WoW to Nerf Hunters and Death Knights?
The World of Warcraft forum is a buzz with nerf QQ. If you play a Death Knight or a Hunter in the new Wrath of the Lich King expansion, you may want to check out the list of possible “updates” after the break.
Death Knights
General
- All multi-rune abilities generate 15 runic power.
- New runeforge rune — Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
- Many death knight glyphs have been changed. In many cases the negative consequences were removed.
- New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.
Blood
- Rune Strike — damage decreased from 200% to 150% but threat increased to 150% from 100%.
- The healing of Blood Aura, Blood Presence and Death Pact has been doubled.
- Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC.
- Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly.
- Vampiric Blood — in addition to its current effects, also adds 20% health temporarily.
- Will of the Necropolis — now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.
- Dancing Rune Weapon – cost reduced from 60 to 40 runic power.
Frost
- Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.
- Frost Presence — bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.
- Horn of Winter — now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
- Hungering Cold – cost reduced from 60 to 40 runic power.
Unholy
- Anti-Magic Shell — cooldown lowered to 45 sec from 60 sec.
- Bone Shield — mitigation reduced from 40% to 20%.
- Corpse Explosion — damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.
- Night of the Dead — now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
- Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
- Pestilence — no longer has a 10 sec cooldown.
- Raise Dead — now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).
- Shadow of Death — duration reduced from 45 seconds to 25 seconds.
- Unholy Blight – cost reduced from 60 to 40 runic power.
Frost spec pvp will be the caster killer with all of its resistance + 15% reduced damage.
Hunters
- Steady Shot – now only gains 10% of attack power as damage (down from 20%).
- Volley – reduced the damage by about 30% for all ranks.
- Readiness – no longer affects the cooldown of Bestial Wrath.
- Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
- Kill Shot – cooldown reduced to 15 sec (from 35 sec).
- Kindred Spirits – now only grants 3/6/9/12/15% pet damage.
- Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.
- All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
- Growl – threat generation increased by 20% (same for Voidwalker Torment).
- Call of the Wild – now benefits only the hunter and his or her pet.
- Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
- Spirit Strike – reduced the period on the dot so it will work better with Longevity.
- Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
- Aspect of the Wild – now raid-wide.
While I agree that the Hunter class is putting up insane DPS, Death Knights do not seem overpowered. Interested in hearing what you think of the potential changes.
Source: Loot-Ninja.com











