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left-4-dead-4-player-co-op-review

Left 4 Dead: 4-Player Co-Op Review

by Dan Landis on December 19, 2008 at 12:31 pm

Left 4 Dead is the kind of game that helps you figure out who your friends really are. Do they run off to pick up that pipe bomb while you get bamboozled by zombies? Do they stray from the group in search of personal glory? Do they accuse you of kill stealing after you just saved their ass? Left 4 Dead helps you sort these things out while also managing to put the “survival” back in “first-person shooter with zombies and a cooperative attempt at survival”.

Left 4 Dead takes place after some sort of event happened that turned thousands of people into zombies, or as the game refers to them, “infected”. There really is no story, at least nothing that is presented to you in a traditional fashion. All that you will come to find out about what happened is what is written on the walls — literally.

There are four campaigns, each one presented as if it were a zombie movie. Players choose their characters before the game starts, and the loading screen then presents you with a ‘movie poster’ displaying who is playing which character as if you are the actors playing these roles.

You generally begin each campaign with a pistol that has unlimited ammo and a choice between a shotgun or submachine gun. The goal, ultimately, is get the hell out of there. You progress from safehouse to safehouse, each one serving as a checkpoint as well as a safe place to rest, heal up, and grab some more ammo or a different gun.

The infected try their hardest to prevent you from reaching these safehouses. They occasionally send ’special infected’ at you: the Boomer, a mutated fat dude, pukes all over you and makes the infected particularly eager to eat your brains; the Smoker lashes you with his super-long froggy tongue and reels you in for a beatdown; and the Hunter simply pounces on your face and claws you to death. Sometimes the A.I. Director decides to just swarm you with a hundred zombies and overwhelm you.

There are also two different special special infected: the Witch and the Tank. The Witch is a fairly decent-looking zombie chick that just kind of sits on the ground and cries (women…) unless you disturb her. She is actually incredibly powerful and can take down a survivor in a single hit. The game’s loading screens that show helpful hints even suggest you turn off your flashlight and try to just tip-toe around her, but what fun is that? This is why I am not a good friend…

The Tank, while not quite as one-hit powerful as the Witch, is equally as much of a nuisance. He rips up pieces of concrete from the ground and tosses them at you, generally knocking you off your feet. It’s actually quite amazing that he can find concrete in regular dirt or even in water, but I digress… He also likes to just straight up punch you in the face and send you flying across the map. The tank can take quite a bit more damage than the Witch, and it’s entirely possibly for a Tank to single-handedly take down your whole team.

What’s awesome about these ’special infected’ is that they are the characters you control in adversarial mode. One team plays the game as usual while the other team takes over the special infected and tries to stop them. Each time the survivors reach a safehouse or are wiped out, the teams switch.

Each campaign has a just few safehouses on the way to your final destination: a way out. Each finale involves radioing for help and then holding the fort until your ride arrives. The first campaign, for example, has you pinned down on a hospital roof as you await a helicopter to fly you to safety. These finales are full of intense firefights and frantic “help me!” situations — probably the most exhilarating gameplay experience I’ve had in recent memory.

As long as one person makes it to the escape vehicle, you win. As the credits role, kind sentiments of “In memory of…” pay respects to those of you that didn’t make it. You are also treated to player stats for the session like accuracy, headshots, damage taken, times incapacitated, etc. In closing, it tells you how many zombies were killed in the making of the film.

One of the things I find most impressive about Left 4 Dead is the physics. The infected seem to react quite realistically to bullets and butt-strokes to the face, so much so that it’s entertaining to just shoot them and watch how they react. The game also runs buttery smooth, both online and off, and I haven’t noticed any lag or framerate issues at any point during my playtime.

Honestly, my only complaints about Left 4 Dead are that it is completely dependent on having people to play with and that there aren’t enough playgrounds. The game is incredibly enjoyable with friends, but not quite as much so without them, and while each campaign can be replayed indefinitely, there aren’t very many of them.

These aren’t really faults with the game, though. You can’t exactly takes points away from Monopoly because it isn’t fun with just one person, and likewise should be said about Left 4 Dead. The real issue here is that there are only 4 campaigns, and each one can be played through in about an hour once you know the layout.

