doesn’t exist.

You have to sort of suspend your belief a bit when it comes to the utility of the structure—why would anyone build a tower that requires dive rolls over pits of doom to scale? But aside from falling to your doom, it’s pretty fun to wall jump over to a ladder hanging from a platform and clamber up, climb your way to the glowing blue “hill,” and blast away the King and posers alike.

Controls were pretty standard for a third-person shooter, but the gameplay depends a lot more on platforming skills than most. The sprint button was really handy, especially for escaping those horrible HORRIBLE PEOPLE (which, yes, included me from time to time) taking advantage of the (probably) overpowered melee punch.

Actually, there were quite a few unintentionally hilarious fist fights during the evening—people chasing each other like a dog after its tail, four man clusterfreak. However, the level designs are conducive to awesome sniping opportunities as well, and the range of weaponry will allow for both running in with a Tommy-gun styled automatic or hiding out for longer range tactics.

After taking a death match spin through a more outdoor environment, I ended up sampling the evening’s titular cocktail (which was rather a bit like spiked apple cider, and pretty damned—hurr–delicious) with producer Richard Gilbert. He caught me up on details like how the story mode is co-op from start to end, with the second player controlling various supporting characters as they weave through the plot, and how Blue Omega is aiming to create an American epic in the same way that Lord of the Rings could be considered a European epic. I’m totally into the idea of an Americana-marinated, steam-powered, alternate history tale (and I really liked that cowboy I was running around with), so I’ll have my eye on Damnation when it releases this winter.

Share This:
  • Digg
  • Reddit
  • StumbleUpon
  • N4G
  • Add to favorites
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • Live
  • Technorati
  • Tumblr
  • Twitter
  • email
  • LinkedIn
  • Print
  • RSS
  • Yahoo! Buzz


Related Posts:

2 Comments »

  1. Helios_CM
    on October 21, 2008 3:28 am

    Hi all Helios here, Community Manager at Codemasters.

    Just wanted to let you all know that balancing issues are one of the last things to be completed, and we will be taking on board all the feedback we’ve received regarding the possibly over-powered melee punch.

  2. Emily Balistrieri
    on October 21, 2008 8:12 am

    Heh, np. It was fun either way–I actually got a kick out of everyone whining about it XD

RSS feed for comments on this post.

Comment Now


Note: Commenting on Ripten does not currently require registration, however to be eligible for contests on the site, you must be a registered user.

Commenting Rules: No hate speech allowed. If you must argue, please debate intelligently. Comments containing selected keywords or outbound links will be put into moderation to help prevent spam. Ripten reserves the right to delete comments and ban anyone who doesn't follow the rules. Thanks.

Tired of the Goomba? Upload your own custom comment avatar.

spacer Unlimited Game Rentals Delivered - Free Trial
spacer
spacer
spacer
Read Other Recent Posts
spacer
spacer
RedLynx Pirated Their Own Game To Ramp Interest
Cartman Rock Band Poker Face Remix
Rock Band 3 To Help Us Play Real Guitars?
Square-Enix Anagram Solved, Final Fantasy XIII Announcement Coming November 13th
Nintendo Non Commital on Zelda 2010 Release
Blizzard Launches World of Warcraft Pet Store
spacer
spacer
Ripten Original Programming
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
spacer
Advertising  • Privacy Policy  • Copyright © 2007 ripten  • Drop us a line at whatsup@ripten.com

  • Microsoft Xbox 360  • Sony Playstation 3  • Nintendo Wii  • Personal Computers  • Nintendo DS  • Sony Playstation Portable  • Retro  • Comics  • Gadgets  • Film & TV
spacer