WoW to Nerf Hunters and Death Knights?

The World of Warcraft forum is a buzz with nerf QQ. If you play a Death Knight or a Hunter in the new Wrath of the Lich King expansion, you may want to check out the list of possible “updates” after the break.

Death Knights

General

  • All multi-rune abilities generate 15 runic power.
  • New runeforge rune — Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
  • Many death knight glyphs have been changed. In many cases the negative consequences were removed.
  • New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.

Blood

  • Rune Strike — damage decreased from 200% to 150% but threat increased to 150% from 100%.
  • The healing of Blood Aura, Blood Presence and Death Pact has been doubled.
  • Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC.
  • Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly.
  • Vampiric Blood — in addition to its current effects, also adds 20% health temporarily.
  • Will of the Necropolis — now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.
  • Dancing Rune Weapon – cost reduced from 60 to 40 runic power.

Frost

  • Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.
  • Frost Presence — bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.
  • Horn of Winter — now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
  • Hungering Cold – cost reduced from 60 to 40 runic power.

Unholy

  • Anti-Magic Shell — cooldown lowered to 45 sec from 60 sec.
  • Bone Shield — mitigation reduced from 40% to 20%.
  • Corpse Explosion — damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.
  • Night of the Dead — now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
  • Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
  • Pestilence — no longer has a 10 sec cooldown.
  • Raise Dead — now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).
  • Shadow of Death — duration reduced from 45 seconds to 25 seconds.
  • Unholy Blight – cost reduced from 60 to 40 runic power.

Frost spec pvp will be the caster killer with all of its resistance + 15% reduced damage.

Hunters

  • Steady Shot – now only gains 10% of attack power as damage (down from 20%).
  • Volley – reduced the damage by about 30% for all ranks.
  • Readiness – no longer affects the cooldown of Bestial Wrath.
  • Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
  • Kill Shot – cooldown reduced to 15 sec (from 35 sec).
  • Kindred Spirits – now only grants 3/6/9/12/15% pet damage.
  • Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.
  • All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
  • Growl – threat generation increased by 20% (same for Voidwalker Torment).
  • Call of the Wild – now benefits only the hunter and his or her pet.
  • Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
  • Spirit Strike – reduced the period on the dot so it will work better with Longevity.
  • Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
  • Aspect of the Wild – now raid-wide.

While I agree that the Hunter class is putting up insane DPS, Death Knights do not seem overpowered. Interested in hearing what you think of the potential changes.

Source: Loot-Ninja.com

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  • Keane Ng

    nerf WoW into non-existence

  • FuzzyDuck

    lol

  • Celes

    Call me crazy, but overall it sounds like DK is getting amped, not nerfed. Blood is one specifically, same with frost. Sure unholy gets a few negatives, but UB only costing 40 runic power? Hello, I love that. CE is usable now, at least more so in a DPS term. Lowered cooldown for AMS is awesome too. Ghoul might actually survive longer with the passive spell avoidance as well.

    Here’s to possibilities.

  • Sal

    I don’t think the Dk nerf is harsh enough. They are INSANE in Pvp. It takes 7 people to kill one, and they kill you in two seconds. Im very dispointed that Blizzard boosted Dk’s just to increase Subscriptions.

    My main is a hunter. The Nerf of Volley, I get, the pet’s nerf was a little harsh, and down 10 precent on Steady shot hurts, but I think we can live. The pet nerf is silly.

  • BenSkywalker

    First of all, i think blizzard made a huge mistake with DK, and yes, DK is overpower in PVP.

    They have a lot of classes combined skills, sometimes’ a rogue with plate, with rogue poisons, that slow you down, they can silence you a lot, they can pull you, they can regenerate, they can hit you like a paladin, and wear plate.

    Come on, this class is making me lose the will of play wow. I saw one DK put and end in a BG, you cant kill him, and he kill everybody in range.

  • DKpwnsYOU

    Seriously stop the crying of DKs being OP. Everybody who isn’t playing a class that they are not skilled enough to kill thinks it is OP. You are probably a clothy anyways. Is a healer OP if it gets a 14k crit heal? Or no beacuase he/she is healing? So if you are pwning me in a BG and I’m a Dk and you are whatever class you play and you almost have me down and I get crit healed and lay you to rest am I still OP? Is the healer OP? There is a way to kill every class in the game or it wouldn’t be there. Just learn how to do it.