The A.I. Director, who internally adjusts the game based on how you’re playing, keeps the campaigns from being exactly the same each time through, placing weapon caches and medkits in different places, as well as sending different enemies at you at different times. Ultimately, though, there are still only 4 levels, and as fun as they are, we want more.

Considering the co-op nature of the game, us Riptenites spent some time killing stuff as a team. Rangebar, John, and I grouped up over Xbox Live and attempted to, well, live through the zombie apocalypse while Sam shot his way through the PC version. Their thoughts below.



Rangebar’s Take

With all of the high quality shooters that have came out in the past few months, Left 4 Dead is the one that separates itself the most from the pack.

I say this because of its primary focus on co-op gameplay. Being able to get online and hop into a friend’s game at any moment, even in mid-game, and get through a campaign mission in a little over an hour is just one of the great ideas of Left 4 Dead.

I describe Left 4 Dead as resembling the zombie film 28 Days Later, but just in video game form. No real story, just four survivors trying to get the hell out of an abandoned city infected with zombies. That’s another thing that’s so unique about Left 4 Dead, it strays away from an actual plot and stretched-out story, but just puts you in the game with three other friends, focusing more on the aspects of teamwork and strategy.

However, one thing I didn’t particularly like about Left 4 Dead was the option of only four different campaign modes. I’ve already been through all four of the missions on normal mode, and now I’m kind of stuck between just playing versus mode (which is also quite fun, by the way) or playing the campaign modes on a harder difficulty. I’m hoping that Valve releases more campaign missions via downloadable content soon seeing that many owners have probably completed the four missions.

My absolute favorite thing about Left 4 Dead (besides blowing zombie heads off with a shotgun) is just how easy it is to get into a game with a few friends or even starting a game up with the A.I. players and waiting on some folks to join in on the fun. And I think that’s the whole purpose of the game: it has relaxing and comfortable match-making system and gives casual gamers the great option of playing for an hour or two, enough time to get through a campaign mission or two.

At the end of the day, Left 4 Dead is one hell of game and is easily a must-buy for any Xbox 360 or PC gamer.



John’s Take

Left 4 Dead is like sex. It’s okay (and sometimes degrading) when you’re just playing with yourself, but the more people you get involved the more fun you can have.

If everyone is on the same page and willing to work together it can be an absolute blast, with the game throwing climax after climax your way until you just can’t take it any more. With enough people, even a relatively inexperienced or unskilled player won’t be a burden as long as everyone is willing to help make up for the weak links. Get someone who is only concerned with themselves, however, and it’s just a bad experience. Get someone who’s a douchebag and a shitty player and it ruins it for everyone.

I’d say you have to play with at least three people (including yourself) because even with just two computer-controlled partners, the AI can get pretty stupid and annoying. They have a tendency to stand in front of you at the most inopportune times and absolutely refuse to duck. They also have no clue how to use the first aid pouches and Max Payne killers, going from using them when not needed to holding onto them even after someone is down to ten health.

Granted, there are players like this also who may not jive with your healing preferences, but generally you can say “Yo, Asshole! How about you share that fuckin’ health pack you’re carrying so I can stop draggin’ my intestines behind me.” This is something you can’t do with the AI. There is no way to even drop a hint as to what you’d like for them to do. That’s not to say they’re horrible — they’re actually pretty decent most of the time — but standing in my way and the shitty use of health kits really burns my jockeys.

The adversarial mode is also an absolute blast, though it may not be everyone’s cup of tea. If nothing else, it’s definitely a different experience than what you find in other FPSes. The level of coordination that it takes to succeed as a human survivor is just insane when you have actual people pulling the strings of the super zombies.

The AI can get pretty nasty, but even a modicum of coordination on the zombie side will tear apart an unprepared human team. I’m sure I’ve said it several times, but it is just an absolute blast playing on either side in the adversarial mode. Just like the single player game, one or two fuckwads can very easily ruin the game, so I highly recommend a heavy-handed approach to kicking out dissidents with a wrathful vengeance.

