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	<title>Comments on: Hands-On: Damnation Multiplayer</title>
	<atom:link href="http://www.ripten.com/2008/10/20/hands-on-damnation-multiplayer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com/2008/10/20/hands-on-damnation-multiplayer/</link>
	<description>All Your Geek Are Belong To Us</description>
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		<title>By: Emily Balistrieri</title>
		<link>http://www.ripten.com/2008/10/20/hands-on-damnation-multiplayer/comment-page-1/#comment-87192</link>
		<dc:creator>Emily Balistrieri</dc:creator>
		<pubDate>Tue, 21 Oct 2008 15:12:50 +0000</pubDate>
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		<description>Heh, np. It was fun either way--I actually got a kick out of everyone whining about it XD</description>
		<content:encoded><![CDATA[<p>Heh, np. It was fun either way&#8211;I actually got a kick out of everyone whining about it XD</p>
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		<title>By: Helios_CM</title>
		<link>http://www.ripten.com/2008/10/20/hands-on-damnation-multiplayer/comment-page-1/#comment-86866</link>
		<dc:creator>Helios_CM</dc:creator>
		<pubDate>Tue, 21 Oct 2008 10:28:40 +0000</pubDate>
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		<description>Hi all Helios here, Community Manager at Codemasters.

Just wanted to let you all know that balancing issues are one of the last things to be completed, and we will be taking on board all the feedback we&#039;ve received regarding the possibly over-powered melee punch.</description>
		<content:encoded><![CDATA[<p>Hi all Helios here, Community Manager at Codemasters.</p>
<p>Just wanted to let you all know that balancing issues are one of the last things to be completed, and we will be taking on board all the feedback we&#8217;ve received regarding the possibly over-powered melee punch.</p>
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