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littlebigplanet-review

LittleBigPlanet Review

by Patrick Steen on November 4, 2008 at 3:13 pm

In shock from scandalous accusations, Sackboy slowly saunters from the shadows and into the spotlight.  As indulgent as that alliteration might be, there really aren’t enough words to adorn LittleBigPlanet.  I asked whether the game could live up to the hype last month, which is ultimately for you to decide, but in my opinion LittleBigPlanet has launched itself into a whole new stratosphere of excellence.

So what’s changed since the Beta?  Now on Blu-ray, the textures have more pop, the art more polish, and the tutorials shine in high definition. This gives me a good opportunity to describe the even more beautiful LittleBigPlanet. Graphically, the game is a reality that’s been put through a mangle and reassembled in miniature. Like a mass Blue Peter make, the toilet rolls, yoghurt pots and tinfoil that once created Tracey Island now form Sackboy’s playground. Stuck together with glue rather than sticky-backed-plastic, the variety of real-world textures that shape disparate environments is nothing short of inspiring. Some of the best lighting and shadowing continue to stretch the realism, along with lovingly applied motion blur to give the impression of being filmed.

You’ll travel eight diverse worlds in the story mode, where 25 main levels and approximately 35 mini-challenges await Sackboy. The premise of the narrative encompasses every portion of what the game stands for: Creature Curators tend LittleBigPlanet’s creations and as they share their wares with the nomadic Sackboy, their creations start to go missing.  The culprit lies at the end of jumps, swings and puzzles; Sackboy will have to use all his talents to free the Planet.  The plot’s delivery is misty, mainly due to the eschewing of Stephen Fry’s narration in favour of short episodic text, but it does have a certain charm and becomes clearer as the game advances towards a spectacular finale.

The levels themselves glisten with Media Molecule’s creative juices, demonstrating what can really be achieved with the games creation tools as they grow in ingenuity.  It must be noted that LittleBigPlanet is not the carefree cakewalk you might expect.  Most levels rely on a solid grasp of the controls and when it comes to Sackboy’s physics based jumps, common sense.  You’ve never seen a real-time physics system as inclusive as LittleBigPlanet’s and so leaping from a springy platform might require trial and error. Yet, Sackboy is not an uncooperative lump of floaty stuffed cloth: once you understand LittleBigPlanet’s rules of movement, he is but your faithful puppet.

Adding three planes of depth was a work of brilliance, resulting in more complex traversals that brim with originality.  However, this depth can cause tricky situations if you’re not well versed with the controls, which is especially problematic when online creators neglect to take care of the planes. Nevertheless, LittleBigPlanet is in a relatively comfortable space between 2D and 3D and with plenty of spawn points to help Sackboy through his trials, you’ll rarely need to restart a level unless you’re targeting the perfect run.

At every hop, skip and jump your mind will be intrigued by contraptions you’ll want to create for yourself.  And with a canvas begging for Sackboy’s toolbox, you can.  The easy to navigate Popit Menu holds the tools and after Fry’s help you’ll be popping out levels to your hearts desire. The menu bursts with materials, lights, music, bolts, pistons and will grow as you traverse the story mode.  This is why collecting bubbles is so addictive for the Sackpeople – it brings them closer to discovering that next sticker, decoration or object to include in their own creations.

Create is LittleBigPlanet’s revolution. In stark contrast to the traditions of console gaming, LittleBigPlanet’s expansive and easy to use creation tools surpass anything similar you’ve experienced before. Moreover, since every object is physics based, your tweaking can create a dynamic living level that can be tested immediately by switching to Play Mode.

Nevertheless, some of my complaints from the Beta remain.  The rules of gluing remain a mystery: sticking objects together is relatively simple, but when it comes to ungluing one particular object, you might find every item in a structure un-sticks, resulting in collapse. A similar conclusion occurs if you neglect to give your structure sufficient support – under the strain it will overheat, causing sections to spontaneously combust.  These rare and solvable problems (use floating dark matter for stability) aside, LittleBigPlanet’s talent for creativity conjures something very special – an imaginative concoction that gets your creative juices flowing and fills your belly with tasty levels of your own design.

It’s in the discovery of others levels that stand LittleBigPlanet in good stead to last years of player input.  Sackboy’s smile may eventually tire, but the Planet will keep on giving.  This game is meant to played online (questioning the efficacy of a recall when an online patch was available) with a solar system of levels, ranging from nostalgic remakes and classic platformers, to eccentric dabblings and video game theme tunes. All are ready for your exploration, which is particularly gratifying when you’re not one for creation yourself.  Why create when you can play, play, play?

Levels can be voted and commented on and tagged with praise or damnation.  It’s a youtube of gaming that crowns the best levels. At least, that’s the intention. Teething problems have rendered the sorting comparatively fruitless, but if you find a gem, heart it, comment and invite your friends to join in on the fun.

LittleBigPlanet’s catchphrase “Play, Create, Share” denotes a trilogy of descriptions that can only be possible in this console generation. A new PlayStation mascot is here and Sackboy welcomes both the casual and hardcore.  Your family can express themselves with Sackboy’s emotions, and you can express yourself through complex creations.  What’s more, you can all play together in seamless four player co-op.

Although the game is certainly not perfect, with a slightly eccentric create mode and online struggling to be lag-free, there’s still no escaping the fact that without LittleBigPlanet, you’re severely missing out. LittleBigPlanet wears originality on its sleeve, with a nagging Sackboy waving his popit about and screaming “I’m creative!” Shame on you if you don’t take notice.

9.5


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3 Comments »

  1. Rangebar Merani
    on November 5, 2008 9:59 am

    Nice review Patty…just got my copy of the game from gamefly..so far pretty fun..i haven’t created any levels yet but was messing around with it…I’m just worried how long the game will be able to keep my attention with so many other great and *ahem* hardcore games coming out…that’s why I haven’t committed to purchasing yet..but we’ll see how it goes…again, nice review

  2. Patrick Steen
    on November 6, 2008 7:07 am

    Give yourself time to play the single player and keep going back to it to play others levels. You needn’t create to enjoy the best of LBP.

    Thanks.

  3. dogo-onsen
    on December 14, 2008 9:21 pm

    Nice to meet you. I am a winner in Japan of the costume contest of LBP. I made the costume of the kabuki. I am glad to receive the prize.

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