All in all, Left 4 Dead is almost like a party game in that you will probably get little or no enjoyment from the game by yourself, but (wait for it) it’s an absolute blast when you get together with friends. I know I don’t play the game at all any more unless I’ve got other people to play with (which is often enough to make it worthwhile) but when I do, it’s an absolute blast.

ABSOLUTE BLAST!

ABSOLUTE BLAST!!!



Sam’s Take

Left 4 Dead is, without a doubt, one of the best games I have ever played (matched only by Team Fortress 2).

Since you most likely know a fair bit about the mechanics of Left 4 Dead, thanks to either my colleagues or just general Internet usage, I will not be detailing them in my section of the review. What I will be telling you is that the PC version of Left 4 Dead is most certainly the definitive version of the game. Having played both versions, I’m at liberty to say that if you have the choice between the two, you will definitely want to go straight to Steam.

Valve, since they run their own distribution platform, have total control over the game you’re playing. While that might be a bad thing in many cases, let me remind you that this is Valve we’re talking about. There will inevitably be hundreds of free updates to the game on the PC; in fact, the game has been updated for the better at least three times since release. Of course, the controls are better, the community is more mature (I’ve never seen a griefer or even a person younger than the age rating), and the modding scene are all perfect examples to prove my point.

While I could stress that you need the PC version all day, I understand that not everyone can afford a decent enough PC, and there is a bigger issue at hand for me to address in my review.

Having racked up around 40 hours on the game, I can safely say that there has never been a moment that was anything less than fantastic. The game is nothing but sheer fun. Strangely, this is a point a lot of people seem to miss. “Not enough story”; “Too short”; “No singleplayer campaign” — all genuine complaints I have heard about the game.

It strikes me as incredibly strange that a game completely centered around cooperative play would receive complaints about aspects not to do with co-op. Left 4 Dead is not a single-player game. If you don’t have friends, do not buy Left 4 dead. However, if you do have friends, and you’re anything like me, this game is absolutely a must-buy.

“Too short,” you say? I resist the urge to use an expletive here, because there’s no way it can be too short. I’ve played over forty hours of the game, and never had the same experience twice. The AI director, as Valve keeps trying to explain, is not ‘random’. It bases the way the entire campaign plays out based on what your team is doing. It’s far too complex to go into detail, but the director essentially reads almost everything about how you’ve been progressing, and bases the enemies it
throws at you on that.

Each campaign may take something like an hour to complete, but no matter how many times you play, it will never be the same thing — the only thing that’s constant is where you’ve got to go. The director even changes the scenery to make things easier or harder sometimes. “Too short” is a non-argument.

Perhaps I’ve gone on too long about why you should like it, but the main point stands tall — Left 4 Dead is an incredibly fun game. Shooting zombies, no matter how clichéd, is great, and with 3 friends, it’s even better. Plus, playing as the infected is just as brilliant — killing a survivor with a big gun is just as satisfying as shooting lots of zombies with your own big gun. In case you hadn’t figured it out from the above text, I kind of like Left 4 Dead. Perhaps it’s not for everyone, but a review is a review, and my review says this: This game is about as close to perfect as you can get.

11/10 (Alright Dan, 10/10, but it’s better than The Witcher!) [Editor's note: No it's not!!!]

Anyone else have anything to add?


Roly’s Take

Left 4 Dead is my quintessential co-op game.

It takes the instant gratification viscerality of Gears of War and perfectly blends it with that unknown factor of addiction that are the legs of RPG’s like World of Warcraft and Phantasy Star Online. Unlike the RPG’s addiction factor, Left 4 Dead’s reason to keep coming back isn’t an unknown variable, it all has to do with the AI Director feature.

The AI Director ensures that every level in each of the four “movies” has the possibility of feeling and playing substantially different than another run through. Of course, the changes aren’t always that substantial. Sometimes they’re as minimal, albeit enormously effective, as replacing a health pack in a closet with 5 zombies instead.

With the AI Director helping keep everything fresh, Left 4 Dead is exclusively a co-op game in design. Although possible and fully functional playing offline with bots instead of real-life companions, the experience does not compare. You can’t have a dialogue with bots. You can’t coordinate with bots. You can’t make bots feel emotion.

You can’t be on the verge of finishing a level, only to be yanked back by a Smoker’s tongue and proceeding to yell half-sarcastically, “No! Save yourself!” and seeing your ‘friend’ make it to safety as you are devoured by more zombies than George A. Romero could hope to fit in a mall, no, you can’t have that with a bot.

Ultimately, Left 4 Dead is a must-own game for both the PC crowd and anyone with a 360… if you have friends. A majority of what makes the game so appealing rests solely on the cooperative gameplay, which unfortunately means that you are missing out on its true high points if you decide to go it alone. Of course, you can always play with total strangers, and some people may even prefer it that way.

The A.I. teammates could also use as tune-up, even though they do a fantastic (almost too fantastic) job of covering your ass. They mainly serve as motivation to get some real people to join just so you can yell at them and feel like it makes a difference. There’s nothing worse than the helpless feeling of knowing that your fellow survivors will never hear your words of advice or your cries for help.

Aside from a 4-man band on one TV, Left 4 Dead is the best co-op experience to be had in 2008, as well as one of the best zombie games ever made. Infinitely replayable, it’s certainly worth the price of admission, but we would still love a few more maps to play on just to keep things fresh and more varied. In this case, you can’t have too much of a good thing.

9

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18 Comments »

  1. SeasonedSalt
    on December 19, 2008 12:40 pm

    Nice review. Why don’t you guys do more multiperson reviews like this?

  2. Tomonoatmeal Cookigaki
    on December 19, 2008 12:42 pm

    Cookigaki is not big shooter fan but ripten may have convinced Cookigaki to check out game. Cookigaki is scared of being left for dead though since people sometimes confuse Cookigaki for a really awesome zombie.

  3. Dan Landis
    on December 19, 2008 12:45 pm

    SeasonedSalt, we generally don’t do reviews like this because we don’t usually all play the same game, especially not cooperatively. Left 4 Dead made sense to do it.

  4. Dr. Muhbutwiches
    on December 19, 2008 12:54 pm

    Bamboozled?

  5. Dan Landis
    on December 19, 2008 1:04 pm

    Yeah. What’s wrong with bamboozled?

  6. Dr. Muhbutwiches
    on December 19, 2008 1:16 pm

    How are the zombies tricking you?

  7. Dan Landis
    on December 19, 2008 1:20 pm

    That’s not the definition I was using. I meant when there are so many of them that you get confused and don’t know what to do.

    bamboozle: to confuse, frustrate, or throw off thoroughly or completely

  8. Dr. Muhbutwiches
    on December 19, 2008 1:21 pm

    Ah, gotcha.

    Good review, BTW.

  9. FuzzyDuck
    on December 19, 2008 1:30 pm

    very nice review

  10. AMC
    on December 19, 2008 9:22 pm

    5 man MP Gears of War 2 like this, t’would be sweetness.

  11. The Whaler
    on December 19, 2008 11:39 pm

    I heard this game was fun, I don’t own a 360 or a comp but I’d play it with my other 360 owner friends, looks pretty tight.

  12. Jonathan Zungre
    on December 20, 2008 2:49 pm

    best ever first sentence by mr.. john landis.

  13. Mykul
    on December 23, 2008 5:56 am

    I got this game when it first came out cos I couldnt stop playing the demo. L4D is damn good, way more team play than, dare I say it? …TF2. :)

    Great review, btw.

  14. John Landis
    on December 23, 2008 6:50 am

    I just call ‘em how I see ‘em, Mr. Jonathan Zungre; and whatever it is I think I see, becomes a sexual reference to me.

  15. Dan Landis
    on December 29, 2008 2:23 pm

    ^^^
    Cue the Tootsie Roll jingle.

  16. Lefty Dead Yo
    on January 10, 2009 10:17 pm

    Poop

  17. nacho cheese
    on April 17, 2009 4:56 am

    this game was okay but there were so many zombies and it was just confusing

  18. iLOVEbigBLACKcock
    on April 17, 2009 4:57 am

    8============D

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